Pilot a lone ship across a stark, vector-style battlefield as the world steadily collapses into the sun. Combat focuses on precision: aim carefully, fire deliberately, and dodge incoming shots from autonomous enemy constructs that track and engage on sight.

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Fecha de lanzamiento prevista: Tercer trimestre de 2026

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A lone ship drifts at the edge of a dying world.

Inspired by the stark vector landscapes of early 1980s arcade games, this reimagining trades tanks for a solitary atmospheric vessel—an angular, hovering craft built for a war that’s already been lost. The horizon is a wireframe wasteland: fractured cities, skeletal towers, and geometric mountains stretching endlessly under a burning sky.

Above it all looms the sun—massive, unstable, and impossibly close.

Something has gone wrong. The planet’s orbit is collapsing. With every passing moment, the world inches closer to annihilation, pulled into a slow, inevitable plunge toward the star. The sky shifts from deep orange to blinding white as solar flares tear across the atmosphere, distorting the battlefield and warping your vision.

You pilot the last operational ship.

Enemy constructs—remnants of automated defense systems—still roam the surface, unaware or uncaring of the planet’s fate. They engage on sight: sharp, glowing shapes that rise from the terrain, tracking, firing, adapting. There is no command left, no allies—only survival and the faint hope of escape.

Combat is immediate and deliberate. Precision aiming, evasive movement, and terrain awareness are everything. The minimalist visuals strip away distraction, leaving only silhouettes, motion, and the growing glare of the sun dominating your view.

But the real enemy is time.

As the world falls inward, the environment itself becomes hostile. Heat distortions ripple across the screen. The ground fractures. Landmarks collapse into the horizon. The sun swells larger with each minute, bleaching out the vector lines until the battlefield becomes a blinding void.

Your objective is simple: survive long enough to reach a launch window… or go down fighting as the world burns.

No cutscenes. No exposition. Just you, your ship, and the end of everything.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7
    • Procesador: Dual-core CPU (e.g. Intel i3 / AMD equivalent)
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD Graphics 4000+
    • DirectX: Versión 11
    • Almacenamiento: 200 MB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11
    • Procesador: Dual-core CPU (e.g. Intel i3 / AMD equivalent)
    • Memoria: 6 GB de RAM
    • Gráficos: Dedicated GPU from 2012+
    • DirectX: Versión 12
    • Almacenamiento: 200 MB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
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