Cornered is a stationary survival rogue-like with tower-defence DNA. Hold the centre, customise your aura, buy skills, and stack passives. After every boss, choose an enemy enhancement that makes future waves harder, then push past the Final Boss into Endless Mode.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cornered's depth comes from how skills, passives, aura behaviour, and enemy enhancements interact across a run. That kind of system is best tuned with real players, not in a vacuum. Early Access lets us watch how people actually build, what feels overpowered, what feels flat, and where the difficulty curve breaks down. We want to ship a version that's already fun, then refine balance, readability, and content variety together with the community before full release.”

Approximately how long will this game be in Early Access?

“We are aiming for an Early Access period of roughly six to twelve months, though the exact timing will depend on how the game evolves with player feedback. Our goal is to use this period to improve balance, polish, content variety, and overall progression.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version of Cornered to be a deeper, more polished version of what you'll play in Early Access. That means more build variety (more skills, passives, aura modifiers and enemy types), more progression and unlock content, and broader run-to-run variety. Alongside the new content, we plan to keep refining balance, readability, UI, onboarding, and overall game feel based on how the community responds. What ends up in the full version will depend on how the game evolves and what the community wants to see most.”

What is the current state of the Early Access version?

“Cornered is playable end-to-end. At Early Access launch you can defend the centre with an evolving aura, gain XP and gold, level up through stat upgrades, buy and reroll skills, stack passives, fight bosses, choose enemy enhancements between fights, complete a full run, and continue into Endless Mode. The core progression structure, pre-run setup, and UI systems are all in place. Expect rough edges: balance is still being tuned, some content variety is limited compared to what we want at full release, and we will be adding skills, passives, enemy types, and quality-of-life features throughout Early Access.”

Will the game be priced differently during and after Early Access?

“Cornered will launch at a lower price during Early Access. We plan to gradually raise the price as we add content and features, with the highest price reserved for the full release.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through Steam and our Discord, using player feedback to help guide balancing, quality-of-life improvements, feature priorities, and polish throughout Early Access. We will pay close attention to how players respond to build variety, progression, readability, difficulty scaling, and overall usability, and use that feedback to improve the game over time.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Hold the centre. Build a kill-zone. Shape the danger you must survive.

Cornered is a stationary survival rogue-like with tower-defence DNA. You are the circle at the centre of the arena. You do not kite. You do not build mazes. You survive by shaping a deadly aura, buying the right skills, stacking powerful passives, and making smart choices about the enemies you will have to face.

As the arena fills with hostile shapes, your aura automatically tears through anything that gets too close. Every kill earns XP and gold. Level up to strengthen your run, spend gold on new skills and re-rolls, and defeat bosses to claim powerful rewards.

But power comes at a price.

After each boss, you will not only improve your own build, you will also choose an enhancement that makes future enemies even more dangerous. Every run becomes a balance between greed and survival, snowballing power and mounting pressure.

Can you hold the centre long enough to reach the Final Boss?

Features

You are the tower
Play as a stationary circle at the heart of the arena and survive by building the deadliest zone around you.

Customise your aura
Shape your run around an evolving aura that defines how you damage, control, and survive against enemies.

Build your run your way
Buy skills, re-roll for better options, stack passives, and combine upgrades to create powerful synergies.

Choose how the enemies evolve
After each boss, select enemy enhancements that make future waves harder, and your run more rewarding.

Survive relentless waves
Face escalating enemy pressure, regular boss fights, and a constant test of build strength and defensive planning.

Balance offence and defence
Damage alone is not enough. Manage your survival through layered defensive systems and smart scaling choices.

Endless Mode
Defeat the Final Boss, then push beyond the ending. Continue into Endless Mode and see how long your build can hold.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-2100 / AMD FX-4100
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible (NVIDIA GeForce 400 series, AMD Radeon HD 5000 series, Intel HD 4000 or newer)
    • Storage: 150 MB available space
    • Additional Notes: Game uses OpenGL via Godot's GL Compatibility renderer; DirectX not required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-6000 / AMD Ryzen 3 1000
    • Memory: 4 GB RAM
    • Graphics: Any dedicated GPU supporting OpenGL 4.0 or newer (e.g. NVIDIA GeForce GTX 750, AMD Radeon R7 260X or newer)
    • Storage: 150 MB available space
    • Additional Notes: Game uses OpenGL via Godot's GL Compatibility renderer; DirectX not required.
    Minimum:
    • OS: macOS 10.13 High Sierra (Intel) | macOS 11.0 Big Sur (Silicon)
    • Processor: Intel Core i5 (any) / Apple M1
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with OpenGL 3.3 support
    • Storage: 200 MB available space
    • Additional Notes: Universal binary (x86_64 + arm64)
    Recommended:
    • OS: macOS 11.0 Big Sur (Intel) | macOS 12.0 Monterey (Silicon)
    • Processor: Apple M1 or newer
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3.x or equivalent 64-bit distro
    • Processor: Dual-core x86_64 (Steam Deck Zen 2 class)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible (Mesa 22.0+ or proprietary driver)
    • Storage: 150 MB available space
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3.x
    • Processor: Quad-core x86_64
    • Memory: 8 GB RAM
    • Graphics: Any GPU with OpenGL 4.0+ or Vulkan support
    • Storage: 150 MB available space
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