Wandsmith is a magical action roguelike with weapons that change every run. You cast spells that you build yourself, with wands that you are continually upgrading and customizing. Fight through castles of enemies in search of stronger foes and greater rewards.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is playable in its current state, but there is a lot more content to be added. We're making it available now to get feedback from the community on what parts of the game work best and which parts need improving. This feedback will be used to prioritize development and continually deliver a better gameplay experience.”

Approximately how long will this game be in Early Access?

“We are aiming for a 1.0 launch by roughly December 2027”

How is the full version planned to differ from the Early Access version?

“We plan to include many more wands, hilts, components and staffs in the final game, along with improved casting/editing mechanics. We also want to increase the complexity and variety of levels, with more biomes, map variations, and enemy types. ”

What is the current state of the Early Access version?

“The game currently has a core game loop that you can play endlessly on a run. There are a wide variety of wands, hilts and components to use which scale along with the enemies as the run progresses. ”

Will the game be priced differently during and after Early Access?

“Our goal is for the price to reflect the value of the game at the time of purchase. We are planning to gradually increase the price over time as new content is released. ”

How are you planning on involving the Community in your development process?

“Community feedback will be the central focus of our development strategy. Feedback, suggestions and bug reports will be addressed as soon as possible. ”
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This game is not yet available on Steam

Planned Release Date: April 2026

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About This Game

You spawn in with a couple of random wands, a couple of random components, and a random perk. From there you will progress through castles full of enemies that are trying to kill you. 

Enemies drop their wand on death. Pick them up, grab the components you want and move them to your current wand. Or, if the enemy's wand is better, use it as your new main one. 

At the end of each level you'll face a boss- they're bigger, stronger, and they have a staff. Good luck.

Once you defeat the boss, you get a perk and get to go to the next level. Enemies will get more health, different kinds of wands with better stats and components will spawn. 

How do wands work?

Your wand is made up of several different factors that all decide what kind of projectile you will cast.

  • Wand material: Projectile type, number of component slots, mana pool and recharge rate

  • Hilt: Status effect, colour and base projectile stats

  • Components: Modifies the projectile, including cast delay, damage, mana consumption, size, and more.

Want a rapid-fire wand for mowing down hordes? Reduce the wand's cast delay and watch the enemies get torn apart. Just make sure your wand has enough mana to handle it.

Want a powerful blast that brings bosses to their knees? Add damage and fire away. Be careful though, you might end up taking more recoil than you expected.

What kind of spells can I cast?

Currently there are four projectile types:

  • Orb (single shot, standard projectile)

  • Scattershot (many smaller orbs with a wide spread)

  • Laser (melee, attached to your wand)

  • Shield (protective barrier in front of your wand)

Three status effects:

  • Fire (damage over time)

  • Condensed Health (take more damage, and drop a health pickup on death)

  • Condensed Mana (spells cost more mana, and drop a mana pickup on death)

Components are divided into two groups:

  • Tiered modifiers (these have multiple tiers, each tier provides a better modifier bonus but also a negative effect)

  • Unique modifiers (these have a great effect and usually a really negative one too. The modifiers you want will depend on your run and your playstyle)

5 identical tiered components can be combined to get one from the next tier. This gives you an edge over the enemies in the current level.

And there are 36 different base wands, each with a different combination of projectile type, mana pool and number of component slots.

How does mana work?

The higher the amount of mana that's remaining in the wand's mana pool, the better. If you cast a wand with 50% mana left, it's going to consume slightly more mana than when it's at 100%. If you cast a wand with not enough mana remaining, your projectiles will have massively reduced stats, including size and speed. You'll need to balance your loadout effectively to make sure you have the wands needed to take on a group of enemies.

What's a staff?

Staffs are made up of multiple wands, each firing in order when you cast.

The staff has a mana pool equal to the total max mana of all equipped wands. Staffs don't regenerate mana- you'll need to find your own to refill it. It's a powerful weapon that lets you fire a wide variety of spells in quick order, including different status effects and projectile types.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: AMD Ryzen 7 5800X 8-Core or equivalent
    • Memory: 16 GB RAM
    • Graphics: RTX 30 Series or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Optimisations are ongoing - these requirements will lower over time.
    Recommended:
    • Requires a 64-bit processor and operating system
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