Help remote colonies survive and thrive in this isometric farming and colony-management idle game. Grow crops, recruit specialists, manage scarce supplies, and carry permanent upgrades across 18 settlements on three frontier worlds.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The core farming and colony-management systems are in place. We want player feedback to help us balance progression and resource management, refine settlement maps, and identify bugs before the full release.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We are currently aiming for approximately one month in Early Access. This is an estimate, and the timing may change depending on player feedback and the work needed.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan for the full version to offer more refined gameplay balance and settlement maps, along with fixes for issues identified during Early Access. Our focus is on improving the existing farming and colony-management experience.“

Was ist der derzeitige Stand der Early Access-Version?

„The current version includes a single-player campaign spanning 18 settlements across three worlds. Players can grow and harvest crops, manage food storage, recruit specialist workers, trade resources, and purchase settlement and permanent Spacehome upgrades. The game is still in development: balance, maps, and bugs are the main areas we intend to refine during Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We currently have no plans to change the price when the game leaves Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Players can share balancing feedback, bug reports, and map issues through the Steam community discussions or the support contact listed on this page. We plan to use this feedback to help prioritize balancing changes, bug fixes, and map refinements.“
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Infos zum Spiel

Frontier Initiative is an idle colony management game with a noir heart. The settlers are already out there working. Your job is to make sure they survive.

Watch the colony breathe.
Farmers wake at dawn, walk to their fields, harvest when the crops are ready, and carry food to the granary or market without being told. The settlement runs on its own — you're just there to make sure it doesn't fall apart.

Step in when it matters.
Boost a crop that's growing too slow. Drag surplus food to the market before the granary overflows. Spend gold on upgrades that push the colony further than it could go on its own. You don't manage every moment — but the moments you do manage count.

A quiet kind of dread.
The clock never stops. Day bleeds into night, night fast-forwards into another morning that needs a plan. If the food runs out, someone dies. The undertaker doesn't wait, and the granary doesn't forgive mistakes.

Noir at the edge of the galaxy.
The man behind this story never wanted to be here. He answered the call anyway. Between planets, a four-panel story plays out in muted tones — reluctant heroism, frontier politics, and a settler-to-settler network that runs on trust and not much else.

Upgrades that cross the stars.
Invest in your Spacehome and those improvements travel with you to every planet. Better market prices, faster farmers, a bigger granary. Every colony you pull back from the edge pays forward to the next one.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Generative AI was used during development to create artwork, music and sound assets, including artwork used on the store page. AI also assisted with story development, alongside substantial writing and editing by the developer. All of this content was created before release. The game does not generate AI content or connect to AI services during play.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 11 (64-bit)
    • Prozessor: AMD Ryzen 5 5600U
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 3050 Ti Laptop GPU
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Mouse and keyboard required. These specifications reflect the currently tested PC; lower-spec hardware has not yet been verified.
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