A multiplayer tactical shooter focused on realistic weapon handling and special forces tactics. Work with your team, master authentic firearm mechanics, and fight through intense close-quarters combat across multiple game modes.

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Kommer snart i tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We are releasing this game in Early Access to gather both community feedback and support that will help shape its development.

Our goal is to create a tactical shooter that focuses on realistic weapon handling and authentic special operations gameplay—something that goes beyond the simplified run-and-gun experiences commonly found today. We are building this game for players who value depth, discipline, and the feeling of real combat.

While development will continue regardless, Early Access allows us to refine core systems, expand content, and improve overall polish much faster with the help of the community. Player feedback will play a key role in balancing gameplay, shaping future updates, and pushing the experience closer to our vision.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We expect the game to remain in Early Access for several years as we continue expanding its systems and content.
Our current plan is to work toward a full release around 2028, but the exact timeline will depend on development progress and community feedback.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version is planned to expand on all core aspects of the game.

This includes a wider selection of weapons and attachments, as well as additional gear options to support different playstyles.

We also plan to introduce more maps with varied environments and deeper environmental interactions, allowing players to approach situations in different ways.

Character movement, animations, and overall handling will continue to be refined to feel more natural and grounded, further enhancing the sense of realism.

In addition, we aim to improve the overall user experience with better controls, interface, and quality-of-life features.

As development continues, more content and systems may be added based on feedback and the evolving direction of the game.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current Early Access version offers a solid and playable core experience focused on tactical multiplayer combat.
It includes multiple game modes such as objective-based scenarios, hostage rescue, and free-for-all, along with three distinct maps designed around different combat situations.
Players can experience detailed weapon manipulation systems inspired by real firearms, as well as gameplay that emphasizes positioning, coordination, and tactical decision-making.
While the game is still in active development, the current build already represents the core direction and gameplay experience we aim to deliver.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The exact pricing has not been finalized yet.
However, we plan to offer the game at a lower price during Early Access, with a higher price at full release as more content and features are added.

We want to reward early supporters who join us during development and help shape the game.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan to actively involve the community throughout development by listening to feedback and iterating on the game accordingly.

Players will be able to share their thoughts through our official Discord server, Steam discussions, and other channels. We will also use in-game feedback tools to collect bug reports and gameplay suggestions.

Community input will play an important role in balancing mechanics, improving systems, and shaping future content updates.»
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Om spillet

Step into the world of modern special operations combat.
This multiplayer tactical shooter focuses on teamwork, positioning, and weapon mastery, delivering intense firefights inspired by real special forces engagements.

Victory does not belong to the fastest trigger finger alone.
Every encounter rewards players who understand movement, coordination, and the flow of combat.

Authentic Weapon Manipulation

Many shooters simplify or omit real firearm operations for convenience.
This game brings those elements back to deliver a more grounded and authentic experience.

Players must manage actions such as slide manipulation, hammer control, and realistic reload procedures. Mastering these mechanics is not just about efficiency—it reflects the mechanical depth and craftsmanship of real firearms.

Our goal is to capture the true feel, rhythm, and character of handling real weapons, and bring that experience into gameplay.

Real Special Forces Tactics

Survival depends on more than just aim.
The game rewards players who think and move like trained operators.

For example, in tight interiors, using a High Ready stance allows for faster reaction, while in more open spaces, a Low Ready stance provides better visibility and control. These are fundamental principles drawn from real-world tactical practices.

The game also features a hand signal system inspired by real special forces communication, allowing players to coordinate with teammates even without voice chat.

Beyond these examples, many additional details inspired by real tactical environments are built into the game. Some are immediately visible, while others are left for players to discover through experience.

Built With the Community

The game is actively in development and will continue to expand with new maps, modes, and systems.

We believe the best tactical experiences are built together with the community.
Player feedback will play a key role in balancing gameplay, refining mechanics, and shaping future updates.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This game contains depictions of realistic combat involving firearms and tactical operations. Players engage in gunfights against other players in a modern combat setting.

There is no depiction of sexual content, sexual violence, or self-harm. Violence is presented in a grounded and non-exaggerated manner, without extreme gore or graphic dismemberment.

Systemkrav

    Minimum:
    • OS: Windows10
    • Prosessor: Intel Core i7-9700
    • Minne: 8 GB RAM
    • Grafikk: NVIDA GeForce GTX 1070
    • DirectX: Versjon 12
    • Lagring: 6 GB tilgjengelig plass
    Anbefalt:
    • OS: Windows11
    • Prosessor: Intel Core i7-12700
    • Minne: 16 GB RAM
    • Grafikk: NVIDA GeForce GTX 3080
    • DirectX: Versjon 12
    • Lagring: 12 GB tilgjengelig plass
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