Smash Pixel Racing is a 2-4 player local multiplayer game about spaceship racing and smashing your friends into asteroids. Drift and dodge around space junk, take out enemies, collect energy, and pick your moment to boost, shoot or smash your way to victory!
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Release Date:
Jun 20, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access for Smash Pixel Racing will allow us to fund development as we continue adding new content and features, meanwhile we can build a community that can actually get involved with development and allow us to improve and polish the game in ways that we would otherwise be unable to do!”

Approximately how long will this game be in Early Access?

“We do not currently have a set release date but we are looking at around 6 months of Early Access depending on how well the game is received, as the scope of the extra content and features could extend further. Final release will be most likely be late 2016, ideally before the holidays, however I may extend to early 2017.”

How is the full version planned to differ from the Early Access version?

“Plans for the final release of the game is for it to function essentially as it does now but with additions such as: many more spaceships to race with, more game-modes, improved graphics and artwork, co-op and team racing, new kinds of obstacles and in-race events, new weapon types, improved sounds and more! I am also super excited to hear what the Steam community would like to see added!”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local-multiplayer game with fast paced spaceship racing and combat with up to 4 gamepad players. Almost all of the planned features are already implemented; simple & precise ship controls, chaotic physics based gameplay, obstacles and enemies to dodge and destroy, smashing into players, ship health/energy/combat etc is all already implemented and this makes up the bulk of the current and future gameplay. There are three versus modes: Race, Elimination and Endless and a singleplayer/co-op Survival mode.”

Will the game be priced differently during and after Early Access?

“Except for discounts and promotions the price will stay as it is now through Early Access and after final release.”

How are you planning on involving the Community in your development process?

“We want to have regular communication with our users through Steam forums so that we can work on the features, mechanics and content that people want and that will improve their experience. We will use the critique, advice and desires of the community and factor that into our development process.”
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Recent updates View all (8)

April 19

The end of Smash Pixel Racing, and the start of something new.

Hello!

Around three years ago (oh how time flies!), I released Smash Pixel Racing into Early Access and it was a very rewarding and exciting experience. I had a great time playing with my friends and seeing/hearing from the few but very meaningful players that left feedback and made videos playing with their friends!

Unfortunately around 6-12 months into EA, I become increasingly busy at my job and I had less and less time available to spend working on the game, and eventually development stopped entirely.

Now, a few years later, I have more stability and more free time, and I want to get back to doing what I love: developing games.

However, I must apologize to everyone who purchased the game, and especially those that hoped it would grow into something more. Development will not restart on Smash Pixel Racing, and I will soon be removing the game from sale on the Steam Store. Whilst the game is fully playable, it is not without it's share of bugs and issues. The code is a mess, and it would need a *complete* overhaul. It's not a decision I have taken lightly, but I feel that this is the best way for me to get back to making games, and enable me to work on something that I am truly passionate about.

This was the first game I ever released to the public and I know that I could have handled development/marketing and my time away better. I have learnt from my mistakes and I can only hope that you feel that you got your money's worth from Smash Pixel Racing.

The game will continue to be playable in it's current state to all who own it.

I will be moving onto something bigger and better, with a wiser head on my shoulders.

Thank you for being a part of my journey.

-Jollyfish
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About This Game

Smash Pixel Racing is a 2-4 player local multiplayer game about spaceship racing and smashing your friends into asteroids. Compete against friends in no-rules brutal spaceship racing and combat, or play cooperatively and see how long you can survive together.

Split second decisions and lightning reflexes will ensure your survival on the race to the finish line. No re-spawning, it's last man standing in space, survival of the fittest. If you make it to the finish line, you've earned it. Drift and dodge around space junk, take out enemies, collect energy, and pick your moment to boost, shoot or smash your way to victory!

Choose your spaceship and take it to victory! Ships are balanced but split into weight classes with different stats, find a ship that meets your play style!

Throughout Early Access we will be refining the game, adding lots of awesome content, new features & mechanics, many new ships to race, different enemies and obstacles, new game-modes and more so stay tuned!

2-4 Game-pads required (Windows Xbox game-pads recommended)
Smash Pixel Racing is local-multiplayer only!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP and up
    • Processor: 2Ghz Dual-Core and up
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card recommended
    • Storage: 500 MB available space
    • Additional Notes: 2-4 Gamepads required (Windows Xbox gamepads recommended!)
    Minimum:
    • OS: El Capitan (10.11) and later
    • Processor: 2.5Ghz i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    • Additional Notes: 2-4 Gamepads required (Windows Xbox gamepads recommended!)
    Minimum:
    • OS: Ubuntu/SteamOS
    • Processor: 2Ghz Dual-Core and up
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card recommended
    • Storage: 500 MB available space
    • Additional Notes: Dedicated video card recommended

What Curators Say

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