Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Devlog Updates every week, Game Updates every end of the month.
Recent Reviews:
Very Positive (21) - 90% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (865) - 89% of the 865 user reviews for this game are positive.
Release Date:
May 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Parkitect is a big, complicated game. It's full of many systems working together to create a seamless, fun simulation. As we're a small team, the data that Early Access provides us is invaluable in helping us create the best game we can.

It also helps us prioritize what to work on based on community feedback and recurring bugs. By simply playing our game, you are contributing to the improvement of it!”

Approximately how long will this game be in Early Access?

“Parkitect will likely be in Early Access for a year or more. We have planned for a year, but things can change and games are quite fluid throughout development. We'll do our best to keep this short, but in the long run we do what's best for the game.”

How is the full version planned to differ from the Early Access version?

“The final version of Parkitect will be a bit different than this Early Access version. We have plans to expand and add a number of features, though as with most game projects, these may change or be removed:

  • A single-player campaign with a number of parks to manage
  • A functional resource system for shops (done!)
  • Staff management beyond hiring, firing and wages (partially done)
  • Additional rides of all sorts (adding at least one each month)
  • Full workshop support (done!)

What is the current state of the Early Access version?

“The game is fairly stable and contains enough content for many hours of play time. It's currently sandbox-gameplay only, but most of the biggest features are implemented or at least partially implemented. The biggest missing part is the single-player campaign.
Game updates get released every end of the month and always contain some new features, new content, improvements and fixes.
Check the News section for our weekly Devlogs that show what we're currently working on.”

Will the game be priced differently during and after Early Access?

“We think the current price is fair for the current state of the game. The price will go up slightly after Early Access when more features and content have been completed.”

How are you planning on involving the Community in your development process?

“We've always been very public with the development of Parkitect, and we're excited to bring that to Steam. The Community will help us prioritize what we work on and where our attention is most needed. That might be new rides, or balance changes, or adding new management controls.

Take a look at our weekly devlog for an idea of what we get up to, either in the News section here or over at http://themeparkitect.tumblr.com/
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Recent updates View all (104)

June 19

Devlog Update 198 + 199

Devlog Update 198

We released a patch for some smaller problems late last week, but overall the update went fairly well and there don’t seem to be any major problems caused by the big underlying changes. The changelog for the patch is at the end of this post.
There are however some rare cases on Mac and Linux where the game is running much slower than it should be for no apparent reason. We’ve contacted Unity about it since it seems to be an engine issue, so hopefully we’ll know what’s going on there soon.

GOG released a new tool that allows us to upload and release new updates by ourselves, which will speed up how fast new game versions appear on their store a lot. We’ve integrated their tool into our release pipeline so releasing updates on GOG is a single click for us now, just like on other big stores.

We’re also getting closer to getting some professional translations done, so I’ve improved our translation tools last week. We had a limitation previously where certain words would be impossible to translate into some languages - for example we have small umbrellas guests can buy from shops and the big ones available as deco that provide shade. Even though these are two very different things in English they are both called “Umbrella” but other languages use different words for each of these, so we needed to add the ability to have multiple different translations for a single English word depending on context.

Changelog (Beta 7a):

- added highlighting trash as source of bad scenery ratings in scenery rating visualization view
- added clicking on a thought marker opens the info window of the person belonging to this thought
- improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn't a queue
- should fix some severe performance issues on macOS
- fixed prices in deco UI not updating when scaling deco objects using hotkeys
- fixed ride light color button being shown even if ride has no custom light colors
- fixed a case where people would sometimes not know how to get somewhere even though there's a path
- fixed a problem with color palettes where colors would be invisible
- fixed rare case where staff couldn't leave staff room
- fixed weirdness with wooden supports when placing rotated blueprints
- fixed edge scrolling being active while game isn't focused
- fixed weather not getting saved/loaded properly

Devlog Update 199

We’re back to working on the campaign once again, so you know what that means by now - not much that we can show currently and most of the stuff going into the next game update are smaller tweaks.

Many of these were small UI improvements. There are per-category buttons for marking objects as available/researched in the scenario settings now:



The handle for extending boat ride stations should look better and more like something that can be interacted with:



Scenario descriptions are visible from within the park now:



Some event notifications got a progress bar so you got a better idea how much longer the event will go:



And fire deco objects emit some flickering light now:


12 comments Read more

June 4

Devlog Update 197 + Beta 7

Beta 7 is now available for download! The full change log is at the end of this post.

Devlog

Garret added lights to the Transformer:



And we added the Gyro Drop Tower from last weeks Art Stream:



Beta 6 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1375060271&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1375586700&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1383458480&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1376734869&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1375495229&searchtext=

Beta 7 Build Challenge

For Beta 7 the new Build Challenge is to build a Junior Coaster!
The top submissions get included in the next game update as default blueprints.

Changelog
  • significantly improved guest performance
  • significantly improved performance when running game at x2/x3 speed
  • significantly improved park loading times
  • increased overall guest count (some parks might see less guests; depends on what the park contains)
  • added Gyro Drop Tower
  • added Calm ride music track
  • added sound effects for recently added props and rides
  • added scenario goal requiring a certain amount of coasters with a certain rating
  • changed coasters to attract significantly more guests to the park than other types of rides
  • changed how park rating is calculated
  • adjusted money balance to account for higher guest numbers (might need further tweaks)
  • improved guest flow to attractions
  • improved some more building pieces to be recolorable (walls, pillars)
  • improved performance when zooming in/out of crowded areas of the park
  • fixed guests being able to see bad decoration below paths
  • fixed raised paths not blocking rain on paths below
  • fixed some pavillions not blocking rain
  • fixed guests sometimes exiting boats immediately instead of riding them
  • fixed not being able to build some track pieces after curved slope-to-flat transitions
  • fixed exit gates not waiting for all guests to leave the ride
  • fixed a case where trains could get stuck when leaving the station and cause lag
  • fixed a case where the finance overview could get stuck
  • fixed an error when using object pipette on modded objects
  • fixed path supports not appearing until game is unpaused
  • fixed red build preview when dragging fences even though fence can be built
  • fixed duplicate resolution entries in graphics settings
12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Parkitect nails that classic theme park sim vibe”
Destructoid

“[Parkitect] does have gorgeous isometric rollercoasters [...] and I want it now.”
Rock, Paper, Shotgun

Workshop

Curious about what other people are making, looking for inspiration or maybe you just want a nice park for your guests? Share your roller coasters, parks and scenery in the Steam Workshop!

About This Game

Do you have what it takes to become a successful theme park owner?

Operating a theme park is no easy task, but with the right strategy you can do it!
Keep your shops stocked, paths cleaned, and guests happy. Build depots and transit tubes to speed up the delivery process. Train your staff to keep them on the cutting edge. Do market research to gain in-depth knowledge on what your guests really want.

Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful for your guests. Let your creativity shine, and when you're finished share it with the world!

Features

  • Tools to build the theme park of your dreams
  • A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
  • Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
  • Build efficient transport infrastructures to keep your park stocked
  • Maintain the illusion by hiding utility structures and the inner workings of the park from guests using scenery
  • Extensive support for mods and custom content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.8 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: 2.8 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.3 GHz Intel i3 or comparable
    • Memory: 3 GB RAM
    • Graphics: Shader Model 3.0 capabilities (most cards made since ~2004 should work)
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.04+, SteamOS+
    • Processor: 2.8 GHz Intel i5 or comparable
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1 GB available space
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