Explore and fight your way trough the castle in this 2D platformer.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Development is a dynamic process and having an active community will greatly improve the final product.”

Approximately how long will this game be in Early Access?

“Between 2 and 3 years.”

How is the full version planned to differ from the Early Access version?

“The plan is to have 13 distinct zones to explore, each with different challenges. A story themed around how there's more to the past than one person knows.”

What is the current state of the Early Access version?

“There 2 bosses and a small part of the levels currently.
Currently working on "Map" and "Equipment" features.
For more details, look at the "Roadmap" section below.”

Will the game be priced differently during and after Early Access?

“The price will increase as more content is added.”

How are you planning on involving the Community in your development process?

“The steam forums will be the main way of gathering feedback.”
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Roadmap

List of the features still not added to the game.

The list will update when game does.

Priority - how soon the feature will be worked on

     Depending on the complexity, lower priority can be worked on alongside high priority

Complexity - how difficult it will be to finish the feature

     High - from weeks to months to finish

     Medium - for a day to couple of weeks to finish

     Low - mostly micro adjustments

Map

Priority high

Complexity high

The map will be used from the start to the end of the game, so need to make sure it's the right map system for this game.

Equipment

Priority high

Complexity high

Equipment will augment the gameplay more drastically than regular items. Just like the map it will be used from start to end so need to take extra time to plan and test it properly,

Graphics

Priority low-medium

Complexity medium-high

The bigger priority is to finish the "game" part of the game. For now graphics are static and not final.

Animations will be worked on once majority of content is finished.

Areas & Enemies

Priority medium

Complexity medium-high (per room/enemy)

Once the map and equipment system are finished this will become priority.

HUD & UI

Priority medium

Complexity low-medium

Whether it's temporary bare minimum implementation for testing or a proper graphics interface will depend on how complex it is.

Story

Priority low

Complexity high

The bigger priority is to finish the "game" part of the game. A general outline of the story already exists. So even though the story will be one of the last things developed, content is designed with the story in mind.

Sound & Music

TBD

About This Game

Ghosts are memories brought to life by magic.

After the incident, the old castle was engulfed in wild magic. All of it's pasts now existing at once. Venture trough the danger to stop the source of the magic and find the secrets of the past.

- 2D action platformer

- Complex and interconnected map

- Power up your attacks with 4 different energies

- Combine the energies for more advanced attacks

- Gather items to enhance yourself

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel i5-8350U
    • Memory: 8 GB RAM
    • Graphics: Intel UHD Graphics 620
    • Storage: 150 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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