EmergeNYC is a genre-bending simulation of New York City's Emergency Services. Drive over 30 different firetrucks, police cars, and ambulances alone, or with up to 32 of your friends through busy New York City Streets with blazing sirens and air horns. Take the role of a firefighter and ride with your friends to fires.
Recent Reviews:
Mixed (27) - 48% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,023) - 69% of the 1,023 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FlipSwitch Games is a start up indie-development company. At the moment we have no sources of external funding and all of the funding up to now has been from our supporters who have purchased early access or donated to the project. We have come to Steam to publish our early access as we believe that it is the best move on our part and the best next step to get our project out there.

Information about purchasing early access passes:

Early access is much more than purchasing the final game or ‘preordering’. With early access you are purchasing the right to use EmergeNYC before its final release date (which can be found here). Early access pass holders are automatically granted full access to the final EmergeNYC game upon its release. Full access is given to you, the customer as a gift from Flipswitch Games in order to show our gratitude for supporting us during our development. It is important to note that when purchasing early access you are not purchasing the game, rather you are purchasing an early access pass. The game is in its earliest stages of early access meaning many key features and aspects of the game are missing or incomplete so please keep this in mind before purchasing.

Again, you are not purchasing or ‘preordering’ the EmergeNYC game. You are solely purchasing the right to access the latest development build (and additional features based on your level). All other ‘features’ are guaranteed gifts to you, from FlipSwitch games as a token of our gratitude for your support during our development. These “gifts” will be furnished as soon as they become available.
Please note: We are consistently and constantly updating our development build. We fix bugs in every patch. There is no guarantee that every single patch will work on your computer every single time. Support is offered in a very limited capacity, and the software is provided as-is with no warranty or guarantee. Bugs may present themselves at any point during the development process and unfortunately will be passed onto end users. However, we will always go out of our way to satisfy all of our customers whether this means refunds, individual product support, etc.”

Approximately how long will this game be in Early Access?

“Our plan is to be in Early Access for another year or so until we have a solid game that is worth calling finished. This may change in case there are major features that we want to add, or funding that we may come across that will boost EmergeNYC's development. We believe that a game should always be updated with new and additional features and that is our plan.”

How is the full version planned to differ from the Early Access version?

“The future updates to the game and early access will feature many additional aspects to game play and simulation:

Respond to and handle dozens of different crimes and emergencies ranging from injured pedestrians, to a building on fire. You will never be too sure whats going on until you arrive.

Switch out of the standard 3rd Person camera into a Real Time Strategy game play, take direct control and drive your units around traffic and through red lights carefully while avoiding cars and pedestrians.

Take control of the nozzle and spray the fire down.

Watch from afar as the streets of Manhattan come to life or dive in and get close and personal with the people walking on them.

Play online and cooperate with up to 12-32 players in an open world where each player has a specific duty, whether it be a high ranking officer handing out commands, or a firefighter stretching hose line at a fire.

Create your avatar and rank up to unlock new weapons, equipment, drive able vehicles, and clothes.

Search through buildings with multiple floors, break down doors and walls to reach people who are trapped.

Chase down suspects through the streets, behind buildings and through alleyways. Request backup but don’t let him get away.

Treat your patients, check his vitals, beat the clock in time to save them. Are they not breathing? Perform rescue breathing to save them. Is their heart stopped? Bring out the defibrillators. Experience the most realistic paramedic/EMT gameplay in any game to date.

Become a master dispatcher.

Its up to you to save the people of New York City when they need it. Will you succeed or will you fail.”

What is the current state of the Early Access version?

“The projects current state in Early Access is a Pre-Alpha Tech Demo which allows players to drive through a Work in Progress of the city with dozens of different extremely detailed, accurate, and high quality emergency vehicles. Players can control lights, sirens, horns, and more on each vehicle as well as open every door and compartment to explore dozens of different types of equipment that will be available for use in future updates. Some other cool features include first person driving which allows players to have a realistic drivers seat view of the truck with a 100% accurately modeled interior with interact able buttons, switches, and readable gauges.

