[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors
Conquer and pillage planets as a one-man army in this brutal action roguelite set in a bizarre and dark Technofantasy universe. Battle hordes, plunder your enemies, forge devastating arsenals, and carve your path through endless intergalactic god-wars under the watchful eye of a mysterious goddess.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„As a solo developer there are many things to work on and a lot on my mind, so I find Early Access crucial for MFTK:Survivors. I want this game to be something special and, as creative and perfect I may be, nothing beats having an active community giving valuable feedback. With this much planned content ahead, it will make a world of difference in whether it becomes an okay or great experience.

So, whether it's balancing, mechanics, art, quality of life features or bug reports: you can put the feedback in the bag, I want it.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I’m hoping six months. Which means, most likely it’ll be a year. I will continue to expand the game until it reaches the level of content, polish and replayability expected from a full release.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The planned full release version could be described as the current state plus the following:

- Construct your vessels (characters/classes), not only the visuals but the mechanics too.
- At least: 50 character looks, 30 traits, 10 skills, and 20 weapons.
- Multiple levels of Meta-Progression running on top of one another.
- Procedurally generated maps with obstacles. At least 20 different "biomes" and 20 mission objectives. Customizable mapping traits. Increase variety of map decorations (plants, etc)
- Increased variety of Destructibles and Interactables found in runs.
- Campaigns and other conquest-related mechanics.
- At least 50 unique enemies, 10 bosses and 10 enemy factions.
- Increased item depth and variety. Procedural items. At least 30 uniques.
- Character equipment (arpg style, on top of the classic survivors-like 6 and 6).
- Mild inventory management, mild strategic choices on galactic conquest-map.
- Customize your lair and engage with Gacha style mechanics for collecting stuff.
- Adding a hardcore / permadeath profile mode.
- Potentially add sprite animations to characters and enemies, and make those optional in settings.
- High quality sound and music mixing and mastering. 45-minute soundtrack.
- Cinematics.
- Proper profile management, basically save-slots so you can have multiple progressions (Is technically done already but I found bugs).
- Aim to provide enough content for at least 100 hours of gameplay.
- Steam Achievements and Steam Cloud. Maybe Steam Leaderboards?
- Add controller support and accessibility options (specially vision/color related).
- Proper translations into Spanish, Portuguese and Russian.“

Was ist der derzeitige Stand der Early Access-Version?

„You like raw? Cause this is RAW.
The core survivors-style gameplay for runs is already functional, performs well and feels satisfying as you mow through the hordes. When I call the game "raw" I'm mostly talking about content and depth. As far as I'm concerned, the game is currently in a pre-alpha state.
I work on the game full-time and updates happen daily or every other day.

Currently, as of May 16th, I got:

- 6 player body/vessel graphics to choose from.
- 6 non-procedural, handcrafted maps to do runs in.
- 1 handcrafted, non-customizable lair/hub map. Access to shop, character looks change and map selection.
- 8 weapons.
- 12 artifacts.
- 10 different enemies (4 unique movement styles).
- You kill stuff, you gain XP, you level up, you pick from random choices for weapons & upgrades. Also got chests, they don't look pretty yet, but they work ;)
- A half-functioning main menu, and a serviceable loadscreen.
- I got the whole save-file system already in, but nothing uses it yet.

Meta-progression, variety and depth are the whole point of the genre, but I chose performance and getting the combat right first.

Currently I'm focused on polishing the chests and enemy spawner; adding extra movement styles and enemy patterns; and fixing destructibles.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes, I will increase the price gradually as more content, polish and features are added. The plan is to make those increases happen alongside actual dev-stage milestones (alpha, beta, pre-release, etc).“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„As I previously mentioned, community feedback is crucial to help shape the game and future content priorities throughout Early Access.

I monitor both the Steam forums and the official Discord server, where we can discuss mechanics, balance, suggestions, bug reports and future ideas more directly.

I work on the game full-time and plan to remain active with regular updates, changelogs and communication through those mediums as development continues. Some days end with more tangible results than others so, In this case, "regular" means daily to weekly.“
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Infos zum Spiel

MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven / survivors-looter.

Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.

Gameplay summary as of May, 16th:

Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources, and capture control points.

Outside map-runs: you'll be forging and modifying your bodies/vessels, buying power-up subscriptions in the shop through the terminal, and deciding what map you'll run next based on what you can afford.

The DRY gameplay summary:

You go in map and do stuff, when you come back home you prepare for the next map. Repeat.

Runs can be 20 minutes or 30 minutes. There's also infinite mode.

Features, as of May, 16th:

  • Select your character's looks from the options you collect.

  • Do runs / battle hordes on hand-crafted maps. You get a list of random available maps with random objectives you can go to. You need resources to afford the deployment cost. Map list refreshes in a turn-based fashion.

  • Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.

  • Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).

  • Standard runs can last 20 or 30 minutes.

  • Simple Infinite mode.

Current Early Access limitations:

  • Save system is in development. Progression is not currently persistent.

  • Destructible objects (barrels, crates, jars, etc) are temporarily disabled and will return in a future update.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Stylized and cartoony depictions of:

- Violence, blood, gore effects, and dismemberment.

- Some characters wearing revealing outfits, some partial nudity.

- Fictional drug-like items and references to fantasy substances.

Some unlockable content is obtained through a gacha-style mechanic using only in-game resources.

Systemanforderungen

Windows
SteamOS + Linux
    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Ryzen 5 5000
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: RX 560 4GB
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Game itself uses around 600mb of RAM and 1gb of VRAM. While running the game you are also running your OS though, that's why it says 8gb RAM and 4gb VRAM.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 24.04.4
    • Prozessor: Ryzen 5 5000
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: RX 560 4GB
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Game itself uses around 600mb of RAM and 1gb of VRAM. While running the game you are also running your OS though, that's why it says 8gb RAM and 4gb VRAM.
    Empfohlen:
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