Run a football club from the corner of your screen. Sign players, negotiate contracts, build the stadium and climb ten divisions while the matches play themselves. Step in when a decision needs you, then get back to your day.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Chairman is made by one person. You can already play a full career: ten divisions, the transfer market, finances, the stadium, the academy, the staff and the 30-Season Challenge. I'm releasing in Early Access so players can tell me where the balance and the pacing are wrong while there is still time to change them, and to build what a desktop game still lacks.”

Approximately how long will this game be in Early Access?

“About 12 months. The pace will follow what players report.”

How is the full version planned to differ from the Early Access version?

“The full version will add:
• More events: transfer rumours, board pressure, international call-ups.
• AI clubs with their own personality in tactics and spending.
• A full view of the continental competitions.
• More languages.
Balance and pacing will keep changing with what players report.”

What is the current state of the Early Access version?

“A full career is playable, from the Tenth Division to the continental finals: league, cups, promotion and relegation, transfers negotiated with the club and the player, scouting, loans, the academy, a technical director and nine staff posts, stadium works, ticket pricing, sponsorship and the club shop, plus the 30-Season Challenge with seed codes and local records. The game saves itself after every matchday. English and Spanish. I'll keep saves compatible between updates whenever I can, and the patch notes will say so when an update can't.”

Will the game be priced differently during and after Early Access?

“Yes. The price will go up when the game leaves Early Access. Buying now costs less, and every update is included.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and the feedback form inside the game (MENU → SEND FEEDBACK). Every update comes with patch notes that say what changed and why. Balance changes are measured in simulation before they ship, and I read every report.”
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About This Game

You're not the manager. You're the Chairman.

The Chairman is a football club management game that lives in the corner of your screen. The matches play themselves while you work, study or watch something else. You make the calls that decide where the club goes: who comes in, who leaves, what a seat costs and when to build.

Made to run beside your day

  • Three sizes. A 300×50 strip with your position and form, a 300×300 window with the last result and the next match, or the full club office.
  • Always on top. Drag it anywhere on your screen. The full view can be resized.
  • You set the pace. NEXT plays one matchday. AUTO plays half a season in anything from 1 to 60 minutes.
  • It calls you when it matters. The strip pulses gold when there is a decision to make, and the season pauses at the winter window, at season end and before every decision.
  • Time only moves while the game is open. Minimized counts.

Every transfer is a negotiation

Two parties have to agree: the club that owns the player, and the player, who has to want the move. Your scout gives you an estimate with a margin, and a better scout narrows it. Rival clubs bid for your players, and turning down an offer a player wanted has a cost. Young players can wait on a development list or go out on loan for a season of real games.

The money is yours to run

Set ticket prices and sell season tickets. Sign a shirt sponsor and sell the stadium's name. Build new stands in works that take half a season. Stock the club shop for the right half of the season. Borrow against the squad if you have to. Keep losing money and the club goes under, and your career with it.

A world that plays without you

200 clubs in 10 divisions, with promotion, relegation and play-offs. Three domestic cups that cover the whole pyramid, and three continental competitions for the top flight. Every AI club has its own budget and chases the same players you do.

Your staff tell you why

After every match, one line on why you won or lost. At mid-season and at the end of it, your technical director, assistant manager, scout, data analyst, medical team, youth director and commercial director each report on their area.

The 30-Season Challenge

Thirty seasons from the Tenth Division. Every run has a seed code: share it and a friend plays the same clubs and the same markets. Your best score for each seed stays in your local records.

Also

  • 22 Steam achievements
  • English and Spanish
  • One price. No microtransactions.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated content: the key art, the club crest, the logo and the store artwork were created with AI image tools and edited by the developer. The game's code and text were written with AI-assisted development tools and reviewed by the developer. The game does not generate any AI content while you play.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Any
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10 / 11
    • Processor: Intel Core i5 or equivalent
    • Memory: 1024 MB RAM
    • Graphics: Any
    • Storage: 100 MB available space