Arcade documentary of maze/dot/snake mechanic within changing dimensions, axis locks and the corruption of the system.
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Release Date:
Jul 19, 2018
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Recent updates View all (2)

August 5

New Version 102 - New achievement, better hiscores

New version (102) of qrth-phyl should be live now.

- sfx and music volume in options
- quit/back/pause for joystick and keys redefinable
- increase retrieved global scoreboard to 31 entries (scrolly)
- new yumyum achievement
- aspect ratio in game options
- fixed music pause bug
- version number on launcher
0 comments Read more

July 19

QRTH-PHYL is released

After spending the last few days cramming in a load of new tweaks and improvements I compiled the a build minutes before release time. Drank one cup of tea. Clicked the release button. QRTH-PHYL is available to buy on Steam. It's the best version of the game I think, and I'm planning on adding a few more things in the next few weeks.

Thanks to anyone buying or helping promote the game.

Also now available, the excellent QRTH-PHYL NEW SOUNDTRACK by Rolando Simmons, get it here via bandcamp: https://rolandosimmons.bandcamp.com/album/qrth-phyl

cheers
Matt V
4 comments Read more

Reviews

“This is an astounding piece of work”
Electron Dance

“Best Xbox Live Indie Game In Bloody Ages”
Games Radar

“The Rachel Whiteread of dotgobbling”
Rock Paper Shotgun

About This Game

In qrth-phyl you will manoeuvre around, and within, three dimensional stages, leaving a persistent tail behind you that you must avoid. The stages are algorithmically generated and adapted according to how you play. Hidden in the game are documentary elements that chart the development and inception of Blockade/snake/worm videogames from 1976 to today.

The game plays in 3D, is adaptive and fuses elements of documentary.

qrth-phyl continues the algorithmic, generative and metaphorical arcade game design ideas last seen in previous hermitgames/Verran release Leave Home.

Key Features

- Sequence game mode: play through an infinite algorithmicly generated sequence of stages collecting dots to unlock the exit and generate the next stage informed by how you've played.

- Seed game mode: generate a single infinite stage from a chosen seed recorded to the leaderboard. Optimise the best seed for the highest score.

- Box game mode: simple fixed size box 3D stage for hiscore chasing

- Steam Leaderboards, chase friends scores or better every player in the world

- 13 carefully chosen Steam Achievements

- Unique electronic soundtrack created using the AY-3-8912 (ZX Sinclair Spectrum audio microchip)


Based on a prototype created in the deep south west of Cornwall circa 2004 it was (re)developed for PC and XBLIG between 2011-2013 and revised for Steam in 2018. Built by one person with custom tools, self generating code and a modified AY-3-8912 audio chip.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2ghz Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c or above
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: DirectX® Compatible Sound Card

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