Push blocks. Crush enemies. Survive the void. CARGO CRUSH ZERO is a roguelite grid-action game set aboard a derelict space station. Outmaneuver alien creatures by sliding cargo blocks across a zero-gravity field — one wrong move and you're cornered.

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开发者的话:

为何要采用抢先体验这种模式?

“The core gameplay of CARGO CRUSH ZERO — pushing blocks to sweep up enemies and crash them into walls — is complete. But to get the most out of these mechanics, we need real players putting them to the test. Enemy behavior patterns, block evolution balance, boss difficulty — fine-tuning these aspects has its limits when done by a solo developer alone. Through Early Access, we want to shape the final game together with our players.”

这款游戏的抢先体验状态大约持续多久?

“We expect Early Access to last between 6 months and 1 year. During this period, we plan to roll out updates including new enemy types, additional bosses, story elements, and an achievement system. The timeline may shift depending on development progress and community feedback.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The Early Access version includes:

5 enemy types (Drifter, Seeker, Breaker, Darter, Phaser)
Boss battle (Prowler — 3-phase fight)
25-floor run structure (5 cycles x 5 floors) + Endless mode
3 special block types (Fuel Drum, Plasma Core, Star Core) with tier evolution
2 power-ups (Grapple Winch, Resonance Charge)
Interval screen with 3-card selection between cycles
The full version will add:

Additional enemy types (2 or more)
New boss(es) with distinct mechanics from the Prowler
Story / narrative elements
Achievement system
Leaderboards
English localization
Balance adjustments based on Early Access feedback”

抢先体验版本的现状如何?

“The core gameplay is complete and playable from start to finish. A full game loop is in place, including the 25-floor run structure, boss battles, block evolution, power-ups, and scoring system. The game also features 4 BGM tracks and over 20 sound effects.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price during Early Access will be set slightly lower than the final release price. We plan to raise the price when the game leaves Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Share your feedback on balance, features, and ideas through Steam Community discussions and reviews. "This enemy is too tough," "this block combo is fun" — that kind of input is what drives the next update. As a solo developer, I can engage directly with every piece of feedback.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年第四季度

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关于此游戏

CARGO CRUSH ZERO puts you in control of OHC-0117, a lone space worker trapped in an abandoned orbital facility overrun by alien creatures.

There are no weapons. Your only tools are the cargo blocks scattered across the grid — push them into enemies, chain reactions, and use the zero-gravity drift to clear the field before they close in.

Features:

  • Roguelite run structure with escalating floors

  • 6 enemy types with unique behaviors

  • 4 block types including explosive Fuel Drums and rare Star Cores

  • Power-up system with strategic choices between floors

  • Endless Mode unlocked after completing a full run

How long can you survive the void?

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Intel Core i3 2.0 GHz or equivalent
    • 内存: 2 GB RAM
    • 显卡: OpenGL 3.3 compatible
    • 存储空间: 需要 200 MB 可用空间
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