An intense virtual reality strategy game, Out of Ammo has you constructing defenses, calling in artillery, issuing orders, and even taking control of your soldiers directly in order to survive for as long as you can!
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Çıkış Tarihi:
14 Eyl 2016

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2 ürün içerir: Out of Ammo, Out of Ammo: Death Drive


Son güncellemeler Tümünü görüntüle (42)

23 Nisan

Patch 1.0.11 Released - Custom Bindings and Quality of Life

Here's a small but significant patch focused on stability with a few quality of life changes and several more bug fixes.

Custom controller binding config files
You can now create custom bindings for some actions by editing the input config file. If you're interested there's a guide with a few example configs at the end.

The attachment selection menu can be opened by pressing and holding the grip button of a controller holding a gun, same as before 1.0.9. To activate or deactivate an attachment you still need to place your other hand over it and press the grip button. Another small quality of life change is that attachments spawn already active by default.

Interaction has been updated slightly to work better with both hands at the same time. It also tracks the closest hover target better which should help when there are overlapping deployables or units. There are also a few more checks so that it can recover better from accidentally invalid interaction states. And finally the overlap test tick rate has been increased. Overall it should be a lot more reliable and responsive, but there is still a limitation in that you can only deploy one defence at a time as the deployment system is still legacy code.

Other quality of life changes
  • Players rotate around their head rather than the centre of the play space when using snap turn.
  • Players return to their previous location when returning to commander mode.
  • Added SnapTurnYawDegrees as an option in Game.ini to set snap turn angle. Default is 90. See the forum post on resetting game settings for a little more information on how game settings work.
  • Began to add VOIP support back in. Currently by default it is unbound as I couldn't figure out a good button for it. Bind "PushToTalk" to an action to use it. There is an example in the control rebinding guide linked above.
  • Made audio fade in on spawn so that all the objects spawning and settling won't blow out people's headphones.
  • Fix deploying and moving in Port. The map is playable again!
  • Stop weapons from colliding with teleportation mesh.
  • Prevent many pause interactions that shouldn't be allowed, and force other elements that should never freeze to ignore pause state.
  • Fix Game Over screens being positioned incorrectly.
  • Fix various race conditions and network replication issues with equipping items.
  • Fix various teleportation bugs - including a particularly nasty one that could randomly set your location to world origin.
  • Replicate floor height and HMD type to server so that multiplayer clients are set to the right height.
  • Fix quit menu being hard to reach when possessing a unit.
  • Fix units falling through the floor when defences are dismantled.
  • Fix ammo belts being left behind when MG defences are dismantled.
  • Improve deployment restrictions to make it harder to place defences in invalid areas.
  • Improve defence colliders so that it's easier to select defences and units in defences.
  • Fix medic and engineer field tent possession so it functions as it did before.
  • Fix throwing knives not being dropped when sticking to something.
  • Fix M4 being impossible to reload in Overwatch mission.
  • Fix equipment slot bugs in missions.
  • Fix RPG bouncing instead of exploding on clients.
  • Fix full cartridges disappearing instead of being ejected when opening the sniper rifle's bolt.
  • Improve ammo belt motion on MG.
  • Fix entry/exit point marker not being visible when deploying defences.
  • Fix units not resetting correctly after their possession cooldown time has run out.
  • Rebalance recoil slightly to make weapons with a faster fire rate less accurate when fired very quickly and/or in large bursts.
And several other miscellaneous fixes.

Known bugs
  • Gripped objects are still buggy when the game is paused.
7 yorum Daha fazlasını oku

25 Mart

Hotfix 1.0.10 Released

Hi, I'm the developer currently working on the latest patches. Here's a quick hotfix for several very important bugs. Lesson learned - release massive reworks on the experimental branch first, then on stable!

Version 1.0.10
  • Fixed weapons despawning after a certain amount of time had passed from last possession.
  • Rebuilt navmesh in D-Day that was preventing unit movement and structure deploying.
  • Fixed mounted machine gun ammo despawning when it shouldn't.
  • Fixed menu polaroids colliding with other polaroids unnecessarily and making it hard to select levels.
  • Fixed radial menu for engineering tent and medic tent not tracking correctly when summoned with left hand.
  • Fixed stat tracking in Icarus mission.
  • Fixed weapon collisions so they always enable themselves when not colliding with a defence.
  • Reflected equipment slots for left-handed players (weapon is equipped on the left, commander radio is equipped on the right).
  • Restored physics to grenades. If knocked away by accident they will respawn quicker.
And a bunch of other minor bugs have been fixed.

