Tactical multiplayer FPS in a fully destructible voxel world. Shoot through walls, blow open new sightlines, and watch the map fall apart around you. Skill-based gunplay with learnable spray patterns, real bullet physics, and per-limb damage. Community servers support fully custom Lua mods.

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O tej grze

BLOCKSHOOTER is a multiplayer tactical shooter built in a fully destructible voxel world. Every surface can be

damaged, every wall can be broken, and every fight reshapes the map around you.

REAL BULLETS

No hitscan. Pull the trigger and a real projectile leaves the barrel — it travels through the air, drops over

distance, and takes time to reach the target. Up close it feels instant. At range you lead your shots and read the

drop. Every weapon has a learnable recoil pattern. Put in the time and your spray becomes a laser. Pick it up cold and

you'll fight the kick. Rifles, SMGs, snipers, shotguns, sidearms, an LMG, a rocket launcher, and a ballistic shield —

each one handles like its own gun, not a reskin with different numbers.

DESTRUCTION CHANGES EVERYTHING

The map you start on is not the map you finish on. Wood splinters fast. Stone takes punishment. Metal holds. Glass

shatters on contact. Blow a hole in a wall to create a sightline that didn't exist ten seconds ago. Collapse someone's

cover mid-firefight. Carve a doorway with a magazine. Destruction isn't scripted and it isn't cosmetic — every block

in the world has health, and every bullet chips away at it. By the end of a match the battlefield looks like a warzone

because it was one.

YOUR BODY IS NOT A HEALTH BAR

Bullets hit specific parts of you. Take a round in the arm and your recoil gets worse. Get your leg broken and you

slow down. A headshot can end it outright. You carry medical supplies — field kits to patch HP, splints to fix

fractures, injectors when things get desperate. Deciding when to heal and what to heal is part of the fight. Push

through injured or take cover and fix yourself — both are gambles.

MOVE LIKE IT MATTERS

Sprint across open ground. Slide into a crouch behind low cover. Drop prone. Lean around corners without exposing your

whole body. Vault over obstacles. Every stance change takes real time and you're vulnerable during the transition.

Movement has weight — you commit to your decisions. Good positioning beats fast reflexes.

UTILITY

Cook a frag and time the airburst. Deny a chokepoint with a molotov. Cut off a sightline with smoke. Blind a room with

a flash. Grenades are tools, not afterthoughts — how you use them decides whether you walk into a fair fight or a

solved one.

VEHICLES

Cars, trucks, a motorcycle, and an attack helicopter. Driveable, destructible, and part of the fight. Ground vehicles

drift, roll, and respond to the terrain. They're not a taxi to the next gunfight — they're cover, they're weapons, and

they blow up.

SEE THROUGH YOUR SCOPE

Higher-powered optics actually render the world through the lens in real time. You get magnified vision downrange

while keeping your peripheral vision around the sight. Attach reflex dots for speed or long-range glass for precision,

and pair them with muzzle attachments that change how your weapon handles.

COMPETITIVE MODES

Wingman — small-team tactical rounds with no respawns. Team deathmatch. Free-for-all. Search and destroy. Each mode plays on maps built for its pace and player count. More modes are in development.

YOUR SERVER, YOUR RULES

Host dedicated servers with full Lua mod support. Write custom game logic, build custom HUD elements, define your own rules. The server handles everything — players just connect and play, no client-side installs or downloads. If you

want to make something new, the tools are there.

BUILT RIGHT

Every match runs on dedicated servers. High tick rate. Server-authoritative hit detection. Lag compensation. No

peer-to-peer. The server decides what happened, not whoever has the best ping.

DAY AND NIGHT

A full dynamic lighting cycle runs during matches. Sunlight shifts, shadows move, fog rolls in at dusk. Global

illumination fills interiors. The voxel world is blocky on purpose — the rendering is not.

OPEN PLAYTEST

BLOCKSHOOTER is in active development. This playtest is your chance to get in early, break things, and help shape the

game. Expect rough edges. Expect updates. Expect it to get better every week.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Block Shooter is a solo-developed game that made limited use of AI-assisted tools during production. These tools were used to support parts of programming, internal tooling, asset creation, and certain store or marketing materials. All AI-assisted content was reviewed, edited, and integrated by the developer. No AI content is generated live during gameplay.

Opis dotyczący treści dla dorosłych

Producenci opisują te treści w następujący sposób:

Block Shooter is a multiplayer tactical FPS featuring combat violence in a voxel/block-based art style. Players engage in gunfights that include shooting, killing, and player death animations. Due to the stylized, blocky visual style, all violence is cartoonish in nature with no realistic gore, blood, or graphic content. The game contains no sexual content, nudity, drugs, or horror elements.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: Intel Core I5-8400
    • Pamięć: 8 GB RAM
    • Karta graficzna: Integrated Graphics
    • DirectX: Wersja 12
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    • Dodatkowe uwagi: 60FPS at lowest graphics settings, 50% render scale at 1080p
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: Intel Core I7-12700
    • Pamięć: 16 GB RAM
    • Karta graficzna: Nvidia RTX 3060
    • DirectX: Wersja 12
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    • Dodatkowe uwagi: 200FPS at max settings, global illumination on, 1440p render scale 100%
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