From a community court to a championship organisation. Become the GM/coach, even player. Scout and build your roster, staff, facilities and tactics. Every possession resolves through a detailed basketball simulation engine. Story arc or pure sandbox.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: October 2027

What the developers have to say:

Why Early Access?

“PPP is a deep simulation, and the best way to tune it is with real players running real careers. The core game is complete and playable from start to finish. Early Access lets me balance the economy, player development and match engine against how people actually play, and fix bugs quickly with your help.”

Approximately how long will this game be in Early Access?

“I expect around 12 months, depending on feedback and what players find.”

How is the full version planned to differ from the Early Access version?

“The full version will add Honour Mode, a distinct challenge mode that is currently marked as coming soon in the game. It will bring balance and calibration improvements driven by player feedback, polish across every screen, and further features chosen with the community.

I also plan to implement a more graphically pleasing UI.”

What is the current state of the Early Access version?

“The full career loop is playable. You build a club, sign and develop players, hire staff, manage finances and your arena, scout, trade, and play out complete seasons with playoffs and promotion and relegation, all through a deterministic match engine. Expect some balance issues and bugs while it is tuned.

Saves: I aim to keep saves working across updates, but during Early Access a major change may occasionally require starting a new career. Any such change will be announced in the patch notes beforehand.”

Will the game be priced differently during and after Early Access?

“The price will rise when the game leaves Early Access, so Early Access players get it for less.”

How are you planning on involving the Community in your development process?

“The in-game Report a Bug button goes straight to the Steam discussions, which I read and respond to. Every update comes with patch notes, and I will run polls in the discussions to help decide which features and improvements come next.”
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About This Game

The call comes from the local council.

They tell you they have a budget, that they're a struggling neighbourhood that needs something to believe in, and a basketball court that is, technically, a venue. Outdoor. No walls. A roof over the playing surface. It gets cold in winter and the crowd, when there is one, brings their own determination.

They need someone to run the programme. Someone who knows the game. Someone available.

That's you. Former player. The career ended before you were ready for it to. You said yes before you'd thought it through properly, which turns out to be the right instinct for the wrong reasons.

The roster waiting for you is a collection of people who mostly showed up because someone said it was free. They are not without heart. They are, for now, without much else. But you've watched enough basketball to know that the players who become something aren't always the ones who look the part on day one. You start making notes.

This is where it begins. The Concrete Courts. A community development budget. Eight players and a folding table.

Where it ends depends entirely on you.

Perimeter, Paint and Process is a basketball management simulation game. You are the coach and the GM. You build the roster, set the tactics, develop the players, and watch matches play out through a detailed text simulation engine that shows you exactly why things happen.

The offline career mode is a story. It starts at the bottom, a no-budget community programme on an outdoor court, and follows the arc from there to wherever you can take it. The game is structured in chapters, each with clear goals and a narrative that moves when you move it. It teaches you its own systems as you go. Nothing is hidden behind a wiki.

A chapter-based career arc from community programme to championship contender Build the roster through drafts, transfers, and hard decisions about who stays Develop players with transparent growth systems so you can see the work paying off Set tactical approaches that genuinely affect how your team plays Watch matches through a live text broadcast with real cause and effect Manage your venue, staff, finances, and the reputation you are building in the community No helplessness loops. When things go wrong, you always know what to do next

The early chapters are unglamorous. That is the point. The team you will hopefully one day win a championship with will not be the team you start with. What happens between those two moments is the game.

PPP was built by someone who has spent years playing, coaching and refereeing basketball, as well as playing simulation management games and has always wished for more realism. The simulation underneath PPP is not an approximation. It resolves every possession through every player on the floor, tracks the causes not just the outcomes, and reflects how basketball actually works in real life, and in the modern era. It was built this way to match the obsession of the developer.

Honour Mode is coming soon for those who want no safety net, one save, no rollback, every decision permanent.

A free browser-based multiplayer mode (Living League) is also in development. Living League will offer persistent leagues, real opponents, and ongoing seasons.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

PPP is designed, built and managed by a solo developer. AI tools were used to create the store capsule artwork and the in-game character portrait.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Any Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Any Integrated Graphics
    • Storage: 500 MB available space
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