Toss pinecones into a crackling campfire and watch your embers grow. Upgrade your forest, unlock new trees, and tend your flame through prestige layers — all in a cozy 3D woodland setting.

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen, zu abonnieren oder als „Ignoriert“ zu markieren.

Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„This is a single-developer idle game where balance and content depth only get better with real player feedback. Early Access lets me work directly with the community to tune the progression curves, catch exploits in the upgrade chains, and prioritize which new prestige layers, events, and upgrades to build next. Idle games live or die by their long-term pacing, and the best way to get that right is to ship, listen, and iterate alongside the players who actually love the genre.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I'm planning for roughly 6 to 12 months in Early Access, depending on community feedback and how much new content gets added along the way. The goal is to leave Early Access once the progression curve feels great from the first pinecone to the late-game ascension layers, and once the planned content roadmap is fully in place. If the game needs more time to get right, I'd rather take it than rush a 1.0 release.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan for the full version to expand on what's available in Early Access. Our goals include adding more content across all stages of the game, deepening the late-game progression, and introducing additional systems and features that build on the core loop. We also plan to include standard Steam features such as achievements and cloud saves, along with quality-of-life improvements shaped by player feedback. Beyond that, we'd like to continue polishing the visuals, audio, and overall balance so the experience feels rewarding from start to finish. The overall scope we're aiming for is a deeper, more replayable idle game guided by the community throughout Early Access.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version is fully playable from start to finish, with the complete core loop in place. Players can collect pinecones, feed the campfire, earn embers, and progress through multiple phases of upgrades across collection, production, fire, and automation systems. Prestige and ascension layers are implemented, allowing for long-term progression and replayability, along with random events, achievements, and a full settings menu with audio, visual, and quality-of-life options. The 3D campfire scene, ambient audio, and day/night cycle are all in place. The game is stable and content-complete for its current scope, though as an idle game with many interacting upgrade chains and multipliers, some parts of the progression curve may feel unbalanced — too fast in places, too slow in others. Tuning that balance is one of the main goals of Early Access, and player feedback will play a big role in shaping it. We also plan to keep expanding the game with new content during this period.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will never change, though DLC's are a possibility“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will be a core part of shaping this game during Early Access. The best place to get involved is our Discord server, where players can share suggestions, report bugs, discuss balance, and talk directly with the developer about what to add or tune next. We also plan to read and respond to the Steam forums, gather feedback on upgrades and quality-of-life features, and use that input to guide what gets prioritized in future updates. Players will have a direct voice in how the progression curve feels, which new systems get built, and how the game evolves over time. We want to treat the community as partners in making the game the best version of itself by the time it leaves Early Access.“
Weiterlesen
Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 23. Apr. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 5 Tage

Interesse? Fügen Sie das Spiel Ihrer Wunschliste hinzu und erhalten Sie eine Benachrichtigung, wenn es verfügbar ist.
 
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Infos zum Spiel

WELCOME TO THE FOREST

Sit beside a warm campfire deep in the woods. Pine trees tower above you, dropping pinecones to the forest floor. Grab

them with your magnetic pull and feed them to the flames. Each cone burned becomes embers — and embers become power.

GROW YOUR FIRE

Start with a single pine tree and a flickering flame. As your ember count rises, unlock new trees, faster drops,

golden pinecones, and powerful upgrades across five categories. Keep your fire hot — higher temperatures mean bigger

rewards.

TEND, PRESTIGE, ASCEND

Progress through 7 phases of growth and 10 fire levels. When you're ready, perform the Ash Ritual to prestige for

permanent bonuses. Push further and Ascend to earn Embers of Eternity — unlocking game-changing powers like

auto-burning, auto-buying, and multipliers that persist forever.

A LIVING FOREST

Enjoy a handcrafted 3D scene with procedural terrain, dynamic flames, drifting smoke, glowing fireflies, twinkling

stars, ambient bird calls, crackling wood, and gentle wind through the trees. Every detail is built to make you want

to stay a while.

FEATURES

• Satisfying idle loop — collect, burn, upgrade, repeat

• Tons of upgrades across collection, production, fire, and automation

• Prestige and Ascension layers with Eternity upgrades

• Fire temperature system that rewards active play

• Random events — Golden Hour, Cone Storm, Starfall, and more

• Full 3D campfire scene with procedural fire, smoke, and particle effects

• Ambient soundscape

• Achievements to chase

• Export/import saves

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

The design of this game was assisted by AI.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: A working computer
Für dieses Produkt gibt es keine Rezensionen

Sie können Ihre eigene Rezension für dieses Produkt verfassen, um Ihre Erfahrungen mit der Community zu teilen. Nutzen Sie den Bereich über den Schaltflächen zum Kaufen, um Ihre Rezension zu verfassen.