Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship, crush alien fleets in slow, weighty broadside combat, and carve out an empire one sector at a time.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Infinite Empire is a big, ambitious game being built by a small team, and we'd rather build it with you than behind closed doors.

The core loop is here and it's fun — build your ship, fight brutal broadside battles, conquer galaxy sectors. But there's a long road between "fun core loop" and "finished game," and Early Access lets us get your feedback on the things that matter most: Does combat feel right? Is the economy satisfying? What do you want to do in this galaxy that we haven't thought of yet?

We're building in the open because we think the best version of this game comes from players who care about it as much as we do!」

這款遊戲的搶先體驗時間大約會持續多久?

「We're planning approximately 12 months of Early Access.」

正式版預計會與搶先體驗版有何不同?

「The fun of Infinite Empire is that we can throw every sci-fi and fantasy trope together in a galaxy-wide battle royale. That means the sky's the limit for content--and we'll focus effort on what the community is most interested in!

What's coming:

-More story content and faction personality
-More professional sound design and music
-Visual polish and UI refinement
-More module types, weapons, and abilities
-Balancing based on player feedback
-Steam Workshop support for sharing ship designs」

搶先體驗版目前的開發進度如何?

「What's playable right now:

-Full ship builder with freeform strut drawing, shape tools (circles, ellipses, curves), mirror mode, module drag-and-drop, and multi-resource economy
-Capital ship combat with directional shields, functional hull armor that erodes visibly through battle, weapon arcs, fighter bays, torpedoes, point defense, and multi-wave encounters
-Sol tutorial campaign — 8 story missions that teach the game's systems and launch you into the galaxy
-Living galaxy map with 4 AI factions, named captains, territory conquest, diplomacy, siege mechanics, fog of war, and real-time faction simulation
-Tech tree with 5 faction branches, economy bonuses, and cross-faction synergy techs
-Module quality system — randomized rarity, modifiers, and durability on loot drops
-Events, missions, and reputation — dynamic galaxy events, faction mission boards, and a relationship system with AI captains
-Sector improvements — build academies, refineries, shipyards, and defense platforms in owned territory
-Campaign narrative with 8 story phases from Prologue through Endgame」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No.」

在開發過程中,您打算如何與社群互動?

「Actively. This is a passion project and we're very excited to get more players involved and giving us feedback on what we can improve. We don't need money to keep building--we need input!

All aspects of the game are open for feedback.

We plan to:

-Maintain a public roadmap so you can see what's coming
-Use Steam Community discussions and Discord for feature requests and bug reports
-Release frequent updates (targeting every 2-4 weeks)
-Run community polls on contested design decisions
-Credit players whose feedback leads to major changes
-This is a game about building — we want to build it with you.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 2 季

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關於此遊戲

An ancient fortress, miles long but barely functional, its last captain dust for a million years. Its automated systems are running on fumes. It needs a captain. It needs crew. It needs someone to tell it what to do.

That someone is you. A nobody who stumbled onto not only something impossibly old and powerful, but an entire galaxy of madness.

BUILD YOUR FORTRESS

Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire.

FIGHT LIKE AN ADMIRAL, NOT A PILOT

This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protects vital modules until its scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived.

CONQUER A LIVING GALAXY

Thematic AI factions hold territory, field named captains, and wage war against each other — whether you're watching or not. Forge alliances, commit betrayals, or let your enemies exhaust each other while you expand. Sectors aren't just battlegrounds, they're valuable territory providing crew, resources, and empire-strengthening improvements to invest in. Build academies, refineries, fuel depots, and defense platforms to protect Earth from raiding enemies.

LOOT, CRAFT, AND RESEARCH

Modules drop from destroyed enemies with randomized rarity, stat modifiers, and durability — a legendary railgun pulled from a wreck might outperform your crafted gear even at 60% condition. Early game, you scavenge to survive. Late game, investment in research and industry means you can create exotic equipment that fuses alien technologies to create things no-one has ever seen.

LitRPG IN SPACE

Multiple factions. Multiple aesthetics. Industrial grit welded to function. Bio-organic ships that grow instead of being built. Necromantic hulks animated by void energy. Steampunk brass-and-copper contraptions running on reactors fueled by coal. Research faction-specific tech. Equip fighter bays and mix squadrons of brass automatons, drone swarms armed with laser arrays, and undead bombers piloted by ghosts. Nobody said galactic conquest had to make sense!

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

A variety of AI tools are used to create and update this game. As a solo developer working on an inexpensive passion project, I will use the best tools I can to make the best game I can.

Assets (sprites, audio, code, etc.) are a fluid mix of commercially licensed, AI created, hand crafted, AI created then hand adjusted, and hand crafted then AI adjusted.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit)
    • 處理器: Intel Core i3 / AMD equivalent
    • 記憶體: 4096 MB 記憶體
    • 顯示卡: Vulkan 1.0 compatible graphics card (e.g., NVIDIA GeForce GTX 600 series / AMD Radeon HD 7000 series)
    • DirectX: 版本:11
    • 儲存空間: 2000 MB 可用空間
    • 音效卡: Windows Compatible Sound Card
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 / 11 (64-bit)
    • 處理器: Intel Core i5 / AMD equivalent
    • 記憶體: 8192 MB 記憶體
    • 顯示卡: Vulkan 1.2 compatible graphics card (e.g., NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or newer)
    • DirectX: 版本:11
    • 儲存空間: 2000 MB 可用空間
    • 音效卡: Windows Compatible Sound Card
    最低配備:
    • 作業系統: SteamOS 3.0 / Ubuntu 22.04 (64-bit)
    • 處理器: Intel Core i3 / AMD equivalent
    • 記憶體: 4096 MB 記憶體
    • 顯示卡: Vulkan 1.0 compatible (e.g., AMD RDNA)
    • 儲存空間: 2000 MB 可用空間
    • 備註: Requires a GPU with Vulkan support
    建議配備:
    • 作業系統: SteamOS 3.0 / Ubuntu 22.04 (64-bit)
    • 處理器: Intel Core i5 / AMD equivalent
    • 記憶體: 8192 MB 記憶體
    • 顯示卡: Vulkan 1.2 compatible (e.g., AMD RDNA 2)
    • 儲存空間: 2000 MB 可用空間
    • 備註: Requires a GPU with Vulkan support
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