In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Recent Reviews:
Very Positive (17) - 100% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,172) - 87% of the 2,172 user reviews for this game are positive.
Release Date:
May 6, 2016
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Recent updates View all (33)

January 19

Istrolid Update 0.49.2



In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.

Balance Changes

  • Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
  • Sidewinder: Range 740 → 780 Speed 256 → 272
  • Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000
  • Push Wave: Range 750 → 775 Damage: 4 → 5
  • Pull Wave: Range 825 → 850
  • 1x1 Reactor: Energy 1800 → 2000
  • Advanced Shied: Mass: 10 → 8
  • No Overkill: Cost: 5 → 1 Health: 5 → 4

Fixes

  • Jump Drive now uses Mass x 15 for both energy cost and indicator check. Functionally a balance change as well, though was intended long ago.
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January 11

Istrolid Update 0.49.1



Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change.

Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options.

Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their health, in order to reduce the power of the most expendable versions, and increase the power of potentially re-usable options.

These three things form the core of this set of balance changes.

Balance Changes

  • Micro 360 Mount: Cost 10 → 15, Health 5 → 20
  • Demispinal Turret: Cost 8 → 7
  • Stasis Generator: Health 1 → 10, Mass 5 → 6
  • Heavy Shield Gen: Generation Rate 12 → 16
  • Adv Shield Gen: Generation Rate; 2.4 → 3.2
  • Shield Cap: Mass 8 → 10
  • Cloak Gen: Cost 20 → 25 Energy Use 440 → 400
  • Jump Engine: Cost: 15 → 20 Health 10 → 25
  • Fighter Thruster: Thrust 2080 → 2160
  • Weapons
  • Light PD: Reload Time 2.0 → 2.5 Energy Cost 1000 → 1100 Damage 16 → 20
  • Heavy PD: AoE: 6 → 12
  • Torpedo: Reload Time 3.0 → 3.25 Energy Cost 1200 → 1300 Damage 22 → 24
  • Missile: Reload Time 1.87 → 2.06 Damage 25 → 27
  • Artillery: Reload Time 3 → 6, Speed 192 → 104, Energy 2000 → 5000, Damage 60 → 120, AoE 75 → 220, Mass 100 → 70T, Leads from outside of Range
  • Sidewinder: Range 700 → 740 Energy Cost 1500 → 2000 Damage 34 → 35
  • Plasma: Reload Time: 3s → 3.25
  • Heavy Beam: Damage: 35 → 37
  • Emp: Range 610 → 620
  • Orb: Range 1300 → 1400. Min Range 400 → 450. Reload Time 3.81 → 4
  • Phase Bomb: Damage: 150 → 160
  • Flame: Energy Cost: 200 → 400. Burn Damage: 20 → 24
  • EMP Warhead: EMP Damage: 5000 → 4000. AoE 325 → 360
  • Targeting Mod: Range Boost 20 → 25%. Reload Reduce: 25 → 30%
  • Dampener: Cost 10 → 5. Energy Reduction 30 → 25%

Fixes

  • Fixed AI Rally Point Interaction
  • Fixed a bug where decals could effect ship size
  • Improved Safari compatibility
  • Fix the sound setting bug
  • Fix challenge best time not saving
  • Patched exploit where a player could disconnect other players
  • Fixed the issue where too many ships or projectiles on screen could cause things to flicker./

AI Updates
  • FireShower
0 comments Read more

About This Game

In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.

Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.

Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.

Are you ready?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 32-64bit
    • Memory: 1 GB RAM
    Minimum:
    • OS: OS X 10.8
    • Processor: 64bit
    • Memory: 1 GB RAM
    Minimum:
    • Processor: 64bit
    • Memory: 1 GB RAM

What Curators Say

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