Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top.
Recent Reviews:
Very Positive (39) - 87% of the 39 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,461) - 89% of the 1,461 user reviews for this game are positive.
Release Date:
Nov 29, 2018
Developer:
Publisher:

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Recent updates View all (132)

March 2

March Build Challenge

February 2019 Build Challenge Results

An impressive number of more than 300 entries has been submitted for the February Build Challenge! It's fun to see all the wildly different rides everyone has come up with, and we hope you've enjoyed building and seeing the results as well :)
All submissions can be found on the Workshop - thanks for everyone participating!

The new voting UI from last months update seems to be working. Votes are better distributed across all submissions now and some late entries have made it to the top of the result chart as well, so we'll keep this system.
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1650594838&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1653762338&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1645304001&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1646171691&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1655213009&searchtext=

March 2019 Build Challenge

For March 2019 the new Build Challenge is to build a Hyper Coaster!
This time you've got a lot of space available to use however you want but there's a new rule as well: Hyper Coasters are all about speed and airtime, so the coaster for this Build Challenge needs to have a biggest drop with a height of at least 45m/~150ft/15 units!
The top submissions get included in the next game update as default blueprints.
15 comments Read more

February 2

Version 1.3 + February Build Challenge

Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)



Since the game remembers where you dragged the windows to you will only really notice this on a fresh install. It has been annoying many new players though, so it’s good to have that improved.

We also overhauled the Build Challenge voting UI. The old UI always gave an advantage to entries that were submitted early. It showed the highest-rated entries first, so if you submitted a good entry very early it was likely to get to the top of the list and as a result receive even more votes and stay at the top, whereas entries that were submitted after a few days oftentimes got buried and received very few votes. This has gotten more extreme after the 1.0 launch since there are more players now.
The new voting UI looks like this:


  • it only highlights one entry at a time, giving you a better view of the build
  • voting or waiting for a few seconds switches to the next entry
  • the order of entries is somewhat randomized but entries with fewer votes have a higher chance of being shown first, so overall everyones submissions should receive roughly the same amount of visibility, even if you submit quite late
  • the actual ranking at any point can still be seen on the Workshop
It’s entirely possible that this will need some further tweaks of course, but let’s see how it goes :)


January 2019 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617817447&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618015081&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1620734858&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1617946373&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618059922&searchtext=

February 2019 Build Challenge

For February 2019 the new Build Challenge is to build a Stand-up Coaster!
The "generic theme + 1 theme of your choosing limitation" from last month worked really well, so we're keeping it.
The top submissions get included in the next game update as default blueprints.

Changelog
  • added new Build Challenge voting system
  • added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
  • added lower camera sensitivity options
  • some campaign balance adjustments
  • updated Korean translation
  • improved which shop gets researched if scenario starts without a food/drink shop
  • improved default window spawn locations to obstruct the view less (for newly installed game)
  • improved Korean font support
  • fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
  • fixed being able to delete things in the tutorial when you're not supposed to
  • fixed clicking notification for drowned guests moving the camera way off-screen
  • fixed rides that were pretty much fully covered still stopping during thunderstorms
  • fixed some sounds not playing while game is paused
  • fixed a case where background music could play twice
  • fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
  • fixed market research ride intensity preferences graph being quite inaccurate
  • fixed being unable to delete/select particle effects after reloading a park
  • fixed rides with a queue length of 1 tile being unpopular
  • fixed "hold to win" countdown resetting when reloading savegame
  • fixed mods not being loaded when creating a new scenario
  • fixed bad starting loans in default sandbox scenarios
15 comments Read more

Reviews

“The roller coaster sim you've been waiting for [...] managing staff, guests, and park design has never felt better or more complete.”
9/10 – Destructoid

“The finest theme park sim for years. A stylish and smart take on the beloved theme park formula, Parkitect is a winner.”
Recommended – Eurogamer

“It’s one of the most downright pleasant things I’ve played this year”
Rock, Paper, Shotgun

Workshop

Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Welcome to Parkitect, where you build and manage the theme parks of your dreams.
Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign.

Build



Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!



Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests.

Manage



Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience.

Play



Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community from Steam Workshop or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card made after ~2014
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Make sure your graphics drivers are up to date
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card made after ~2014
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 2 GB available space
    • Additional Notes: This will run the game, but for the best experience something closer to the Recommended Requirements is better
    Recommended:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 3.0 GHz Intel i5 or comparable
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card made after ~2014
    • Storage: 2 GB available space

What Curators Say

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