A co-op psychological horror game where you and your friends huddle around a dying fire in a forest that doesn't want you there. The further you go, the less you can trust what you see, what you hear, and whether the voice calling you back is really your friend.

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ Pinecone is a small game built by one developer, and I want to shape it in the open with the people who actually play it. Early Access lets me ship the core loop now — campfire, pinecones, embers, sanity — and use real player feedback to tune what's hard, what's tense, what's boring, and what the late game should look like. The bones are there. The polish, balance, and the deeper layers of the dark are what Early Access is for.”

Approximately how long will this game be in Early Access?

“No fixed date. The game leaves Early Access when the progression curve feels right from your first pinecone to your deepest night, and the planned roadmap is in place. I'd rather take the time it needs than ship a rushed 1.0.”

How is the full version planned to differ from the Early Access version?

“The full version will expand on the same core loop with more upgrades, more reasons to leave the firelight, more things waiting out there when you do, and tighter polish across audio, visuals, and balance. Expect deeper progression in the late game, more variety in what the forest throws at you, and quality-of-life improvements shaped directly by Early Access feedback.”

What is the current state of the Early Access version?

“The Early Access build is fully playable. The core loop is in place: gather pinecones, feed the campfire, earn embers, and spend them in the journal on upgrades and supplies like buckets and torches. The sanity system is implemented — and something is out there in the dark. The further you stray from the fire, the more interested it gets. Co-op and proximity voice chat work over Steam. Late-game content, additional threats, and balance tuning are
▎ actively in development.”

Will the game be priced differently during and after Early Access?

“The price will never change, though DLC's are a possibility”

How are you planning on involving the Community in your development process?

“Community feedback is going to shape this game. The Steam Community Hub and Discussions for the game are the main place to share suggestions, report bugs, and talk about what's working and what isn't. I'll be reading every thread and using that input to guide what gets prioritized in updates. Players will have a direct voice in how the progression curve feels and how dark the dark gets.”
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About This Game

Tend the fire. Outlast the dark.

You wake up in a clearing. A campfire. A chair. A journal on the table. Pine trees in every direction. The fire is the

only thing keeping the dark out — and the dark wants in.

The Loop

  • Gather — Pinecones drop from the pines around your camp. Pick them up by hand or fill a bucket to haul more in a single trip.

  • Feed the fire — Empty your bucket into the campfire. Fuel keeps the light alive; overfeed it and the excess burns down into embers.

  • Upgrade — Sit in the chair, open the journal, and spend embers on slower decay, bigger buckets, faster cone drops, and more. Spend more to stock up on extra buckets and torches.

Sanity Is a Resource Too

The longer you spend in the dark, the less you trust what you see. Footsteps that aren't yours. Whispers between the

trunks. Shapes at the edge of the firelight that aren't there when you turn to look.

And not everything out there is in your head.

Stay close to the fire. Or don't.

Co-Op Around the Campfire

Bring friends. Hand off the bucket. Split up to scout farther trees while one of you tends the flame. Proximity voice

chat means the closer you are, the clearer they sound — and the farther you wander, the more alone you really are.

Features

  • Campfire fuel + ember economy with meaningful upgrades

  • Sit-and-read journal UI for a slow, grounded upgrade ritual

  • Sanity system tied to the firelight — the dark drains you, the fire brings you back

  • Solo or Steam co-op with 3D proximity voice chat

  • Bucket, torch, chair, journal — every object has a job

Don't Let It Go Out

If you let it go out… It will come in.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The design of this game was assisted by AI.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (4-core)
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable with 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 / Intel Arc A380)
    • Storage: 1 GB available space
    • Additional Notes: Vulkan-capable GPU required.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 (6-core)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT or better (4 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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