Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Undercut is a solo-developed motorsport management sim with deep interconnected systems — physics-driven races, procedurally generated circuits, a dynamic world of suppliers and sponsors. The core experience is fully playable and already offers dozens of hours of gameplay. Early Access lets me get it into players' hands now and shape the game's future based on real feedback from the community that matters most: the players.”

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“The 1.0 release will build on the Early Access foundation with expanded car development and R&D systems, deeper supplier and sponsor dynamics tied to world market shifts, more narrative events, additional race weekend formats, UI/UX polish, and community-requested features that emerge during Early Access.”

What is the current state of the Early Access version?

“The game is fully playable with a complete race simulation powered by a physics-driven 2D engine featuring dirty air, drafting, tire temperature, and mechanical failures. Circuits are procedurally generated and the race calendar shifts every season. The dynamic world simulation is live — suppliers, sponsors, and rivals evolve based on results, media exposure, and market trends. Team management covers budgets, staff, drivers, car development, and contract negotiations. Multiple seasons of career gameplay are available from day one.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price reflects the current state of the game. The price will increase as major content and features are added on the road to 1.0. Early supporters get the best deal and every future update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through our Discord server and Steam Community forums. Players can report bugs, suggest features, vote on roadmap priorities, and participate in feedback sessions. Some of the best ideas come from people who play your game more than you do — and I want those ideas in The Undercut.”
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About This Game

Your team. Your calls.


A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch.

Run Your Team


Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain.

Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready.

Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work.

Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay.

Watch It Play Out


Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race.

Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data.

A World That Moves


Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world.

Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends.

Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you.

Make It Yours


In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios.

The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it.

Also


  • Full localization: English, French, German, Spanish, Italian, Brazilian Portuguese
  • Community language packs supported
  • Steam Deck compatible
  • Voiced tutorial
  • Windows, Linux, macOS

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-assisted artwork is used for some promotional materials. The game features voiced tutorials and full localization in six languages to be accessible to the widest audience.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
    • Storage: 500 MB available space
    • Sound Card: Any
    • VR Support: no
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
    • Storage: 700 MB available space
    • Sound Card: Any
    • VR Support: no
    Minimum:
    • OS: macOS 10.15 Catalina
    • Processor: Intel Core i5 (2018 Mac) / Apple M1
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Plus 645 / Apple M1 integrated (Metal with OpenGL translation)
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: macOS 13 Ventura
    • Processor: Apple M1 / Intel Core i7 (2020 Mac)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated or better
    • Storage: 700 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
    • Storage: 500 MB available space
    • Sound Card: Any
    • VR Support: No
    • Additional Notes: glibc 2.31+, ALSA lib dependency
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.5
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
    • Storage: 700 MB available space
    • Sound Card: Any
    • VR Support: No
    • Additional Notes: glibc 2.31+, ALSA lib
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