Early Access currently includes:

Accurate recreations of FDNY, NYPD, and EMS Apparatus with the ability to customize NYPD parts and lights.

Realistic emergency lighting and sirens.

Realistic vehicle handling.

Take control and drive your vehicles through traffic and use your siren to clear vehicles out of the way.

Take control of the ladder trucks and get it to a window or roof.

The Tech Demo is updated every week with new features and daily for bug fixes and patches.

Third Person Update coming week of June 26th!”

Will the game be priced differently during and after Early Access?

“The game's price will no longer change unless a Steam sale does so.”

How are you planning on involving the Community in your development process?

“EmergeNYC, prior to its arrival on Steam, has always had a huge community involvement. We have an active forum where people can leave feedback, bug reports, and suggestions that we constantly reply to and look at and always look to improve the game. The entire game has been build off of feedback and suggestions of what people have wanted when it comes to Emergency Services games. You can also join us on weekly development live streams where we spend up to 15 hours a week developing live with our community.”
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Recent updates View all (127)

December 9

0.7.4E & F Live on Staging and Public Branches

Change Log

0.7.4F

Some Multiplayer Fixes
Radial Menu is now used to turn Pump on/off
Fixed Issues with rear of ladder trucks being able to see UI and open doors from far away
Fixed Issue with grabbing tools on some engines
Fixed Numerous Emergencies showing at once
Fixed More Stairs and Curb walking issues
Removed useless Clear leftover tools button
Fixed Brake zones for AI missing causing erratic driving
Tweaked the Fire Hose Stream to be more visible
Fixed E30 Bright wig wags
Hose Stream
AI Breakzones
Fixed some L75 Ladder Issues
Fixed some Chassis Colliders issues
Fixed Ladder trucks front pushing upwards once supports are deployed & characters glitching also upwards
You can now walk between E49 L68
Scooted TL68 Back a bit in the firehouse
Fixed Rescue 9 Rig and Firehouse Collision Issues
Fixed 49/68 Firehouse Collision issues
Fix Fire Academy Crack under Building 3
Fixed Rescue 9 House Watch See through areas
Fixed strange shading on some rig’s tires
Fixed an issue where you could accidentally connect a supply line to its own discharge


0.7.4E

Fixed item dropping and pickup issues
Fixed most issues walking up curbs and stairs
Fixed Curb outside of Midtown Firehouse
Fixed Major Lag when Spraying the Firehose
Fixed Rescue 9’s spawn point in the Fire academy
Fixed Collisions in Building 4 Fire Academy
Fixed Some MDT Text Missing for some emergencies
Fixed Battalion 5 characters spawning outside of the firehouse
Nozzle is now returned when returning a quick attack line
Fixed Standpipes in the Fire Academy
Fixed Windows Bars on Building 2 Fire Academy
Reduced Damage taken at Taxpayer fire in Fire Academy
Fixed a hydrant that was blocking PD RTS Units in front of the precinct
Fixed neon green wig-wags on the rear of E30 Spare
Fixed West End Ave. Restaurant front entrance not having colliders
Fixed walking up the staircase in 78/57
Added Headlights to all Ambulances
Fixed Some seated characters not appearing in the truck
Removed floating white lights on some of the trucks
Fixed wrong helmet texture in 31
Fixed Damage Radius in Laundromat fire
Fixed certain decals on trucks being brighter than the truck
Removed Floating box outside Rescue 9
Fixed Manhole Textures not being the right shade
Fixed an issue where the water stream would disappear over a building
Fixed 32/66 getting no calls
Fixed a broken double fire alarm call
Fixed some floating locks after opening a roll down
Traffic Cars now listen to L57 Spare
Added a brake light to the directional bar on L57
Fixed weird shading of turnout gear
3 comments Read more

December 7

Statement from FlipSwitch Games

TL:DR

https://youtu.be/x4mXjRr1Euo

This statement is to address a few misconceptions about FlipSwitch Games and EmergeNYC.

An issue we have struggled with over the 2 year course of our development is keeping our community happy.

