Have you got what it takes to survive on Mars? ROKH is a multiplayer survival game featuring scientific realism and extremely deep crafting and building. Make the red planet your sandbox and create a thriving colony.
Recent Reviews:
Very Negative (10) - 10% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (304) - 45% of the 304 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to put the game into the players’ hands as soon as possible and build the future of it with them.
Space, and especially Mars, has always generated great enthusiasm among gamers. As we want ROKH to be one of the most incredible online persistent experience, we can’t achieve that without the players’ input & feedback. On our side, this means strong support, fine-tuning existing features, frequent updates, and crazy upcoming features for our gameplay.
It allows us also to collect the fund to finalize the development and reach our high expectations for the game.”

Approximately how long will this game be in Early Access?

“Based on our production calendar estimation, we aim to release the game in its final state in maximum 12 months following the Early Access release. But we will of course continue to update it, adding new content and mechanics after that.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have more content and features. Our most ambitious upcoming features are a combat system, a complete in-game programming & hacking systems, craftable vehicles and a food growth system. These features should be added in the first major updates of the game.”

What is the current state of the Early Access version?

“We’re currently entering our alpha phase. For Early Access release, players will enjoy a persistent multiplayer experience including ROKH’s major gameplay pillars: exploration on a huge Mars open-world, harvesting resources, deep modular crafting & building systems.”

Will the game be priced differently during and after Early Access?

“According to the current scope we aim less than $30. Depending on the scope after Early Access and the size of the team to deliver it, we might slightly adjust the price.”

How are you planning on involving the Community in your development process?

“We consider that ensuring a strong bound between players and our team is a strategic point for the game’s future. We will establish effective tools on several channels to create direct links between players, developers and community managers. Our objective is to provide a great reactivity in terms of bug report, community feedback and features optimization. We also aim for a complete integration within Steam Workshop in future updates.”
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Recent updates View all (33)

March 14

ROKH Development Status - NEW BUILD AVAILABLE!

Dear Colonists,

After intensive testing by QA and certain community members, we are happy to release today the latest version of ROKH, corresponding to the Milestone 3 of the fixing plan. As a result, all servers have been wiped, updated and restarted. This new version is now available to everyone and features the new crafting tree UI/Menu. We hope you’ll have fun with it and we are eager to read your feedback.

We are still working on what will be the future of ROKH. As mentioned previously, we have some leads to find funding and continue the development of new features for the game. The co-publishing option is our preference and we are actively talking to a few now. Next week’s GDC will be a key moment for us.

We also wanted to use this opportunity to address points that were raised by some of you on Discord following our announcement of the new project we are working on. As you can imagine, the performance of ROKH being limited, we went looking for new partners to continue developing Darewise. We were approached by business partners to work on a new intellectual property. We obviously wanted to merge this opportunity with ROKH but unfortunately, this was not possible. As you know, Darewise has been the publisher of ROKH but now we have the opportunity to be the developer of Project C and we can not pass on this opportunity to go back to our roots. This project is in very very early stage.

This does not change anything for ROKH. Project C is a very different and separate project. Teams are not shared and we still make ROKH a priority. We care about ROKH’s players and about our initial funding partners. We will continue to do whatever we can to bring this game to its best shape.

Thank you all for your amazing support and patience. See you all on Mars!

Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
36 comments Read more

January 26

ROKH Development Status - New Milestone Achieved

Greetings Colonists,

The milestone 2 of the Rokh fixing roadmap has been successfully completed with Red Kite Games a few days ago. All the following tasks and bugs are now done:

  • Fix interactables can be interacted with when pause menu is open.
  • Enforce character limit on character names.
  • Create Auto-test framework.
  • Fix non-unity build compilation.
  • Fix the search feature.
  • Fix the player cap limited to 3 when creating a local server.
  • Fix the low FPS rate encountered after several hours of gameplay.
  • Getting Steam builds uploaded automatically.
  • Setup unit and soak tests.
  • Fix game crashes when interacting with a container.
  • Strip intro movie from server builds.
  • Fix salvage item with crowbar on another player’s habitat crashes server.
  • Streamline server browser window process.
  • Create Auto-test for recipe crafting to identify potential crashes.
  • Remove QUIT option from menu.
  • Fix local Server on same PC doesn’t appear in browser once created.
  • Change death screen “New Character” button to “Relaunch”.
  • Fix allow creating a character on server from the frontend.
  • Fix no message displayed for players when the server is closed.
  • Fix redirected to main menu after reconnecting to same server twice.
  • Fix player unable to reconnect to server after being defeated.
  • Fix client stuck loading from character creation if server drops.

The build, that some of you have been testing, is pretty robust now. Even with some crashes (client or server side), you can enjoy your journey on Mars in a pretty smooth way and without any hard reset of your data.

But we are still looking for the best way to make our come-back with ROKH and while we continue exploring our marketing options, we have started the Milestone 3 of our roadmap.
This Milestone 3 consists in the addition in-game of the second most requested feature from last month survey: a crafting tree. It will allow all players to discover what are the very various possibilities ROKH’s crafting system offers. Stay tuned for the first screenshots...

We would have loved to be focused on Vehicle crafting, your first choice, but our current very limited resources on the project make it impossible. We are seeking for a partner (publisher or financial sponsor) to join the project and bring us the support we need to keep on developing the game, with all the features we listed in our survey and more. By the way, thank you all very much for your participation, answers, and suggestions. It's highly appreciated and helpful in many ways.

Thank you all for your amazing support and patience. We wish you the best wishes for this new year. See you all on Mars!

Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
22 comments Read more
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About This Game

ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.

Players will have to work together to overcome the many threats they will have to face on planet Mars.

Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

Early Access Key Features

ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.

Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.

Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.

Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

Upcoming Key Features

  • Combat system
  • Completely craftable vehicles
  • In-game programming system
  • Hacking system
  • Deep space suit upgrading system
  • Food growth system
  • Community events

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 2.8 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560i (Medium settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8 or Windows 10
    • Processor: Intel i7 3.4 GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 960 (Ultra settings)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: An SSD is highly recommended for local server hosting
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