The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate of the city of Iskendrun. Paired with an explosive real-time, combo-based battle system, your decisions will change the story forever. Choose your allies wisely.
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Release Date:
Aug 9, 2018
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Recent updates View all (23)

December 7

Chapter 2 Is Coming, And We've Got A Little Preview For You

Greetings, Fellow Citizens of Iskendrun,

We’re hard at work on Chapter 2, so I wanted to take a quick moment to update you on our progress and to give you a small preview of what’s coming.

First, a recap: after Omar pulled ahead of Zem during the last few days of Chapter 1’s influence period, the current standing among the faction leaders is:



You can read the full recap here!

With Azura ascendant and her ally Sohrab left vulnerable, what does that spell for the city? Thanks to you, the old alliances are crumbling, but what will take their place is in its infancy. This tumultuous situation will be felt throughout the city in Chapter 2.

In terms of our progress, we recently locked the script for Chapter 2 (it’s quite meaty, especially when you consider having all five factions in there) and are preparing to get everything hooked up and tested.

At the same time as we’ve been updating the AI, we’ve also been coming up with the boss battles you’ll face. We’ve settled on something we think will give you a solid challenge, and look cool to boot (we’ve made new visual effects for some of the enemy abilities you’ll encounter).

Designing and implementing bosses takes a lot of work (especially since we spent a good chunk of time focused on AI improvements), but we hope you’ll enjoy what’s coming.

The holiday season tends to slow everything down substantially, but we’re going to get as much as we can done before family obligations kick in. We’ll keep you updated as we get closer to Chapter 2’s release!

And as for what you’ll encounter once it arrives: the city is more divided and fearful than ever before, and the old alliances are crumbling. As the evil plaguing the city grows bolder, its leaders continue to focus only on themselves and their grudges. Even gestures of goodwill towards the people carry not-so-hidden meaning, and the people are becoming more and more frustrated. And Sohrab’s diminished status has not gone unnoticed...

Chapter 2 focuses on the city - your quest will bring you into contact with people who are caught up in the chaos but are trying to do what’s best, either for themselves or for those they care about. The movements of the faction leaders still play a prominent role, but you will be seeing more of their impact on the citizens of Iskendrun this time around.

I hope you’re excited to see how the story continues to unfold in Chapter 2, and we’re excited to see how you drive its evolution going into Chapter 3 and beyond!
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November 9

Patch 1.05 Released!

Greetings, Fellow Citizens of Iskendrun,

We’re happy to announce that Patch 1.05, which contains our updated enemy AI, is now ready for you to play! The AI in this updates is much more clever and aggressive than the previous iteration, which should make combat much more lively and engaging.

Major Updates:

Revamped AI:
  • Enemies are more aggressive in their movement and usage of combos.

  • Enemies are better at picking out vulnerable targets and hitting them with clever combos. This speeds up combat and makes timing and use of defensive abilities much more critical, especially on higher difficulties. They may also pursue vulnerable targets if the target tries to run.

  • Enemies have under-the-hood “personality traits.” Each class has a base set of preferences (prefers being aggressive / defensive / using support abilities, etc.), and these can vary across individual units.

  • Enemies now have a better understanding of the map. They will now go after AP bonus tiles and the like more frequently, for example.

  • Enemies are now better about maintaining an optimal range for their class and preferences. For example, Gunners will generally try to keep their target at the edge of their range while avoiding being in range of their opponent, even if it means giving up an immediate opportunity to attack. Meanwhile, Mages are more aggressive and will generally tolerate a higher degree of risk if it means they can pull off a powerful attack.
We still have some more updates planned for the AI - specifically, we’re going to be working on giving the enemies ability-specific decision making, which didn’t quite make it into this patch. We got it in for a couple abilities, but we want to focus our time and energy on getting Chapter 2 ready first.

Also, if you want a recommendation from me, try playing the game on Hard with the game speed set to Fast and disable Wait Mode entirely. You should really feel the difference!

Of course, if you’ve got any feedback on what you’d like to see improved, please feel free to share it with us in the forums!
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Reviews

“A game to look out for.”
Kotaku

“A freakin’ awesome game.”
GameSpew

“An RPG with a truly player-driven story... Very, very ambitious.”
Engadget

About This Game

Take part in a live, player-driven story as it unfolds over four chapters. Your choices, and the choices of every player, will drive a living tale of shifting alliances as you race to uncover the truth of the magical shroud that holds Iskendrun captive.

Choose Your Allies Wisely


Somewhere along the way, you made a huge mistake.

You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.

It was already almost dead when you punched it and it fell over. You keep telling everyone that.

Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...

...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.

Yeah, you definitely messed up somewhere.

Good luck.

Features



  • The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
  • 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
  • Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
  • Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
  • Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
  • Online PVP multiplayer
  • Deep combo and stat system lets you customize your team to suit your playstyle
  • A distinctive world, beautifully realized in 2D and 3D

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 615
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7 or Higher
    • Processor: Intel i5 Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX 660 Equivalent or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.8
    • Processor: Intel Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 615
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: 10.11
    • Processor: Intel i7 Quad Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics Chip
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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