Automate your factory in space. Build logistic railguns to feed the production lines of your ever growing machines. Gravity disrupts your trajectories - master it. Connect your machines over the vast void. Find resource rich moons and asteroid streams to harvest and mine, but beware of the humans.
Release Date:
Q1 2027
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ASEMA is built by a solo developer. It is a systemic game built around interconnected systems: logistics systems, resource systems, physics systems, tech tree systems, reactive enemy systems - all of this is modular, built to support modding from grounds up. Because these systems interact in complex ways, the best way to refine them is by working together with an active player community.

Early Access gives me the opportunity to gather feedback from players with different approaches and play styles, catch balance issues and edge cases that only emerge at scale, and continue expanding the game while shaping it alongside the community.

Key features such as modding support are planned for Early Access, allowing community involvement from the moment they become available.

Building a game with this complexity alone is a vast task. My level of quality in features has varied, but I have measurably been able to constantly take significant steps forwards and upwards. This has been possible with feedback and support by people who are not me. For that, I am infinitely grateful. The project is my own personal path, and whether it finds success or not, I walk it. I am pouring all my accumulated technical and creative skills into this project - the ones I have acquired throughout life in programming, arts and project management in various settings, from hobby projects to working as an architect and a 3D artist. One thing I cannot make, though, is musics - and for the musics of ASEMA, I have two immensively talented musicans to thank for.

I hope you join the ASEMA project as a player and community member - but if Early Access is not your thing, I understand. Maybe our paths cross later down the line.”

Approximately how long will this game be in Early Access?

“I expect ASEMA to remain in Early Access for approximately 16–22 months. This may change based on development progress and community feedback. My goal is to leave Early Access when the game delivers the level of content, polish and quality I am aiming for.

Throughout Early Access, I plan to release regular updates with new content, system improvements and refinements.”

How is the full version planned to differ from the Early Access version?

“During Early Access, I plan to significantly expand the game. This includes additional tech tree branches, more campaign depth with multiple endings, more world depth and explorability, and deeper enemy systems.

I plan to continue improving balance, UI/UX, localisations, and optimization - including support for very large end game builds - based on community feedback and my own development goals.

I also plan to develope modding support with a public framework and documentation. Tools such as the in-game Editor, Strategic Map and Guide are planned to reach full operational polish during Early Access and towards full release. The full solar system sandbox will grow towards endless replayability with modding and dedicated sandbox modes. Various multiplayer mechanics are something I am exploring as an addition.

Post-1.0 development will go on. ASEMA is designed for long-term support: modding, community content, and continued development beyond release.”

What is the current state of the Early Access version?

“The Early Access version contains a complete, functional core gameplay loop. Players can explore a solar system, gather and process resources, build and automate production using space logistics - railgun networks, haulers and more - research the tech tree and respond to an enemy presence that reacts to factory growth and campaign progress.

A complete dark, hard sci-fi story campaign with an ending is playable from start to finish. Beyond the campaign, the full solar system sandbox offers deep replayability.

The build has been through extensive internal and external playtesting. Additional tech branches, campaign depth and quality of life improvements are planned throughout Early Access.”

Will the game be priced differently during and after Early Access?

“I plan to increase the price when the game reaches its full release, reflecting the additional content, features and overall quality added throughout Early Access.”

How are you planning on involving the Community in your development process?

“I plan to actively gather feedback through the Steam Community hub, the official ASEMA Discord server and other communities. Community input plays a meaningful role in how I prioritize balance changes, quality of life improvements and content additions throughout Early Access.

My own presence in the Discord is already daily: I keep a public daily devlog monologue chat, post clips and snippets, and often think aloud. I share my methods, thought process and progression. As a solo developer, this has been a form of transparency I can sustain daily without it consuming resources (time, mostly) from the project. My goal for Early Access is to free more of my personal time for the project, allowing me to explore new ways to communicate and engage with the community.

As development progresses, I also plan to involve the community more in playtesting efforts and modding.”
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Planned Release Date: Q1 2027

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About This Game

"Pay the gravity tax... your factories will become a vortex if they grow too vast."

- Rock Paper Shotgun

YOU ARE AN ALIEN MACHINE

The factory your logistic railguns constructs, is not made to serve humans.

Build logistic railgun and space hauler networks to expand your resource mining operations, production lines and tech research. Build in space - build on planetoids. Build your own mechanical planetoids and platforms. Build near the star - and far from it. Your production lines are hungry for resources and physics - some need heat, some need gravity, some need absolute coldness and silence. In this solar system, location matters..

Small and large, hundreds and thousands - the variety of machines grows as you progress. Crush rocks to extract metals, produce basic parts, build sinterers to produce advanced parts, build large assemblers to access heavier and larger machines, lay out nano machinery production lines to scale down in physics - while you delve deeper into substance, the machines need more energy, more size, more precise conditions.

THE SILENCE IS ARTIFICIAL

You are a Pioneer - one of many - but you are alone.

As your borders expand, you will clash with the Locals.

Their colony grows. It should not be out here. They have found something: a message from another Pioneer. But they cannot understand it, not even after decades of research. Who - or what - else has seen the message?

Expand - quietly at first. But prepare to expand loudly. Balance your growth, resources, science and security.

System Requirements

    Minimum:
    • OS *: Windows 7(64-Bit)
    • Processor: i3-530 2.93GHZ 2 Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Display Resolution 1080p +
    Recommended:
    • OS *: Windows 7(64-Bit)
    • Processor: i9 11900KF8 Core
    • Memory: 32 GB RAM
    • Graphics: Dedicated graphics card, GTX 2070
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Display Resolution 1080p +
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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