The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate of the city of Iskendrun. Paired with an explosive real-time, combo-based battle system, your decisions will change the story forever. Choose your allies wisely.
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Release Date:
Aug 9, 2018
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Recent updates View all (24)

January 22

Quick Chapter 2 Status Update

Greetings, Fellow Citizens of Iskendrun,

With the holidays behind us, I wanted to give you a quick update on the status of Chapter 2.

Per the last update, the script for Chapter 2 is written, and we’ve also got the quest logic roughed in. But just when we were going to start plugging everything into the game’s database... Moira bravely sacrificed her arm to save her child.

That’s perhaps an overly dramatic way of putting it, but just as we were getting back from the holidays, Moira took a nasty spill on some ice while carrying her baby and, though she used her black-belt reflexes to keep the baby safe, she dislocated her (dominant) arm in the process. Ouch. (The baby is fine!)

This all means we’re waiting for her to heal for a few weeks before we can finish getting Chapter 2 hooked up and put through the QA wringer. This also means that, since release, we’ve had 4 cases of the flu/mystery illness in a row and then a critical injury. It keeps life interesting, but I think we’d all prefer a slightly more predictable schedule with fewer physical ailments.

We’re sorry for the delay - please bear with us while we heal/get it finished!
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December 7, 2018

Chapter 2 Is Coming, And We've Got A Little Preview For You

Greetings, Fellow Citizens of Iskendrun,

We’re hard at work on Chapter 2, so I wanted to take a quick moment to update you on our progress and to give you a small preview of what’s coming.

First, a recap: after Omar pulled ahead of Zem during the last few days of Chapter 1’s influence period, the current standing among the faction leaders is:



You can read the full recap here!

With Azura ascendant and her ally Sohrab left vulnerable, what does that spell for the city? Thanks to you, the old alliances are crumbling, but what will take their place is in its infancy. This tumultuous situation will be felt throughout the city in Chapter 2.

In terms of our progress, we recently locked the script for Chapter 2 (it’s quite meaty, especially when you consider having all five factions in there) and are preparing to get everything hooked up and tested.

At the same time as we’ve been updating the AI, we’ve also been coming up with the boss battles you’ll face. We’ve settled on something we think will give you a solid challenge, and look cool to boot (we’ve made new visual effects for some of the enemy abilities you’ll encounter).

Designing and implementing bosses takes a lot of work (especially since we spent a good chunk of time focused on AI improvements), but we hope you’ll enjoy what’s coming.

The holiday season tends to slow everything down substantially, but we’re going to get as much as we can done before family obligations kick in. We’ll keep you updated as we get closer to Chapter 2’s release!

And as for what you’ll encounter once it arrives: the city is more divided and fearful than ever before, and the old alliances are crumbling. As the evil plaguing the city grows bolder, its leaders continue to focus only on themselves and their grudges. Even gestures of goodwill towards the people carry not-so-hidden meaning, and the people are becoming more and more frustrated. And Sohrab’s diminished status has not gone unnoticed...

Chapter 2 focuses on the city - your quest will bring you into contact with people who are caught up in the chaos but are trying to do what’s best, either for themselves or for those they care about. The movements of the faction leaders still play a prominent role, but you will be seeing more of their impact on the citizens of Iskendrun this time around.

I hope you’re excited to see how the story continues to unfold in Chapter 2, and we’re excited to see how you drive its evolution going into Chapter 3 and beyond!
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Reviews

“A game to look out for.”
Kotaku

“A freakin’ awesome game.”
GameSpew

“An RPG with a truly player-driven story... Very, very ambitious.”
Engadget

About This Game

Take part in a live, player-driven story as it unfolds over four chapters. Your choices, and the choices of every player, will drive a living tale of shifting alliances as you race to uncover the truth of the magical shroud that holds Iskendrun captive.

Choose Your Allies Wisely


Somewhere along the way, you made a huge mistake.

You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere.

It was already almost dead when you punched it and it fell over. You keep telling everyone that.

Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good...

...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.

Yeah, you definitely messed up somewhere.

Good luck.

Features



  • The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
  • 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
  • Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
  • Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
  • Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
  • Online PVP multiplayer
  • Deep combo and stat system lets you customize your team to suit your playstyle
  • A distinctive world, beautifully realized in 2D and 3D

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 615
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7 or Higher
    • Processor: Intel i5 Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX 660 Equivalent or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.8
    • Processor: Intel Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 615
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: 10.11
    • Processor: Intel i7 Quad Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics Chip
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

What Curators Say

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