Stranded in a world that never stops growing. Gather, craft, build and survive in an infinite procedurally generated wilderness where no two worlds are ever the same.

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A World Without Edges

Everlost drops you into an infinite, procedurally generated wilderness where no two worlds are alike. Forests, highlands, frozen wastelands and open plains stretch endlessly in every direction — no loading screens, no boundaries, no repetition.

Every biome has its own character. Dense pine forests where light filters green through the canopy. Rocky highlands swept by cold wind. Flat plains perfect for building. And frozen wastes where every step costs warmth.

Survive First. Everything Else Follows.

You start with nothing. No map, no quest marker, no tutorial hand-holding. Find wood, find shelter, manage your warmth before the temperature drops. The survival loop is intentionally unforgiving in its early hours — which makes the satisfaction of a fully built base all the more earned.

  • Hunger, thirst and body temperature are your constant companions

  • Resources are finite locally — explore or starve

  • Night brings threats that punish the unprepared

  • Death means a new world, not a checkpoint

Build What You Imagine

The building system is designed for creative freedom with structural logic. Snap walls to a world-aligned grid, layer floors upward, add doors and interactive objects. Build a lean-to for night one — build a fortified compound by week one. The choice, and the consequence, is yours.

A Solo Passion Project

Everlost is handcrafted by a single developer under the Orivilon studio. Every system — terrain generation, inventory, crafting, building, save and load — is written from scratch in C# on Unity. This is a game made with genuine love for the survival genre.

Key Features

  • Infinite Procedural Terrain — Multithreaded chunk-based generation, seamless and endless

  • Deep Crafting System — Progress through tiers of tools, weapons and structures

  • Modular Base Building — Grid-snapping system for walls, floors, roofs and objects

  • Inventory & Hotbar — Drag-and-drop inventory with quick-access hotbar

  • Dynamic Day-Night Cycle — Daylight for gathering, nighttime for staying alive

  • Low-Poly Aesthetic — Bold geometry and dramatic lighting on any hardware

  • Full Save / Load System — Your world persists between sessions

Requisitos del sistema

    Mínimo:
    • SO: Windows 10 (64-bit)
    • Procesador: Intel Core i5-6600 / AMD Ryzen 5 1600
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GTX 1050 Ti / AMD RX 570 (4 GB VRAM)
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: SSD recommended for faster terrain generation
    Recomendado:
    • SO: Windows 10 / 11 (64-bit)
    • Procesador: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memoria: 16 GB de RAM
    • Gráficos: NVIDIA GTX 1660 / AMD RX 5600 XT (6 GB VRAM)
    • DirectX: Versión 12
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: SSD recommended for faster terrain generation
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