Learn how to successfully run while making qua-zillion mistakes. Run through 10 procedurally generated chapters. Die a lot. Buy upgrades. Unlock 5 characters with special abilities. Most importantly: keep your fingers healthy.
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Utgivningsdatum:
17 jun, 2016
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We've been developing Skedaddle for quite a time, worked hard and wanted the game to be feature complete and playable on EA release. Then we crossed the release date, gathered feedback from community and... Decided to re-implement the game from scratch! Why? We're tiny team - two people and only learning and experimenting on game design, art creation and programming approaches. That's a very interesting, long adventure and after the release we understood that we know nothing. Literally :).

We understood few core things:
- current gameplay balance is tough. Most people won't finish the game.
- Game needs co-op and preferably online multiplayer modes to play with Steam friends.
- There are few core concepts in game that we want to re-think and improve: level generation mechanics, obstacles, feel of character controls and rewards.
- Game needs more optimised gameplay behaviour algorithms and renderer.
- Game engines is very important topic nowadays, so the engine should be changed too, of course.
- Eugene (Artist) already has a good skill in art production, but Arthur (me, programmer) needs more programming experience to produce gameplay features faster, harder, better. Computer Science is a daily learning routine now!

So, you're joining a little adventure where we're going to experiment and build something better than we currently have from scratch.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Depends on how many features we decide to implement in new version of the game. We hope we will move fast. But in general - no idea how long it will take. Maybe 3 months, maybe year?”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Ideally we want to implement the next things:
- Co-op mode. We made co-op mode prototype during the greenlight, but decided not to go with full co-op mode in the current release.
- Player shouldn't start from scratch when he dies!
- Monsters currently just go through the pits which is not acceptable. Need to come up with solution for it.
- More sound effects: when you pass the level, current on the third and fourth stages, background for upgrades menu and so on.
- Animated screen in between levels.
- Better level generation algorithm and totally different level system.
- New game features which we have as a concept currently. Eager to show you what we've got.
- Steam cloud saves.
- Add more visual effects where it's necessary to make game experience more appealing.
- Linux version.
- Achievements.
- Full controller support.”

Hur är det nuvarande läget i versionen med Early Access?

“Game runs. It's cool.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Sure. We want all the money. Give it to us!”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“1. We will post updates as soon as we've accomplished something new and interesting enough to make you aware of it.
2. You will test it and give us feedback.
3. We adjust it and hopefully add something cool to the game.

That's how we thought early access should work. Right?”
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Recensioner

“Work. Work, you stupid fingers!”
Gloom Games

Om detta spel

In Skedaddle your ultimate goal is to run through 10 levels having only 1 life. It may sound simple, but running in the game is not easy. Alternate two buttons to accelerate your character. Make one mistake and you fall over, then eaten by the local alien creature.

Get in your ship at the end of each stage, buy upgrades to make your character stronger and continue to the next run. Reach enough scores to unlock more characters with special abilities.

Have fun, and keep your fingers healthy.

KEY FEATURES

  • Procedurally generated levels. Each adventure is different.
  • 6 unique characters to play.

  • 1 life to pass through all levels.
  • Buy upgrades and the end of each chapter. Try to build your own upgrade strategy which works best.

Systemkrav

Windows
macOS
    Minimum:
    • OS *: Windows 7 or later
    • Processor: 2.0 GHz
    • Minne: 1 GB RAM
    • Grafik: 128mb
    • DirectX: Version 10
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS *: Windows 7 or later
    • Processor: 2.5 GHz
    • Minne: 2 GB RAM
    • Grafik: 256mb
    • DirectX: Version 10
    • Lagring: 200 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: OSX Lion or later
    • Processor: 2.0 GHz
    • Minne: 1 GB RAM
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS: OSX Lion or later
    • Processor: 2.5 GHz
    • Minne: 2 GB RAM
    • Lagring: 200 MB ledigt utrymme
* Från och med den 15 februari 2024 kommer Steam-klienten inte längre att ha stöd för 32-bitarsspel eller macOS 10.14 eller lägre.

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