Turn-based grand strategy in the Age of Discovery. Develop a transport network, industrialise your economy, colonise the New World, and compete with five rival powers. Inspired by Imperialism 2. Early Access — built by one developer in his spare time.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mercatoria is built by a single developer in his spare time. Early Access lets me release a stable, playable game now and continue improving it with feedback from the people who actually play it — instead of guessing in private for another two years. The core gameplay loop is complete and the game runs well. What comes next is polish, balance, and the features players tell me matter most.”

Approximately how long will this game be in Early Access?

“The plan is roughly 12 to 24 months in Early Access, but I'd rather leave Early Access when the game is genuinely ready than commit to a date I can't keep. As a solo developer working on this in my spare time, I want to be honest about the fact that timelines can shift. I'll post updates regularly so the community always knows where the game stands.”

How is the full version planned to differ from the Early Access version?

“I plan to use the Early Access period to polish the user interface, refine AI behaviour and balance, expand quality-of-life features based on player feedback, and address bugs as they're reported. I also hope to expand content in areas the community shows the most interest in. The core mechanics — economy, map generation, tech tree, combat, diplomacy, and multiplayer — are already in place and will be refined rather than replaced. I want to be upfront that as a solo developer, I cannot promise specific features or a specific scope for the full version.”

What is the current state of the Early Access version?

“Mercatoria is fully playable from start to victory. The economy, transport network, technology tree, military and diplomacy systems are all implemented and working. Singleplayer and multiplayer are both supported. Expect some rough edges and ongoing balance tuning typical of a solo Early Access project.”

Will the game be priced differently during and after Early Access?

“I'm currently undecided about pricing changes at full release. If the price changes, it will only go up as the game grows in scope and content, never down. Buying during Early Access will never be a worse deal than waiting.”

How are you planning on involving the Community in your development process?

“I read the Steam forums, Discussions, and reviews. I respond where I can. If you report a bug clearly, I'll try to reproduce and fix it. If you suggest a feature, I'll take it seriously even if I end up not adding it. I post update notes so players can see what's changing and why. As a solo developer in my spare time, I cannot promise rapid response times — but I can promise honest ones. The goal is to make Mercatoria a game the strategy community genuinely enjoys for years.”
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About This Game

[h1]Mercatoria[/h1]

A hex-grid, turn-based grand strategy game set in the Age of Discovery,
inspired by the 1999 classic Imperialism 2.


The year is 1492. You take command of one of six European powers — England,
France, Spain, Holland, Portugal, or Sweden — and compete for dominance of
the Old World through trade, industry, colonisation, and war. Across the
Atlantic, the New World lies mostly unexplored: sugarcane, tobacco, fur,
and diamonds await the nation bold enough to reach them first.

Every turn is a year. Every map is new. No two games play the same.

What you actually do in Mercatoria


Build a transport network. Resources don't appear in your stockpile
by magic. Send Engineers out to build roads, connect your iron ore mines
and timber clusters to your capital, lay down a harbour, and watch your
industrial base come to life. Rivers give free transport. Roads take 1–3
turns to build depending on terrain. Every hex matters.

Industrialise. Raw materials become finished goods in your capital:
timber becomes lumber and paper; iron ore and coal become steel; wool
becomes fabric for training your workforce. Lock your production batches
manually or let auto-production handle the grind.

Grow your workforce. Level 1 workers produce 1 Labour per turn.
Upgrade them through four tiers using luxury goods — sugar at tier 2,
cigars at tier 3, fur hats at tier 4 — and a single worker can do the
output of eight. But luxuries need to come from somewhere, which usually
means the New World, which usually means you need a navy.

Explore, colonise, and conquer. Send Explorers out to prospect for
hidden minerals. Build fleets. Establish bridgeheads. Land armies on
indigenous territory and claim new colonies — or leave the natives in
peace and trade with them instead.

Wage war, or avoid it. Combat plays out over up to six rounds of
simultaneous fire: artillery first, cavalry second, infantry and warriors
in melee. Units earn medals that stick with them across battles.
Generals automatically emerge in every garrison of 10+ units and boost
morale and deployment. Forts reduce incoming damage. Terrain matters.
Encirclement matters.

Trade and diplomacy. The World Market is a shared auction house —
your order gets matched with nations that like you more than your
competitors. Subsidise allies. Boycott rivals. Form Non-Aggression Pacts
and Alliances. When an ally gets attacked, you'll get a war request
popup. Decline it and your alliance breaks, and your relations sink.

Research a deep tech tree. Over 80 technologies covering farming,
mining, transport, military tactics (four eras of infantry, cavalry, and
artillery), and extraction — the techs you need to upgrade your resource
hexes beyond Level 1. Only one research slot at a time. Choose carefully.

Win the Old World. Control 70% of Old World provinces and you win.
The New World doesn't count toward victory — but its wealth can fund
your conquest.

Features


  • Procedural maps — every game is a fresh world of 180×110 hexes
  • 6 playable major powers with distinct AI personalities (Militarist,
    Trader, Expansionist)
  • 6 neutral minor nations and 8 passive indigenous peoples in the New World
  • 20+ resources, recipes, and manufactured goods
  • Over 80 technologies across 7 research categories
  • Four eras of military units — Infantry, Pikemen, Musketeers, Grenadiers,
    and their Cavalry and Artillery equivalents
  • Three classes of warship — Sloop, Frigate, Man-of-War
  • Veteran units that earn medals and improve over time
  • Full fog of war with exploration and scouting
  • Singleplayer vs AI
  • Multiplayer — LAN TCP/IP and Steam P2P, lock-step turns
  • English and Dutch language support
  • Save slots (8 manual + 1 autosave)

A word from the developer


Hi. I'm Dennis, the one person working on Mercatoria. I'm not a studio.
There's no marketing team, no publisher, no second developer. Mercatoria
is what I build in my evenings and weekends because I love strategy games
and because nobody has made a proper Imperialism 2 successor in 25 years.

Mercatoria is in Early Access. That means:

  • The game is playable, stable, and has hundreds of hours of content
    today — I wouldn't release it if it wasn't.
  • Some rough edges still exist. A few UI elements are placeholders, some
    balance numbers are being tuned, and I'm still adding features.
  • Your feedback matters. If something is unclear, unbalanced, or
    buggy, tell me. Steam forums, Discussions, reviews — I read all of it.
  • I update when I can. Sometimes that's weekly, sometimes life gets in
    the way. I'll always be honest about where the game stands.

I want Mercatoria to be a game strategy fans actually enjoy playing for
years. I can't promise I'll implement every request, but I can promise
I'll read every one and take them seriously. If you loved Imperialism 2
and have been waiting a long time for something in the same spirit —
welcome aboard. Let's build this together.

— Dennis, Groundwork Studio

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
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