A dark auto-battle roguelike where every layer forces a choice between power, sacrifice, and survival. Descend through 100 corrupted stages, face a boss every ten floors, and shape a build that can withstand the abyss waiting below.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because this game is a work in progress im letting the players know that it is up to be changed over the course of time.”

Approximately how long will this game be in Early Access?

“As a solo developer hopefuly the game will be fully released in a year / 2.”

How is the full version planned to differ from the Early Access version?

“Improving graphic assets and gameplay.”

What is the current state of the Early Access version?

“A fully working game, yet my vision is bigger.”

Will the game be priced differently during and after Early Access?

“No, i will not price the game differently”

How are you planning on involving the Community in your development process?

“Steam and Discord channels.”
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About This Game

Early Access*

DESCENT -100 is a dark, minimalist auto-battle roguelike about going down — and choosing how you suffer.

You descend through one hundred layers toward something waiting at the bottom.
Every layer presents a decision. No manual combat. No clicking enemies. No skill shots. When you enter a fight, your character attacks automatically. The outcome depends entirely on the build you shaped through risk, sacrifice, and restraint.

Each layer offers four paths:

  • A fracture that grants a random, sometimes corrupted buff.

  • A pit where you fight for experience and growth.

  • An altar where you sacrifice health to permanently increase critical chance.

  • A silence chamber to rest and recover.

Every ten layers, the abyss answers with a boss. Each one tests a different weakness. Builds that lean too heavily in one direction will eventually be punished. Survival requires balance, foresight, and a willingness to start over.

The deeper you go, the world changes. Reality tears. Symbols take over the environment. The descent becomes less physical and more ritual. By the time you reach the final layer, the world no longer resembles where you began.

Failure is expected. Death earns Ash, a meta-resource that slowly strengthens future runs. Progress is gradual. Reaching -100 is meant to feel earned.

Features:

  • Fully automated combat focused on strategic build decisions

  • Four distinct layer types with meaningful risk/reward tradeoffs

  • Ten unique bosses, one every ten layers

  • Escalating corruption that transforms the world visually and mechanically

  • Permanent progression through Ash

  • A stark, disturbing pixel-art horror aesthetic inspired by 90s indie atmosphere

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used strictly as a production tool to support visual and creative development.

Mature Content Description

The developers describe the content like this:

Overall, the game focuses on psychological horror, disturbing creature design, and oppressive atmosphere rather than explicit graphic violence.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-2100 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU (Intel HD 4000 or equivalent)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 / Windows 11 (64-bit)
    • Processor: Intel Core i5 (4th Gen) or Ryzen 3 equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 / AMD RX 560 or equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
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