A dark fantasy isometric online RPG featuring classes, randomized loot, instanced dungeons, and party-based boss fights. Built from scratch by a solo developer. Free to play, no microtransactions.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dreadholm is playable and has real content, but it's not done. Early Access lets players get in now, and have a say in what gets built next. The game is better when it's shaped by the people actually playing it.”

Approximately how long will this game be in Early Access?

“The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.”

How is the full version planned to differ from the Early Access version?

“We plan to add:
- Additional zones and dungeons beyond the current content
- More enemy types and boss encounters with unique mechanics
- Expanded quest lines and story progression
- PvP systems
- Guild and social features
- More class abilities and build options
- Crafting and gathering profession expansion
- QoL improvements based on player feedback

The core gameplay is already working. Early Access is about expanding on that foundation.”

What is the current state of the Early Access version?

“The game is fully playable. You create a character, pick your class, explore the overworld, complete quests, fight enemies, collect loot, train your non-combat skills, run instanced dungeons with or without your friends, trade on the auction house, and party with players. There are four classes currently, each with their own abilities and progression. Content is actively being added.”

Will the game be priced differently during and after Early Access?

“The game price will be increased as we progress through early access, though only closer to our release date in 2027.”

How are you planning on involving the Community in your development process?

“Through Discord primarily. Bug reports, feature requests, and balance feedback from players go directly into what gets prioritized. The game is built by one person, so there's no filter between player feedback and development decisions. If something's broken or something's needed, it gets addressed.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

Dreadholm is an isometric online RPG set in a dark fantasy world where something has gone very wrong. The village of Ashvale is surrounded. Creatures crawl out of the wilds, the dead are rising, and the plague only known as the withering continues to spread. You arrive with nothing but your weapon.

CLASSES

Warrior - Melee brawler. Builds rage with every hit and spends it on powerful abilities. Tough enough to stand in the middle of a fight and keep swinging.

Mage - Ranged caster. High damage, low survivability. Manage your mana and you'll clear rooms. Mismanage it and you'll be walking back from spawn.

Ranger - Mobile ranged DPS. Fast attacks, high crit chance, built around kiting. If something can't reach you, it can't hurt you.

Priest - Holy support. Heals, buffs, and keeps the party of their feet. Dungeons are a lot harder without one.

LOOT

Equipment drops with randomized affixes... Prefixes and suffixes that roll different stats every time. Your longsword more than likely will not have the same stats as the next one that drops. Compare gear, weigh tradeoffs, and chase your upgrades. Trade what you don't need on the auction house to other players.

DUNGEONS

Instanced dungeons with scaled difficulty. Boss encounters have traditional telegraphed abilities that require positioning and coordination. Bring a party.

EARLY ACCESS

Dreadholm is in active development. It's built from the ground up with a proprietary engine and server by one developer. Updates are regular, feedback is read, and will constantly shape the world and what gets worked on next. What's here now is playable and growing.

Free to play. No cash shop. No paid advantages.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used AI to make icons for abilities, and inventory icons. Those icons are being replaced in chunks by our in house artist.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 / AMD Ryzen 3 (or equivalent dual-core)
    • Memory: 4 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 Support
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 24.04 (any distro with glibc 2.39+)
    • Processor: Intel Core i3 / AMD Ryzen 3 (or equivalent dual-core)
    • Memory: 4 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 drivers, ALSA (libasound2), OpenSSL3.
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