Toss pinecones into a crackling campfire and watch your embers grow. Upgrade your forest, unlock new trees, and tend your flame through prestige layers — all in a cozy 3D woodland setting.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a single-developer idle game where balance and content depth only get better with real player feedback. Early Access lets me work directly with the community to tune the progression curves, catch exploits in the upgrade chains, and prioritize which new prestige layers, events, and upgrades to build next. Idle games live or die by their long-term pacing, and the best way to get that right is to ship, listen, and iterate alongside the players who actually love the genre.”

Approximately how long will this game be in Early Access?

“I'm planning for roughly 6 to 12 months in Early Access, depending on community feedback and how much new content gets added along the way. The goal is to leave Early Access once the progression curve feels great from the first pinecone to the late-game ascension layers, and once the planned content roadmap is fully in place. If the game needs more time to get right, I'd rather take it than rush a 1.0 release.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to expand on what's available in Early Access. Our goals include adding more content across all stages of the game, deepening the late-game progression, and introducing additional systems and features that build on the core loop. We also plan to include standard Steam features such as achievements and cloud saves, along with quality-of-life improvements shaped by player feedback. Beyond that, we'd like to continue polishing the visuals, audio, and overall balance so the experience feels rewarding from start to finish. The overall scope we're aiming for is a deeper, more replayable idle game guided by the community throughout Early Access.”

What is the current state of the Early Access version?

“The Early Access version is fully playable from start to finish, with the complete core loop in place. Players can collect pinecones, feed the campfire, earn embers, and progress through multiple phases of upgrades across collection, production, fire, and automation systems. Prestige and ascension layers are implemented, allowing for long-term progression and replayability, along with random events, achievements, and a full settings menu with audio, visual, and quality-of-life options. The 3D campfire scene, ambient audio, and day/night cycle are all in place. The game is stable and content-complete for its current scope, though as an idle game with many interacting upgrade chains and multipliers, some parts of the progression curve may feel unbalanced — too fast in places, too slow in others. Tuning that balance is one of the main goals of Early Access, and player feedback will play a big role in shaping it. We also plan to keep expanding the game with new content during this period.”

Will the game be priced differently during and after Early Access?

“The price will never change, though DLC's are a possibility”

How are you planning on involving the Community in your development process?

“Community feedback will be a core part of shaping this game during Early Access. The best place to get involved is our Discord server, where players can share suggestions, report bugs, discuss balance, and talk directly with the developer about what to add or tune next. We also plan to read and respond to the Steam forums, gather feedback on upgrades and quality-of-life features, and use that input to guide what gets prioritized in future updates. Players will have a direct voice in how the progression curve feels, which new systems get built, and how the game evolves over time. We want to treat the community as partners in making the game the best version of itself by the time it leaves Early Access.”
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Planned Release Date: To be announced

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About This Game

WELCOME TO THE FOREST

Sit beside a warm campfire deep in the woods. Pine trees tower above you, dropping pinecones to the forest floor. Grab

them with your magnetic pull and feed them to the flames. Each cone burned becomes embers — and embers become power.

GROW YOUR FIRE

Start with a single pine tree and a flickering flame. As your ember count rises, unlock new trees, faster drops,

golden pinecones, and powerful upgrades across five categories. Keep your fire hot — higher temperatures mean bigger

rewards.

TEND, PRESTIGE, ASCEND

Progress through 7 phases of growth and 10 fire levels. When you're ready, perform the Ash Ritual to prestige for

permanent bonuses. Push further and Ascend to earn Embers of Eternity — unlocking game-changing powers like

auto-burning, auto-buying, and multipliers that persist forever.

A LIVING FOREST

Enjoy a handcrafted 3D scene with procedural terrain, dynamic flames, drifting smoke, glowing fireflies, twinkling

stars, ambient bird calls, crackling wood, and gentle wind through the trees. Every detail is built to make you want

to stay a while.

FEATURES

• Satisfying idle loop — collect, burn, upgrade, repeat

• Tons of upgrades across collection, production, fire, and automation

• Prestige and Ascension layers with Eternity upgrades

• Fire temperature system that rewards active play

• Random events — Golden Hour, Cone Storm, Starfall, and more

• Full 3D campfire scene with procedural fire, smoke, and particle effects

• Ambient soundscape

• Achievements to chase

• Export/import saves

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The design of this game was assisted by AI.

System Requirements

    Minimum:
    • OS: A working computer
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