A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo developer. I've a normal job. I need to to polish, balance and refine some mechanics, and add some personally desired features.

Approximately how long will this game be in Early Access?

“2-4 months. Missing features, balancing and polishing are currently under development.”

How is the full version planned to differ from the Early Access version?

“I wish to add:
- More and diverse bosses;
- More pilots;
- Custom stage generator;
- More and diverse weapons;
- Polishing and performance improvements on very low-end systems;
- Modding, eventually.”

What is the current state of the Early Access version?

“Fully playable 10 stages game, with meta progression systems, 8 pilots, 40+ weapons, 70+ upgrades, 20+ enemy types, 8 multi-stage bosses.”

Will the game be priced differently during and after Early Access?

“I do not have the intention to higher the price at the end of early access”

How are you planning on involving the Community in your development process?

“I need every feedback possible to polish, refine and improve the game. This is a passion project, it can only keep growing through the passion and the support of the community.”
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About This Game

You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.

This is fine.

Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.

Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."

It is what it is

Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.

Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.

The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.

Plan accordingly.

8 Pilots, 8 Very Different Problems

Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.

  • Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.

  • Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."

  • Salvage Kain — Scavenger. If it's not bolted down, it's inventory.

  • Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.

  • Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.

  • Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.

  • Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.

  • "Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.

Systems That Want Your Attention

Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.

Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.

Time Dilation — Slow down enemies and bullets by warping the space time continuum.

Dynamic Events — Random events interrupt runs: Pulsar Flares, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.

Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.

Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.

70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.

50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).

More features coming soon!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.

System Requirements

    Minimum:
    • OS: Windows (10+)
    • Processor: Intel Core i5 (6th gen) or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible, 1 GB VRAM
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows (10+)
    • Processor: Intel Core i7 or equivalent
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Any
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