Many players are extremely frustrated, feel ripped off, or confused because of a lack of engagement or progress. This is understandable and we feel this is due to our inability to stay connected with the wide variety of platforms that our community have to communicate with us and in response to that we are trying to scale down the amount of individual and separate threads that we need to view and respond to. As a two/three man development team working full time on the project, it is difficult for us to dedicate time to every thread, comment, and concern.

We have closed the "Bug Reports" and "Suggestions" forums on Steam. If you would like to report a bug or a suggestion, please do so on our Discord Server: https://discord.gg/5mhbgJh

If you want to stay in touch with development or report a bug these are the best places to do so:

Official Facebook Page: https://www.facebook.com/EmergenycGame/
Official EmergeNYC Community: https://www.facebook.com/groups/445211119186559/
Official Youtube Channel: https://www.youtube.com/user/rafaelmfernandezable
Official Twitter: https://twitter.com/FSGEmergeNYC

Now on a personal level. Taking on the development of a game this size and this optimistic is very scary. However, the thought of abandoning this project or ripping off the community has never once crossed my mind. As much as I make this game for me, I make it for the thousands and thousands of people who just like me, dreamed of a game like this for so long. I am not a corporation or billion dollar game development company. I'm an individual who stepped up and decided that this is what I was going to do. I was going to take a shot at revolutionizing the Emergency Gaming world. I spent over 5 years teaching myself the basics, and the last 2-3 years putting everything I've learned to use while continuing to learn things everyday. I love what I do. Many of you have watched the countless 10+ hour development livestreams I have done, heard me have mental breakdowns, be hacked, develop new systems and art from the ground up, and everything in between. But for many of you its easy to jump to a conclusion and assume that I am someone trying to steal your money and that I could care less about this game.

This project does not have an "end date". This is something I see myself continuing to polish, improve, and add to for years after a full release. I want to remind players that we are still in Pre-Alpha, one of the earliest and messiest stages of development. FlipSwitch Games does not have an office building with 50 Gaming PCs and developers everywhere sitting on bean bag chairs. As I write this I am at the same desk that I made my first 3D Model 8 years ago and the same desk that EmergeNYC has been built on. To my standards, EmergeNYC has been succesful. It has been able to support me so that my decision to drop out of college and quit my job to focus on this project was not in vain. In fact, it was the best decision I ever made. You all know my end goal is to become a New York City Firefighter. Until then, this project is my #1 priority. Many of you may have lost trust in this game, which is understandable.

Development has been slow and messy. What we do want to remind you all, is that we have been extremely transparent with our development. We have taken a unique approach into the game development world. With no investors, or external funding, we had to rely on crowd funding and actual game sales to fund the development of this project. Anyone can see the 35$ price tag, or the early on 50$ price tag and feel that price is injustified, but that is the price we decide to charge for several reasons. That is the main source of the funding I use to pay Donut, our only programmer. That is also the funding I use to live off of, and purchase essentials to speed up the development of the game. Yes, this game is VERY rough, there are constant gamebreaking issues, multiplayer issues, optimization issues, but this all comes with the title "Early Access" & "Pre-Alpha". We don't use the term Pre-Alpha lightly. We want people to understand that. If you are not sure about buying this game at its current state, or are expecting a finished and polished game, you are in the wrong place. I want to reassure everyone that I, nor this project, is going anywhere. If you ever feel like I am scamming you, or this project is a scam, please reevaluate and take some time to see the time and effort I have put into this project. I am always looking to improve my relationship with the community and the state of this game, however I am only human. While last year was the most succesful year of my life, this year has been the worst year of my life. I will not try to write a sob story or go into details about anything but I want people to know that there have been times where I had to take time off from this project for my own mental well being. Depression and ADHD is not a good combination for one, no less two, of our game developers. As for Donut, he lost his mother and father in the last two years and has had his own trials and tribulations. I wish that a billion $ game studio was creating EmergeNYC, but the reality is that they do not see the potential missing in this genre of game/simulation. However, I am willing to risk it all and dedicate hundreds of hours a month till I pull my hair out to improving and advancing this game. With the last 0.7.4 update and EMS/Rescue update right around the corner, I hope you all can continue to ride with me and Donut as we take on this huge undertaking, and while it can be overwhelming at times, we won't stop until we physically cannot continue working. (God Forbid). This is just a fraction of the things I wish our community could understand, but I hope that the future of this project can speak for itself and redeem itself.

