A turn-based tactical RPG where you draft a party of 4 from 12+ classes with branching skill trees and fight across procedurally generated battlefields spanning six biomes. Exploit terrain, chain combat modifiers, and outlast escalating enemies across a 14-level campaign with roguelike modifiers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WOTDA is a systems‑driven game, and Early Access gives me the chance to shape it together with the community. The core mechanics are already fun, but the game’s depth, balance, and long‑term progression will benefit enormously from real player feedback. Early Access lets me refine the experience, add new content, and adjust features based on how people actually play, not just how I imagine they will.

Approximately how long will this game be in Early Access?

“My current plan is to keep WOTDA in Early Access for around 6–12 months. This gives enough time to expand the core systems, add new content, and refine the experience based on community feedback. The timeline may shift depending on how players engage with the game and which features become the highest priority, but the goal is to deliver a polished, complete version without rushing the process.”

How is the full version planned to differ from the Early Access version?

“We plan to continue expanding and refining the game throughout Early Access. Our goals include adding more content, improving balance, enhancing systems, and responding to community feedback. These plans may evolve as development progresses, and we’ll keep players updated as the project grows.”

What is the current state of the Early Access version?

“The current Early Access version includes all of the core gameplay systems and features described in the “About This Game” section. Players can expect a fully playable foundation that includes the main gameplay loop, implemented mechanics, and the content currently outlined on the store page.
If you’d like a detailed breakdown of what’s available right now, please refer to the “About This Game” section, which accurately reflects the current state of the Early Access build.”

Will the game be priced differently during and after Early Access?

“We expect the price to remain stable during Early Access, but we plan to increase it at full release to reflect the additional content and improvements added over time. The Early Access version is designed to reward early supporters who want to be part of the development process, and the final release is planned to include further enhancements based on ongoing development and community feedback.”

How are you planning on involving the Community in your development process?

“I plan to stay actively involved with the community throughout Early Access. I’ll be checking Steam Discussions a few times per week, responding to major issues or questions, and gathering feedback from players as they explore the game. Updates will be posted every few weeks or months to show progress, highlight changes, and share what’s coming next. I’ll also provide a list of planned features so players can see the direction of development. If anything needs to be delayed or adjusted, I’ll communicate those changes openly. The goal is to build WOTDA together with the community and shape the game based on real player experiences.”
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This game is not yet available on Steam

Planned Release Date: Apr 26, 2026

This game plans to unlock in approximately 13 days

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About This Game

Overview

Tactics of Misfits is a turn-based tactical RPG where you assemble a party of 4 from a roster of distinct character classes — Knights, Berserkers, Wizards, Assassins, Monks, and more — and lead them through a 14-level campaign across six biomes. Every battle plays out on a grid where terrain, positioning, weather, and your skill tree choices combine to create deep, crunchy combat that rewards creative thinking. Featuring fully voiced characters, procedurally generated maps, dynamic weather, and an original soundtrack, this is tactics with personality.

Features

12+ Character Classes with Unlockable

Start with six default classes — Knight, Wizard, Berserker, Ranger, Oracle, and Monk — and unlock powerful hidden classes as you play. Assassin, Necromancer, Sharpshooter, Inventor, Grappler, and Bard each bring unique stats and playstyles. Build a party of four for each campaign, ensuring no two compositions ever feel the same.

Branching Skill Trees

Every class has two full specialization branches with 6 tiers each. Forge a defensive Fortress Knight or an aggressive Warlord. Turn your Viking into a raging Raider or a stalwart Guardian. Skill choices grant stat bonuses and powerful combat modifiers that fundamentally change how your units fight.

Deep Tactical Combat

Battle on a 12x8 grid using Manhattan-distance movement and range. Terrain matters — forests provide cover, watchtowers grant attack and range bonuses, ice reduces defense. A rich modifier system includes vampiric strikes, armor penetration, area-of-effect attacks, double strikes, counterattack bonuses, charge damage, teleportation, critical hits, and more.

14-Level Campaign with Progression

Fight through an escalating campaign where enemies grow stronger each level. Earn XP after every victory, level up your party, and choose new skills between battles. Defeated? Retry the level with your current build. The campaign saves your progress so you can pick up where you left off.

6 Distinct Biomes — Choose Your Path

Wage war across Grasslands, Deserts, Dungeons, Frozen Wastes, Volcanic Hellscapes, and the final Fortress. Each biome has unique terrain types with different movement costs, defense bonuses, and tactical properties. After key levels, you choose which biome to enter next, shaping your campaign route.

Roguelike Run Modifiers

Each run offers powerful choices that reshape your strategy: Vampiric Hunger heals on hit but drains HP each turn. Glass Cannon trades health for raw attack power. Titan's Blood grants massive HP at the cost of mobility. Over a dozen modifiers ensure every run plays differently.

Dynamic Weather System

Rain, snow, storms, fog, and wind shift conditions on the battlefield. Weather changes every level with particle effects, ambient audio, and lighting — turning each fight into a distinct experience.

Procedurally Generated Battlefields

Maps are generated fresh each level based on biome-specific terrain weights, so no two battles play out on the same field. Adapt your strategy to the terrain you're given.

Fully Voiced Characters & Monster Banter

Your party members speak during attacks, kills, deaths, and victories. Enemies taunt you mid-battle. Bosses deliver dialogue when their health drops low. Characters banter with each other before and after fights, bringing the battlefield to life.

Story-Driven Campaign

Each level features narrative dialogue that unfolds the story of your campaign, with voiced lines driving the plot forward between clashes.

Boss Encounters

Face powerful boss enemies with unique special abilities — area stomps, enrage phases, and more. Bosses taunt your party and demand real tactical planning to take down.

Achievement-Based Class Unlocks

Reach milestones to unlock new classes: rack up 50 kills to unlock the Assassin, reach max level for the Necromancer, clear level 14 for the Sharpshooter, land 20 crits for the Inventor. Each unlock adds new team-building possibilities to future runs.

Original Soundtrack

Over a dozen battle and exploration tracks set the mood, from high-energy pixel brawl anthems to atmospheric dungeon themes. Music shifts between combat and calm moments.

Character Customization

Name your characters, choose their gender, select their class, and pick an origin — building a party that feels personal from the very first screen.

Pixel Art Aesthetic

Programmatic pixel art with biome-specific tile decorations, animated death particles, and class-colored combat VFX. A retro look with modern tactical depth.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design.

Mature Content Description

The developers describe the content like this:

This game contains fantasy violence in the form of turn-based tactical combat between pixel art characters. Units attack, take damage, and are defeated on the battlefield. Defeated units burst into stylized colored particles. Enemy characters use threatening and aggressive language during combat. The story deals with themes of war, military occupation, civilian oppression, and prisoner exploitation, conveyed through brief text dialogue.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5 / AMD Ryzen 3 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 / Vulkan 1.0 compatible (NVIDIA GeForce GTX 750 / AMD Radeon R7 360)
    • Storage: 2048 MB available space
    • Sound Card: Any DirectX compatible
    • VR Support: N/A
    • Additional Notes: Vulkan-capable GPU recommended for best performance
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