TERAFAB.AI - You are Stuck in an "Eternal Monday", every sunset wipes the board clean, but, every sunrise hands you the chance to learn from your mistakes. You need to build a mega-factory to crank out custom AI chips integrated under 1 roof to power A.I. Cars, Bots, Satellites, Data Centers.

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About This Game

TERAFAB.AI

You are Stuck in an "Eternal Monday", every sunset wipes the board clean, but, every sunrise hands you the chance to learn from every failed run before.

You have been tasked by the MacroHard Company with building a mega-factory to crank out 1 TeraWatt of custom AI chips integrated under 1 roof to power A.I. Cars, Bots, Satellites, Data Centers, and blast humanity straight into galactic civilization.

Meanwhile, Evil A.I. Bots and turrets will be Your enemies and try to destroy You and Your factory!

Dive into the world of factory automation with this comprehensive game designed for rapid prototyping and easy expansion, this game provides all the core mechanics for full-featured factory building and logistics.

Designed for Modularity: Quickly create new machines, items, recipes, and research paths.

Flexible Camera System: Features a Top-Down View with the quick option to switch to an immersive Third-Person View.

Complete Factory Foundation: Includes a full suite of machines, a robust conveyor system, power management, progression, and a playable character with inventory.

Core Gameplay Systems:

Advanced Logistics & Conveyor System

A complete system for managing item flow, built using performant instance control.

Spline-Based Conveyors: Set the start and end points for quick, flexible belt creation.

Smart Snapping: Belts snap automatically into the conveyor inputs/outputs of machines.

Logistics Tools: Includes Splitter and Merger machines for complex layouts.

Spline Roads and Stackable Conveyor Poles.

Complete Power System with Generators and Power Poles.

Machines & Production

A full example set of destructible factory machines with inventory and UI interfaces.

Generators: Solar Panel, Wind Power, Wood Burning, and Coal Generator.

Furnaces: Manual Furnace (no power/belts) and Electric Furnace (1 in/1 out).

Assemblers: Double Assembler Machine (2 in/2 out).

Resource Management: Miner, Chest, Container (with belt entrance), Power Poles (MK1, MK2, Cables).

Automatic Turrets

Includes recipes and items: Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.

Progression & Research

Unlock new technologies using a currency called Donation Points and specific item requirements.

Centers: Dedicated Research Center and Donation Center machines.

World & Exploration

Infinite Level Spawn: Procedural and configurable generation of Foliage, Trees, Resources, and Enemies.

Enemy System: Random Enemy spawners and Enemy atacks ( Player and Buildings )

Map System: Simple Map and MiniMap interface.

Vehicle & Drone Systems: Includes a fully driveable Offroad Vehicle and Personal Drone/Drone Logistics.

Character & Player Mechanics

Inventory System: Full drag-and-drop support, filters, and equipment slots.

Equipment System: Simple, variable-based stat alteration for:

Weapons (Fire Rate)

Ammo (Damage)

Armor (Protection)

Legs (Character Speed)

JetPack (Consecutive flight time) (Includes "Good" and "Bad" versions of items.)

Death & Respawn: System with a dropped loot mechanic.

Building System: Supports different hologram types (Ongrid, Limited Rotation, Free Rotation, Outgrid, Stackable, Snap, Power Cabes, Spline-based for Conveyors and Roads).

Quality of Life: HotBar System (0 to 9 keys), Painting System, and a Repair System (1 Structure Part repairs 100 points).

User Interface: Character Panel with statistics, a graph showing lifetime production/consumption, and 335 AI-generated portraits.

Extra Notes:

Testing Tools: Includes Cheat Buttons in the menu for rapid testing: NoCost, Invincible, PowerCheat, and UnlockAll.

Menus: Sound and Graphics Settings

Mouse cursor changes when pointing in different interacting item types

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CONTROLS:

WALK - W A D S / LEFT STICK

JUMP - Space / A

Press Q to access the Build Menu

Press E to access the Inventory

Press Shift to enter in Combat mode using a weapon

Press Ctrl+Left Click to teleport (It uses health)

Press M to show the Map

Press P to Paint the buildings

Press R to Repair the buildings using Structure Parts

Use left and right arrow keys to rotate the camera (Access Camera Menu to 3rd Person View and Orthographic view) On the Building Menu

Press [0-9] over a building icon to place it on the Hotbar.

Use the same numbers to build.

On 3rd Person View: Click somewhere on the background to show/hide the mouse cursor

Mouse: Right Button - On Resources to Mine / On Buildings to Dismantle

Shift + Right Button - Teleport (Uses health)

Middle Button - Pipette (Copy Buildings already built) / Equip an item (When in the inventory)

Shift + Left Button - Transfers the stack from player to container and vice versa (When in the inventory)

Left Button - Split Stack (When in the inventory)

Driving:

W A D S to Control

Space: HandBrake

Hold Mouse Button to look around

TAB: Toggle Camera

Backspace: Reset Camera

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The Enemy Bots and Turrets are A.I. Powered.

System Requirements

    Minimum:
    • OS: 11
    Recommended:
    • OS: 11
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