Command a mercenary company in a brutal tactical RPG where death is permanent, morale breaks, and injuries leave a lasting scar. Master multiple distinct classes and varying terrain across 10 campaign levels or duel with friends in PvP. The Ironlands need a leader. Will you answer the call?

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Lead Your Company Through Blood and Iron

In Iron Resolution, you command a mercenary company in a brutal medieval world where every battle leaves lasting scars. Death is permanent, injuries linger, and low morale can shatter even the strongest veteran. Inspired by the unforgiving mercenary classics, survive a grueling 10-level campaign where terrain, positioning, and tough decisions determine who lives.

For the Solo Strategist: A sprawling 10-level campaign with escalating difficulty and true permadeath that will test your iron resolve.

For the Competitive Duelist: Jump into Iron Duel mode for head-to-head PvP (local or online via Steam lobbies), with customizable rules and unit presets.  Online multiplayer is now working, but is still being tested.

⚔️ CORE GAMEPLAY

TACTICAL GRID COMBAT

Positioning is everything. Forests provide essential cover, Mountains boost accuracy from above, and Swamps bog down movement and expose you to danger. Master the battlefield or die in it.

PERSISTENT INJURIES & MORALE

Your soldiers are more than hit points. A single critical hit inflicts lasting wounds: concussion reduces accuracy, broken arms reduce strength, and broken legs slow movement.  Morale breaks lead to fleeing or worse. Your Mage can heal between missions and bolster spirits, but scars remain forever.

4 DISTINCT CLASSES

Build your company as units level up across missions.  Each demands a unique tactical approach:

  • Knight: Heavy armour, high HP, the unbreakable defensive anchor.

  • Archer: Fragile but lethal at range with precise shots.

  • Mage: Essential support healer that keeps your company fighting.

  • Berserker: Devastating multi-attacks powerhouse, high reward, if you don't overcommit.

TWO WAYS TO PLAY

  • Campaign Mode — 10 hand-crafted levels that ramp up in difficulty, from desperate village defenses to treacherous mountain strongholds, pesky gremlin mazes, and epic boss levels.  Fine-tune the challenge with 5 difficulty options (Super Easy to Super Hard) that adjust enemy strength and numbers on every level.

  • Iron Duel Mode — Head-to-head PvP (local or online) with fully customizable matches—bring your favorite units and rules.  Online is now working but still being tested and may have minor sync issues.

 

⚔️ The Ironlands need a leader. Will you answer the call?

From a Solo Developer

Hi, I'm Martin, a solo dev, pouring my heart into Iron Resolution. Every mechanic, pixel, and brutal decision comes from my love of high-stakes strategy and roguelike permanence. It's a passion project that's still evolving—your feedback and support shape its future!

📜 Version History

v1.11 – 29th August 2026

  • Added different sounds for each type of attack, making it much clearer to hear what's happening, plus a new cool sound for teleporting in 2-player mode!

  • Volume controls added with separate sliders for Menu Music, Game Music, and Sound FX (main menu settings & in-game options)

  • Injury indicator added as a red dot on units.

  • Ending the final level with a fleeing player no longer freezes the game. 

  • Updated the End-Turn icon to make it clearer.

v1.07 – 26th August 2026

General Fixes

  • The in-game music preference is now remembered between sessions.

  • Levels 7, 8, and 9 are slightly more challenging.

Remote Two-Player Fixes

  • Fog now clears for both players.

  • Player 1's moves now sync to Player 2 in real time.

  • End of turn works correctly and no longer gets stuck.

  • Pressing Enter accepts the lobby code.

  • Score display works properly for both players.

  • Round history now shows correctly for Player 1.

  • In-game music now triggers for Player 2.

Known bugs: Round history does not yet show for Player 2.  There is a small chance that units will bounce and not accept a move. (Annoying if you've just killed the enemy, but satisfying if you missed.)

v1.01 – 12th August 2026

  • Fixed the E key error that caused the end of turn to trigger twice.

v1.00 – 12th August 2026

  • Initial release

Divulgação de conteúdo gerado por IA

Descrição dos desenvolvedores sobre como o jogo usa conteúdo gerado por IA:

All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer.

Requisitos de sistema

Windows
SteamOS + Linux
    Mínimos:
    • SO *: Windows XP / Vista / 7 / 10 / 11
    • Processador: 1.0 GHz (literally anything made after 2005)
    • Memória: 2 GB de RAM
    • Placa de vídeo: Any graphics card from the last 15 years
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Placa de som: Any
    • Compatibilidade com RV: Not VR supported. Plays on desktop monitor only.
    Recomendados:
    • SO *: Windows 7
    • Processador: Intel Core i3-8100 / AMD Ryzen 3 3200G (or equivalent)
    • Memória: 4 GB de RAM
    • Placa de vídeo: Intel UHD Graphics 630 or equivalent (integrated is fine)
    • Armazenamento: 200 MB de espaço disponível
    • Placa de som: Any
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: Ubuntu 16.04
    • Processador: 1.0 GHz (Intel Pentium 4 or equivalent)
    • Memória: 512 MB de RAM
    • Placa de vídeo: Any graphics card from the last 15 years
    • Armazenamento: 200 MB de espaço disponível
    • Placa de som: Any
    • Compatibilidade com RV: No VR support.
    Recomendados:
    • SO: Ubuntu 20.04
    • Processador: Intel Core i3-8100 / AMD Ryzen 3 3200G (or equivalent)
    • Placa de vídeo: Intel UHD Graphics 630 or equivalent (integrated is fine)
    • Armazenamento: 200 MB de espaço disponível
    • Placa de som: Any
    • Compatibilidade com RV: No VR support (it might work, let me know)

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