Humanity needs out. Genterra Corporation requires an Architect. From a remote terminal on Earth, deploy automated factories across four planets, each with its own resources, to build the rescue rocket. ARIA will guide you. Productivity is mandatory.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been working on Genterra for quite a while, and the core mechanics are in place. However, factory automation games thrive on complex systems, and the best way to test those systems is with real players. It's time to get the game into your hands to see how the community feels about it. I want to see how you break the game, what you'd like to see changed, and what features would like to see to make this game one you'd enjoy playing over and over again.”

Approximately how long will this game be in Early Access?

“I have much of the core mechanics in place, so adding the next steps is not a huge undertaking. I estimate this game being in Early Access for the next 6 months to a year.”

How is the full version planned to differ from the Early Access version?

“The Early Access version features the foundational simulation on the first planet, the bandwidth economy, and the initial orbital space station quotas.

For the full 1.0 release, the true scale of the megacorp project will be unlocked with these planned additions:

- More planets with differing biomes
- Cross-planetary logistics
- New buildings and tools
- The completed story
- Sandbox mode
- Steam achievements
- Steam Deck support
- Multiple languages”

What is the current state of the Early Access version?

“The game is fully playable with a solid core loop. You can architect your grid on the starting planet, flexibly orient your buildings for maximum spatial efficiency, manage the dual economy of physical resources and digital bandwidth, and fulfill your orbital space station quotas. While the foundation is highly stable, you may encounter occasional bugs, unpolished UI elements, or late-game balance issues, which is exactly what Early Access is here to solve together.

The settings available to players at the moment is also very limited, but will be expanded upon as I get feedback from the players as to what they want.”

Will the game be priced differently during and after Early Access?

“No it will not.”

How are you planning on involving the Community in your development process?

“Community feedback will be the driving force behind Genterra’s continued development. I will be highly active and directly communicating with players through our official Discord server and the Steam Community Hub. I plan to read every piece of feedback, listen closely to quality-of-life requests, and discuss balance tweaks with the community. My goal is to work alongside you to implement changes and new content that genuinely benefit the game.

Even though this game came from my love of factory games, at the end of the day I am building this for others who enjoy factory games as well.”
Read more

Buy Genterra

 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Earth is failing. Genterra Corporation has the means to save what's left of humanity — a rescue rocket built off-world, fueled by the labor of automated factories scattered across four planets. You are the Architect: the corporation's remote operator, working from a terminal on Earth, building the supply chains that will get us out.

You won't set foot on any of these worlds. You'll deploy buildings, route logistics, configure recipes, and scale operations from a console. Each planet has its own resources, challenges, and mechanical identity — what works on the first world won't work on the next. ARIA, your AI advisor, will guide you through each deployment, and report back to the corporation on your progress.

The early game is mining, smelting, and learning the systems. The mid game is research, expansion, and orbital dispatch. The late game is multi-planet logistics, advanced production chains, and finally the launch of the rocket that gets humanity off Earth. Time is short. Quarterly targets are non-negotiable.

Features

  • Cell-Based Factory Logistics — Lay belts tile-by-tile. Stack two lines through belt bridges. Manifold with splitters and mergers.

  • Deep Recipe Chains - Ore → ingots → plates → frames → circuits → rockets. Extractors, smelters, constructors, compounders, and compilers feed a tree that gets stranger and harder the deeper you go.

  • Multi-Planet Progression - Complete one world's foundation protocol, dispatch a research rocket, and unlock the next planet. Each world brings new resources, harder recipes, and a fresh blank canvas (planet 1 only in early access).

  • Research-Gated Tech Tree - Buildings, belt tiers, pipe tiers, and entire categories unlock through a tree you fund with the items your factory produces.

  • Copy, Paste, Stamp - Design one manifold the right way, then duplicate it across the map, bridges, splitters, mergers, and belts included.

  • Power as a Real Constraint - Coal plants smoke, solar arrays accumulate dust, and kilowatt budgets actually bite. Plan your grid or watch the factory idle.

  • Objectives & Deployment Checklists - Always one clear next goal, never a hand-holding tutorial.

  • Per-Building Upgrades - Spend bits to boost extractors, smelters, and assemblers individually. Tune your bottlenecks instead of replacing them.

  • Item Encyclopedia & Production History - Every item you've ever produced is recorded, lifetime totals, recipe graphs, and where each ingredient comes from.

  • Save Anywhere, Branch Anywhere - Multiple named save slots with thumbnails. Autosave. Quicksave with one key.

  • Keyboard-First Workflow - Number-row category and building selection. WASD camera. R to rotate. Box-select with Ctrl. The whole loop is built for hands-on-keyboard play.

Genterra Corporation thanks you in advance for your service. Productivity is mandatory.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) or newer
    • Processor: Intel Core i3 or AMD equivalent (Dual-core, 2.5 GHz or higher)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or any integrated GPU with WebGL 2.0 support
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

Customer reviews for Genterra About user reviews Your preferences

Overall Reviews:
1 user reviews (1 reviews)






To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




Filter reviews by the user's playtime when the review was written:



No minimum to No maximum

Show reviews in selected display order





Learn More
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
Operating System:
CPU:
GPU:
Device Type: