Enter the world of professional competitive drift and win online series amongst hundreds of other players to become the living legend. Buy, tune, trade, unite and conquer the drift scene.
Recent Reviews:
Mixed (75) - 61% of the 75 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,510) - 50% of the 3,510 user reviews for this game are positive.
Release Date:
Oct 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a huge and ambitious project for a really tiny studio. We want to take our time and make sure we've done everything right and shaped in just the way it needs to be. Join us on this ride and help to build the world of High Octane Drift.”

Approximately how long will this game be in Early Access?

“It's kind of difficult for us to plan estimated time of arrival, no luck with timing anyway. Cool scientific formulas say it's going to be no more than eight months. Maybe ten.”

How is the full version planned to differ from the Early Access version?

“We would like to make a good looking, easy scaling game about competitive drifting racing and car-loving community. For that, we need to test and polish lots of features and produce some content for that features before going full. You know, like online Drifting Series, based on eSports with rich stats feature (all of it deserves a chapter); teams, filled with reasonable meaning; more sensible modding tools and pipelines. To end it and show off our ambitions I say we want to research the possibilities to extend our "meetup scene" to something more open-world-ish. Not NMS ambitious.”

What is the current state of the Early Access version?

“It's totally playable. You can drift with others, buy cars, trade em, tune them with more than 1500+ aftermarket parts, make your own liveries, participate in certain events and some other things. General updates, like drifting series and teams already giving roots and waited to be tested.”

Will the game be priced differently during and after Early Access?

“Micro-transaction prices shouldn't change drastically.”

How are you planning on involving the Community in your development process?

“Actually, it was the community of VK.com players, which helped us to shape the future of the game. We are heavily relying on a community and would like to make the most of Steam Workshop tools.
We've already implemented the ability to preview and upload car models to Steam Workshop (will open this feature in no time after Early Access release). We would like some gearheads to tune new cars, so we're going to produce tools for that. Also, we're researching a pipeline for those, who would like to submit new tracks to us.”
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Recent updates View all (18)

May 14

Drift Scoring System (DSS)

Hello, Driftheads!

For Today. Work is in progress, game is testing and improving.

About Interesting. We are making a game with championships with new score systems.

In the end of 2015, game was based on browser platform, there was an idea to make Global drift championship. In 2016 we start to test new score system, we called it Drift Scoring System (DSS).

All worked fine, but were faced the problems:
  • Bad game physics
  • Not enough drift tracks
  • etc.

Game Physics.
We went to the core and rebuilt it. We made physics more dynamic with more deeper interactions, more reliable and more realistic. "Fun to play, hard to master". We will hope that you will like it! It will be fun, but difficult enough.

Not enough tracks.
Our current tracks completely didn’t fit the new standards of the game (physics and championships).
We decided to look at Formula Drift. Dynamic track configurations, complex terrain, bankings, concrete blocks. It looks very cool, and I hope it will also look cool in the game, because now these tracks are in game.

It was a short prehistory. Now about DSS.

Glossary of terms:
  • DSS (Drift Scoring System) - The system for calculating scores on track in the Drift discipline.
  • Preinitiation - Zone before the first sector, in which the scores are not counted. At the end of this zone the car must be in drift.

  • Line (or Trajectory) - The line way determined by the judicial task.

  • Speed - Vector physical quantity, characterizing the speed of movement and the direction of movement of the car on track.
  • Angle - The value of degrees on which the car deviates relative to the velocity vector.
  • Correction - The deviation from any parameter, determined by the referee's assignment, is for the worse.
  • Clipping point (Clipper) - Landmark on the track, defined by the referee's task. They are divided into internal and external. To the internal you need to be close to the front bumper, to the external - the rear bumper.

  • Qualification - Qualifying single races, passing by the referee's task.
  • Twin arrival - Arrival of two pilots, passing by the judge's task. Lead pilot - Leader. Chasing pilot - Chaser.
  • Leader - The pilot who is driving the train. Goes ahead on the assignment of qualification.
  • Chaser - The pilot who adjusts for the arrival of the leader. Rides behind the leader, repeating his line.
  • Distance to leader - Distance between the chasing car and the leader.

DSS. How it works?

DSS takes several basic parameters, of which the drift consists - speed, angle, trajectory, preinitiation, car setting and distance to the leader. Everything adds up and produces the final result. It's simple!

Each track is divided into a sector. Each sector has its own maximum score. The value is given by a percentage based on 100 points. This will be separately stipulated in the judge's task.

In each sector there are clipping points, to which you need to be as close as possible, at the maximum possible angle and at the maximum possible speed. he main thing is not to overdo it, because for get off the track you automatically will get 0 points for the sector.

Also, remember the trajectory that you must follow. You need to go smoothly, without correction, otherwise DSS punishes you. Even if you are ideally past the clipping point.

There are some limitations on the track - cones that can not be knocked down. For the downed cone DSS prescribes 0 points for the whole race. (It is believed that you are trying to escape from the opponent, cutting the way.) And accordingly, the boundaries of the track - yellow markings, for which you can’t call in.

In the pair races for the Chaser, the Leader arrives for the landmark. That is, the task of the Chaser is to repeat the leader, not allowing his mistakes.

Perform a judicial task!

Thanks for your time.

Your Apro.

Many thanks to CFW for his help in translating!
6 comments Read more

April 20

Quick Patch Notes

Heey, driftheads!

A little breakout forced us to make a series of patches in the last days. Nothing major except for gradual improvement of integrity. We advise you not to use any kind of third-party files to mod core gameplay, this could potentially corrupt player data.

Anyway, we're getting ready post on new scoring system with some fancy images and such.

Stay tuned, we're almost on the home straight now.

9 comments Read more
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About This Game

High Octane Drift is a realistic 3d racing game about drifting motorsport, filled with full-throttle fun and a healthy competitive spirit. You start as a rookie in a live drifting community, earning reputation and cash to build your unique drifting car, gather your crew and win top class High Octane drifting series.
  • Realtime multiplayer up to 32 players;
  • Evergrowing collection of cars with changeable aerodynamic elements;
  • 1500+ performance parts for 20+ swappable engines;
  • Customizable suspension, gear ratios and wheel lock angles for fine tuning;
  • Create and upload your very own car liveries for everybody to see;
  • Build rare parts in a workshop for ultimate performance;
  • Team up to beat other crews;
  • Participate in different events and championships to get exclusive prizes and fame;

System Requirements

    • OS: Microsoft Windows 7 x64
    • Processor: Intel Core 2 Duo [3.0GHz] or AMD Athlon 64 X2 6400+ [3.2GHz]
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 [512 MB] or ATI Radeon HD 5670 [512 MB]
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    • Sound Card: Any
    • OS: Microsoft Windows 10 x64
    • Processor: Intel Core i5-3470 [3.20GHz] or AMD FX-6300 [3.5Ghz]
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660 [2 GB] or AMD Radeon HD 7870 [2 GB]
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    • Sound Card: Any

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