- Raf
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About This Game

*EmergeNYC at this state in Early Access*

Third Person Gameplay update is live!

In EmergeNYC's new major Third Person Update a bunch of new things have been added.

Choose one of many roles throughout each fire company and the main precinct in the city.

Customize your character's appearance & change to up to half a dozen different uniform options and over a dozen different firefighter and police officer models.

Hop in and out of your vehicle whether you're driving or just a passenger.

Even split driving Tiller Ladder 75 in Multiplayer


Third Person will seamlessly mix in with our current Multiplayer game play style, and you are able to spawn a character and customize them to your liking, all while it being extremely simple to leave your character, and switch back to driving other units on the map much easier.

EmergeNYC is currently in Pre-Alpha State Tech Demo. This tech demo will allow players to drive all of the vehicles that we have currently completed and will be updated with more vehicles and features every week. You may also have up to 32 of your friends join you online with our new Multiplayer feature. The tech demo also gives players the chance to experiment with some core mechanics of the game and report bugs or feedback to be fixed and modified in daily patches.

*Planned for full release*



In EmergeNYC players will be thrown into a large dynamic and open-world which is based on a fictional New York City. Players will be able to take the role of a single member of a unit and possess the ability to switch to other units and personnel, command fellow AI firefighters and police officers, or join an online session and work with up to 32 players to protect the city and keep it running.

EmergeNYC goes into depth when it comes to Emergency Simulation Games and aims to go where no other games in the genre have imagined.

When starting EmergeNYC, you will be able to pick between Single Player Free Play and Co-Operative Multiplayer Free Play. In Single Player mode, you will have the ability to mesh how you want to play. If you prefer to have more control over things, you can play in Dispatcher/IC Mode, dispatching units to emergencies, and commanding units from above in an RTS and Emergency 4 inspired fashion.

If you want to be more personal and interactive, Direct Control Mode is the way to go. When you switch to Direct Control, you will be able to take control of a single member of any unit whether it be an FDNY company, 2 NYPD Officers on a patrol, or EMS Partners awaiting a medical emergency. This mode functions as an advanced Third/First Person Simulation with a camera and character controller similar to Grand Theft Auto and other Open-World, Adventure, and Simulation games.

EmergeNYC features realistic driving mechanics which accurately recreate the handling of different fire apparatus, police vehicles, and ambulances. Players will have the ability to switch between 3rd Person and 1st Person Cockpit cameras as well as have full control over their vehicles, including lights and sirens. In EmergeNYC, we have managed to create an advanced and stunning lighting system allowing the player to switch between different lighting patterns in a variety of different light bars and lighting setups. We have also given players full control of the siren(s) of their vehicle with the ability to wind up and down manual sirens seamlessly, honk the airhorns and switch between automatic siren modes. Traffic and pedestrians respond differently with how you use your sirens and horns.




Third Person Gameplay update coming next week!

In EmergeNYC's new major Third Person Update a bunch of new things will be added.

Choose one of many roles throughout each fire company and the main precinct in the city.

Customize your character's appearance & change to up to half a dozen different uniform options and over a dozen different firefighter and police officer models.


Hop in and out of your vehicle whether you're driving or just a passenger.

Even split driving Tiller Ladder 75 in Multiplayer

Third Person will seamlessly mix in with our current Multiplayer gameplay style, and you are able to spawn a character and customize them to your liking, all while it being extremely simple to leave your character, and switch back to driving other units on the map much easier.

