Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top.
Recent Reviews:
Overwhelmingly Positive (194) - 96% of the 194 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,118) - 89% of the 1,118 user reviews for this game are positive.
Release Date:
Nov 29, 2018
Developer:
Publisher:

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Curator Review

Recommended
By «CaC» May 28, 2016

“Still a long way to go, but everything that is there gives you instant Roller Coaster Tycoon feelings!”

Buy Parkitect

 

Recent updates View all (127)

December 2

Version 1.1

Phew, that was an intense ride :)
There have been 2-3 slightly bigger issues for some people that had to be hotfixed, but overall I’d say the launch went pretty smoothly!

It has been great to watch all of the reactions, ratings, feedback and reviews (you can leave one here by the way :D).
Thank you!
We have an update to Version 1.1 for you today to resolve most of the more pressing small bugs and confusing things you have reported.
For the next update we will focus on improvements to the coaster track builder to make finishing tracks more comfortable.

Changelog
  • added a proper time countdown display for scenarios that require holding the goals at 100% completion for a while
  • added number showing the current progress to goals list
  • added hovering on the date display on the main menu shows the remaining time until the end of the month
  • added land cost per tile display to land purchase tab
  • added confirmation dialog for hiring second research team
  • added more generic deco shapes
  • added tooltips to finance sheet lines
  • updated Chanute Airfield to make deliveries building more noticeable; made it more clear that the runway is just a ground texture, not a path; reduced terrain cost
  • updated Coral Caldera to start with prebuilt transport system tubes into the main build area
  • made area highlights in tutorial more noticeable
  • reduced research durations by 10%
  • reduced guests preferred ride intensities in Maple Meadows and Chanute Airfield slightly
  • fixed campaign progress not getting synchronized through Steam Cloud
  • fixed some cases where the campaign map unlock animation would not run properly
  • fixed a case where the token for completing the optional goals would not unlock
  • fixed a case where the token unlock animation for optional goals would play when it had already been played before
  • fixed black screen when running the game on some Macs
  • fixed performance issues on iMac/retina resolution Macs
  • fixed a couple of achievements problems
  • fixed missing sound effects when building coaster segments
  • fixed tutorial getting softlocked when not building the Carousel flat on the ground
  • fixed tutorial getting softlocked when destroying the Carousel
  • fixed music not playing at intended volume after restarting game
  • fixed Steel Coaster default blueprints not displaying prices and showing outdated stats
  • fixed a case where the lines in the finance spreadsheet were misaligned
  • fixed Build Challenge map missing some decorations
  • fixed a case where the mouse could stop working after hitting the Escape key
  • fixed flickering black lines on the terrain in certain camera positions/when playing at high resolutions
25 comments Read more

November 29

Release!



Here we go! Version 1.0 is OUT NOW :D

Changelog:
  • added campaign mode! Can YOU become the ultimate Parkitect?
  • added tutorial
  • added achievements
  • added French translation
  • added Traditional Chinese translation
  • added Russian translation
  • added time challenge goals (= finish the scenario within a certain time)
  • added ride profit goals
  • added shop profit goals
  • added a bunch of basic coaster blueprints
  • added flags
  • added tree type selection to terrain generator
  • added helix to Inverted Coaster
  • added UI audio volume setting
  • improved preview trains to keep running when building coasters during thunderstorms
  • improved behaviour when hovering shop/flat ride/utility building over uneven terrain
  • improved performance when terraforming below wooden supports
  • improved performance if there are many people on screen
  • improved performance when disabling Temporal Anti-Aliasing
  • changed profit display on main menu to show operating profit
  • hundreds of tiny balance adjustments and fixes
  • fixed trains going crazy when derailing
  • fixed a case where trains could play lift sounds while not being on a lift
  • fixed shop prices not being properly synchronized if shop is built from a blueprint
  • fixed brush tool not working on smoke/fog effects
  • fixed holding brakes counting towards air time
  • fixed a problem where hitting keyboard keys could trigger unintended actions
  • fixed a case where too many shopkeepers were hired
  • fixed a case where queue entrance signs would show the wrong text
  • fixed a case where the deco window could become unresponsive
  • fixed camera moving when holding left alt

Known Issues
These problems have been reported so far and are being investigated by us:
  • Connecting tracks can be hard and frustrating if they are off by just 1/8 height unit: we should have an improvement ready to fully resolve this within a few days
  • Campaign progress not getting synced through Steam Cloud: should have a fix ready on December 1

These should be resolved. Please let us know if you're still encountering them:
  • Black screen on some Macs: still investigating; will try some potential fixes tomorrow (November 30th). Here's a workaround that seems to resolve it until then: https://steamcommunity.com/app/453090/discussions/1/1741101364285138410/
  • Mouse can become unresponsive on some systems in some situations: seems to be a bug in the game engine we're using. A fix should be available on November 30th

Oh! And of course the Build Challenges will continue, so here's the update for that :)

Beta 12 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1552297067&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1553837383&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1554886978&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552265694&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552613673&searchtext=

December 2018 Build Challenge

For December 2018 the new Build Challenge is to build a Monorail Coaster!
The top submissions get included in the next game update as default blueprints.
57 comments Read more

Reviews

“The roller coaster sim you've been waiting for [...] managing staff, guests, and park design has never felt better or more complete.”
9/10 – Destructoid

“The finest theme park sim for years. A stylish and smart take on the beloved theme park formula, Parkitect is a winner.”
Recommended – Eurogamer

“It’s one of the most downright pleasant things I’ve played this year”
Rock, Paper, Shotgun

Workshop

Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Welcome to Parkitect, where you build and manage the theme parks of your dreams.
Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign.

Build



Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!



Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests.

Manage



Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience.

Play



Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community from Steam Workshop or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Make sure your graphics drivers are up to date
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 2 GB available space

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