Currently, a point-&-click, silly tone game where you wrangle jellyfish as an axolotl using just the mouse curser & left-click; with other sandbox-lite'esc features like dragging objects/entities around, NPC-to-player dialog, &, of course, blowing bubbles :0 o o o x :)

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“As a first time developer & indie publisher, releasing a game with it's own custom engine is rather unpredictable. As such, an early access avenue makes more sense as the feedback will help a lot thoughout the learning experience & tune development.

The summary goals throughout this early access development is to first, finish up the remaining three POI's & respective gameplay activities, & complie them with a regional map for POI selection (to switch between POI's ingame) - effectively the pre-alpha.

Next, is to compose music & audio, as well as additional detailing such as ambient sealife - effectively the alpha version

Then, imbue some form of player progression (likely cosmetic unlocks) - effectively the beta version

& lastly, polish & fixing bugs - the final release!

This is of course in early access & subject to change. Do *NOT* purchese on the basis of any features to come, but on what is currently available in the early access build &/or intrigue of the current build.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Ideally, before the end of the summer (September 23th, 2026).”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The final release aims to have three other POI's & respective activities, some form of throughline player progression (presumably in the form of unlockable cosmetics), & other detailing like music/audio & additional ambient sealife. So, the current version is around "20%" of what the final product hopes to have.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Effectively a pre-alpha vertical slice of one (of four) of the POI's the final game will have. Again, it's around "20%" of what the final game will hopefully be, regarding gameplay.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Nope, however, you're welcome to purchase it during the early access period if you don't want to wait for the final release. However, this current version of the game (with the singular POI), will likely become the free demo once the final game releases.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Currently, through early access reviews & discussion boards. Anyone's also welcome to email the support email if they want to provide feedback, bug reports, suggestions, etc., directly.”
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Tentang Permainan Ini

Current content offers jellyfish-wrangling as the main gameplay feature; using just the left-click hold & mouse curser to pull back against jellyfish to keep them in frame until you break them in (you'll also have to catch them first to, of course!); with additional features of grabbing & dragging objects/entities around, NPC-to-player dialog, & placing objects on the player's head (like a hat lol).

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11
    • Pemproses: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3.79 GHz)
    • Memori: 16.0 GB RAM
    • Grafik: NVIDIA GeForce RTX 2080 Ti (11 GB)
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11
    • Pemproses: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3.79 GHz)
    • Memori: 16.0 MB RAM
    • Grafik: NVIDIA GeForce RTX 2080 Ti (11 GB)
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