FireFighters will be able to equip almost 2 dozen different types of equipment and tools which aid in whatever situation is facing them. Force doors open with a halligan, an axe, or a hydraulic rabbit tool, its your choice. Cut open a roll down door blocking access to a fire with a K12 Saw, get up to a window, scaffolding, roof top, or fire escape with different sized extension ladders. Knock down fires with different sized hoses, each one more difficult to maneuver through buildings and aim than the other. As a fireman you will also be able to rescue people, perform basic medical procedures to stabilize a victim, extricate people from vehicles, and more. Gameplay as a firefighter is primarily 3rd Person, however when applying your SCBA Air Pack and Face Mask before entering a burning building, you will be forcefully put into First Person Mode. This is done to try and simulate the visibility, sounds, and what it is like to be inside of a fire.



Police Officers have much different but just as interactive and exciting gameplay. EmergeNYC aims to take the stereotypical police game out of the equation and focus more on what police officers in New York City face each day while also throwing the player into intense and risky situations. Lethal force is rarely necessary and this is a police game that tries to not glorify weapons, or constant shootings. In EmergeNYC, police officers will be negotiating with armed suspects, suicidal peeps, chasing down robbery suspects on foot, and if necessary as a last resort, using lethal force. However, gameplay as a police officer is not always like the movies. Players will still be performing traffic stops, writing tickets to double parked vehicles, directing traffic at emergency scenes, and performing crowd control.



As an EMT/Paramedic in EmergeNYC, you will be experiencing the most in depth treatment and medical procedure system in any game. Players will be able to perform real life treatments, administer medications, perform life saving techniques and monitor a patient's vital signs with the one goal of keeping them alive at an emergency scene and en-route to the hospital. From minor medical emergencies such as a diabetic suffering from hypoglycemia, to a catastrophic trauma like a civilian hit by a bus, or even pinned under a subway train. Gameplay will have the ability to be handicapped for players with no medical experience to have room for mistakes and learn basic medical procedures and treatments for different types of illnesses and injuries.


In EmergeNYC, players will be able to join up to 32 friends on private or open user created servers with customization settings. Players will be able to work together, ride together and handle emergencies together. With an Arma inspired server lobby, once a player joins a server, any open position in a fire company, police patrol, or ambulance is able to be filled by a player. One player will have the ability to play as the dispatcher with an RTS view of the city and notify which units to respond to emergencies when they arise. With an established rank system, players who have filled sergeant, lieutenant, captain, or chief positions will have a variety of commands available to give to AI or fellow players.



EmergeNYC is based in a fictional open-world recreation of Manhattan with an advanced traffic and pedestrian system.

When completed, this open world will contain dozens and dozens of buildings and areas to explore, ranging from stores, residential buildings, parking garages, high-rises with rooftops, subway stations and tunnels and interiors to house a wide variety of emergencies. It will also be beautifully detailed and features a dynamic weather/day & night system.

EmergeNYC does not only go into detail and give players many options on the scene of an emergency, but also when not responding to a call and when en route to an emergency. Players will be able to interact with different environments when not occupied. Firefighters will be spread out across 5 unique firehouses with full interiors and 3 Engine Companies, 3 Ladder Companies, A Squad Company, Rescue Company, and Battalion Chief ready to respond whenever and wherever needed. Police Officers will have a central fictional 14th precinct where players are able to choose and customize police vehicles, equipment, weapons, and their character. EMS workers will have a hospital emergency room to drop off patients, and resupply after a call.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Operating System
    • Processor: Intel Core i7-3770 / AMD FX-9590 or better
    • Memory: 8 GB RAM
    • Graphics: GTX 670 2GB / AMD R9 280 better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Operating System
    • Processor: Intel Core i7-3770 / AMD FX-9590 or better
    • Memory: 16 GB RAM
    • Graphics: GTX 1070 4GBs or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Testing In Progress
    • Additional Notes: Testing In Progress
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Operating System
    • Processor: Intel Core i7-3770 / AMD FX-9590 or better
    • Memory: 8 GB RAM
    • Graphics: GTX 640/ATI 7750 or greater
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Testing In Progress
    • Processor: Intel Core i7-3770 / AMD FX-9590 or better
    • Memory: 16 GB RAM
    • Graphics: GTX 1070 4GBs or greater
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Testing In Progress
    • Additional Notes: Testing In Progress

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