Known Bugs
  • Deploying defences on Port is broken.
Apart from Port (which I'm still working on) this should be enough to make the game playable on all other maps. I'll be checking the forums regularly, if you find any more bugs please post them there and I'll get to them as soon as possible.
2 yorum Daha fazlasını oku

Bu Oyun Hakkında

Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for room-scale to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!

Key Features

  • Eight unique freeplay environments to try your skill on
  • Two specialist mission modes
  • Cooperative Multiplayer in freeplay for up to four players
  • Construct defenses such as sandbags and watchtowers
  • Issue orders to your soldiers
  • Five different kinds of units each with special abilities
  • Possess any units directly to control their engagement
  • Call in artillery, airstrikes, and sniper targets
  • Fixed Machine guns, Grenades, flares, and more

Unlock the potential of Room-Scale VR

Important: Requires room-scale. You must have an HTC Vive or an Oculus with Touch Controllers.

Out of Ammo has been designed exclusively around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.

Unit Types

  • Rifleman - Thirty round fully-automatic rifle with manual magazine reload
  • Sniper - Semi-automatic bolt action long distance rifle with scope
  • Rocketeer - Single-shot re-loadable rocket-propelled grenade launcher
  • Medic - Heals troops but can shoot with a pistol when controlled
  • Engineer - Constructs and repairs fortifications, can shoot with a pump-action shotgun when controlled


Command the defense of an area in the endless enemy spawning mode that the game released with. You defend an area against a never-ending wave of enemies of all kinds. Includes enemy tanks, snipers, and even enemy mortar teams who shell your base.

Played entirely in first person you are a sniper providing overwatch for a downed helicopter. Protect the evacuees from your position inside a clock tower. You can teleport around the tower and have multiple weapons to utilize, as well as a UAV providing a view of the battlefield. You succeed once all evacuees make it out alive.

You crash land in hostile terrain. Played entirely in first person you must scavenge for ammo by teleporting around. Use flares and torches to highlight inbound enemies. Survive until rescue arrives!


A small base perched in a clearing at the bottom of a valley. Backed by a river the location offers good cover from the rear. All the facilities are centrally located making it reasonably easy for the talented commander to defend.

A very tight open space in the city serves as a base for local operations. You won't have much warning for the enemies approach, but they will also have fewer routes in to your location. Additionally, the high-rise buildings that surround you offer excellent over-watch for enemy snipers. Beware of their red IR beams that indicate they are sighting your troops!

Out in the open fields of the desert you have excellent vision of enemy incoming from all directions. However, if you can see them they can see you. Here you can, and often will, be attacked from all directions. Choose your defensive locations carefully and be prepared to recommit forces quickly in order to maintain this position. A real challenge for any commander.

Set high in the mountains at twilight, battle against an enemy in difficult conditions. Visibility is hard due to the falling light and your vision of enemies is hampered by the nearby forest. Some lights exist in the compound and your soldiers have set fires nearby the camp to try and help highlight incoming enemy.

A wide area in a key harbor need defense against the enemy. You have a huge area in which to build your base, but sight lines up to your perimeter are tight. Beware of enemy snipers from across the water. An excellent environment for those with large play areas, but still enjoyable for those with not much room.

Situated high on a beach-head, defend your well fortified base from the onslaught of enemy arriving by boat. Beware also of enemy special forces flanking you on land or taking sniping positions above. You have two pillboxes on the beach you can station soldiers in to help curb the frantic pace of beach assault!

Is the truth really out there? You won't have time to know while you're fighting enemies from nearly every direction surrounded by radio telescopes! Your base location is backed into a wall so at least one direction of attack is safe... or is it?

Sistem Gereksinimleri

    • İşletim Sistemi: Windows 8 or 10
    • İşlemci: Intel i5
    • Bellek: 4 GB RAM
    • Ekran Kartı: NVIDIA GTX 970
    • DirectX: Sürüm 11
    • Depolama: 6 GB kullanılabilir alan
    • İlave Notlar: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space
    • İşletim Sistemi: Windows 8 or 10
    • İşlemci: Intel i7
    • Bellek: 4 GB RAM
    • Ekran Kartı: NVIDIA GTX 980
    • DirectX: Sürüm 11
    • Depolama: 6 GB kullanılabilir alan
    • İlave Notlar: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space

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