The Die of Flower is a text-based puzzle game based on dice rolling. It is primarily designed for two players, but one person can still experience it. Solving each condition counts as completing each segment of the story, and when there is nothing left to solve, that is when the story ends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"this is an idea my friend and I came up with, influenced by some games. I replaced the core parts that are common in those games. It is more like a game that abandons the core element of combat and instead focuses on puzzle-solving elements, and I redesigned a set of logic in a slightly modified form. It might be considered a special attempt. We cannot be sure whether it will provide a very interesting experience, so we need to communicate with players who are interested in this idea. Moreover, the experience of this game heavily relies on a large amount of content, and Rome wasn't built in a day. This game still has a lot of content that needs to be filled in, even though the basic framework has already been roughly completed."”

Approximately how long will this game be in Early Access?

“"The early access period will last approximately 30 to 34 months, but the exact end time cannot be determined. Early access may end once the content is very complete."”

How is the full version planned to differ from the Early Access version?

“"The full version will have more complete story branches and special mechanics.
- Adds a special game building system, allowing you to add or change the game's progress and content through the building system;
- Adds an online system, providing a designed co-op experience for two players;"”

What is the current state of the Early Access version?

“"The framework of the game has basically been completed, some basic functions for passing levels (moving, handing the cards to the other party) have already been implemented, and the content of some cards has been designed (some special effects have not been tested yet)."”

Will the game be priced differently during and after Early Access?

““The full version will increase the price, but not by much.””

How are you planning on involving the Community in your development process?

“"We will communicate on the Steam forums and community, may release some game content, and will try to record some of the players' issues, then publish them in the update notes after they are resolved."”
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About This Game

The Die of Flower is a top-down perspective format that gradually reconstructs the entire story by using the special effects of cards. The story may have an order, but the order is not unique.

The Die of Flower sets at least one pass condition in each scene, and these conditions are written on some special cards.

The Die of Flower assists in completing levels through various actions, such as moving, talking, and handing the cards in your hand to the other party. These actions have special significance in The Die of Flower and can ensure the character's survival. if an important character dies, a failure result will occur.

Each time a special effect is used, the text on the card will be recorded on the right. The smoother the recorded text reads, the closer it is to the original meaning of the story.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64 bit
    • Processor: AMD R5 4600/Intel i5 10400
    • Memory: 8 GB RAM
    • Graphics: 4G VRM NVIDA GTX 1650/AMD Radeon 550
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64 bit
    • Processor: AMD R5 4600/Intel i5 10400
    • Memory: 8 GB RAM
    • Graphics: 4G VRM NVIDA GTX 1650/AMD Radeon 550
    • Storage: 3 MB available space
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