A grounded open-world survival crafting game where you're stranded alone on Mars. Explore the red planet, extract resources, build a pressurized base, manage oxygen, power, and food, and construct the rocket that's your only way home.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Sol One is a big project for one person, and I'd rather build the rest of it with players than disappear for a year and hope I guessed right. The core of the game is here and I want the players putting real pressure on it now, while there's still room to change direction. What players run into and what they ask for is going to shape what I build next. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I'm planning on somewhere between 6 and 12 months. That could move depending on how development goes and what players want more of, but I'd rather keep Early Access focused than let it run on forever. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Early Access gives you the core survival game: oxygen, power and food to keep on top of, resources to mine and refine, a base to build and run, farming, vehicles, exploring crashed ships and old mission sites, and a planet that's actively trying to kill you. The full version fills in the rest — deeper and refined survival systems, more of the planet to explore, more vehicles and buildings, new resources and tech tree nodes and the full rocket build and launch that ends the game. Some of where it goes will depend on what players respond to along the way. »

Quel est l'état actuel de la version en accès anticipé ?

« It's a playable, stable survival game with its main systems working: life support to manage, three crafting tiers from raw materials to finished parts, base building, farming, mining, vehicles, points of interest to explore out on the surface, a full-scale procedural Mars with a real-feeling sky and day/night cycle, and dust storms that change how you play. It's not finished — some systems are still shallow, and the end of the game, getting off Mars, isn't in yet. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I'm planning to raise the price as the game grows and more goes into it. Buying during Early Access gets you in at the lowest it'll be, and you're along for the whole build. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Working solo, player feedback is one of the most useful things I've got. I'll be reading the Steam discussions and the community hub, using what comes in to decide what to fix and what to build next, and posting updates as the game changes. People who play a lot of these survival games tend to know exactly what makes them work and what falls flat, and I want that steering where Sol One goes. »
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Date de sortie prévue : 30 juil. 2026

Ce jeu prévoit d'être disponible dans 8 semaines

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À propos de ce jeu

You're alone on Mars.

The mission is over. Your crew left you behind. You've got a pressure suit, whatever you can pull out of the ground, and a long way to go before you see Earth again. There's a rocket between you and home. You just have to build it first.

Sol One is a first-person open-world survival game that tries to get the science right. It's for people who like grounded, science-driven survival where the problem-solving is the point. Your oxygen, power, and food all come from machines you set up and maintain, and keeping them running is a must for survival.

Build it up from the dirt

Mine iron, copper, silica, ice, and uranium out of the red planet. Run the raw materials through smelters and fabricators and manufacture the parts you need to turn a cramped shelter into a thriving base. The tech tree gives you a long road from scraping by to running a base that mostly takes care of itself.

A planet that wants you dead

Mars is doing its best to kill you the whole time. The surface runs out to the horizon in every direction, broken up by deep canyons, old craters, mountains, and fields of rock and coarse regolith you have to pick your way across. The sky behaves like the real thing, from rusty daylight to a cold blue sunset to the gorgeous Milky Way after dark. Dust storms brew on the horizon and roll in over the ridge, and your solar panels drop off, visibility closes in, and the comfortable margins you were working with are suddenly gone until it passes.

Beyond the airlock

Drive out across the surface to find what's worth finding, or send your autonomous rover ahead to scout and haul while you handle things back in your base. The planet is dotted with crashed spacecraft, earlier landing sites, and abandoned mission bases, and picking through them turns up materials, parts, and pieces of what happened here before you arrived. Getting somewhere far out and getting back alive is its own kind of problem when your oxygen and power are still ticking down the whole way.

The Only Way Home

All of it points at one goal. Mine enough, learn enough, and build enough to finish a rocket that flies, climb in, and return home.

Features

  • Connected life support — Oxygen, power, and food all depend on each other, so a failure anywhere is felt everywhere

  • Three crafting tiers — Extraction, processing, and fabrication, working up from raw regolith to finished parts

  • Base building — Pressurized, oxygenated habitats running on a power grid you lay out and keep running

  • Farming — Grow your own food, and since every crop is also a sed, you're always deciding whether to eat it or plant it

  • Vehicles and exploration — Drive the surface yourself or send an autonomous rover ahead, and search crashed ships, landing sites, and old mission bases for what they left behind

  • Dust storms — Storms roll in and take your power and visibility with them, so you're forced to plan around them or get caught out

  • A full-scale Mars with a physically-based sky and an accurate Martian day/night cycle

About Early Access

I'm building Sol One on my own, and I want to get it right with the people who play it. That's why I'm launching into Early Access instead of holding everything back until it's done. The community's feedback matters a lot to me here — what players run into, what they like, what feels off, and what they want more of is going to steer where the game goes and what I build next. The demo covers the early survival loop, and the full game grows out from there: more systems, a more accurate planet, and the whole arc from crash site to launch. If a slower, more grounded Mars survival game sounds like your kind of thing, wishlist it, jump into the discussions, and help me build it.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 1600 or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : AMD Rx580 / Nvidia GTX 1060
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 5600 or equivalent
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : AMD 6700XT / Nvidia RTX 3070
    • DirectX : Version 12
    • Espace disque : 5 GB d'espace disque disponible
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