Fantasy Progress Bar is a medieval fantasy idle mobile game. Enjoy effortless AFK and free class switching, alongside mythical beast nurturing, equipment forging and mount exploration. You don’t need to keep your screen on — progress continues even offline.

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Скоро в раннем доступе

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Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«We chose the Early Access model because we want to communicate directly with players during a critical stage of development, and gather real feedback to refine gameplay, balance, and content. Early Access allows us to build a long-term relationship of trust with our players, working together to polish the game to a better state, while also letting our supporters take part in the creative process earlier.»

Сколько примерно эта игра будет в раннем доступе?

«We expect the Early Access phase to last approximately 6 to 12 months, with the full 1.0 version planned for release in 2026. We will remain flexible—adjusting based on development progress and community feedback—and will announce any updates to the timeline in a timely manner.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«Early Access Status & Future Development Plans

The current Early Access version only includes basic beginner content and the first-tier progression system. Higher-tier maps and levels, advanced classes, late-game core progression systems, and class-specific features are not yet available. In future updates, we plan to continuously expand high-tier content, enrich gameplay depth, and polish game details, gradually evolving into a complete, diverse, and mature full version. All development plans are directional and subject to flexible adjustments based on community feedback.

1. New High-Tier Maps & Levels (Not in Current Version)
We plan to unlock new high-tier exploration zones, including 10 exclusive Demon Realm stages and 3 special challenge towers (Fantasy Tower). This will fill the late-game content gap of the current version, expand exploration dimensions and high-level challenges, and enrich the mid-to-late game experience.

2. Unlock Advanced Class Promotion System (Not in Current Version)
We plan to introduce 14 second-tier advanced classes, greatly expanding the variety of class builds and progression gameplay beyond the existing first-tier classes. This will make class combinations and combat more diverse, giving players more meaningful progression choices.

3. New Late-Game Core Progression Systems (Not in Current Version)
We plan to roll out two brand-new core progression systems: the Fantastical Beast System and the Artifact System. These will deepen late-game progression, solve the problem of monotonous endgame content, and significantly enhance long-term replayability.

4. Unlock Class-Specific Unique Features (Not in Current Version)
We plan to polish and release unique, differentiated features for every advanced class, breaking away from a single progression model. Examples include a pet capture mechanic for the Hunter class and a shop management mechanic for the Merchant class, ensuring that every class offers its own distinct fun and strategic identity.

5. Continuous Global Optimization & Polish
We will continuously work on game balance adjustments, gameplay detail optimizations, and compatibility improvements. At the same time, we will identify and fix known and potential bugs and experience flaws, steadily refining the feel, flow logic, and overall stability to enhance game quality in every aspect.

»

Каково текущее состояние версии в раннем доступе?

«Current Early Access Status

The core gameplay, basic systems, art content, and all fundamental features of the current Early Access version have been fully implemented and are stable for normal play. Overall development completion is approximately 50% of the planned full version. The game already offers a mature standalone experience with over 100 hours of rich, playable content. All basic gameplay and progression systems are fully accessible.

Completed content in the current version includes:

1. Level Exploration
The full beginner continent is open, including 14 standard levels and exclusive hidden stages. All exploration processes and scene content in the beginner area are completely playable.

2. Basic Class System
3 starting base classes and 8 first-tier advanced classes have been unlocked. The complete first-tier class progression, skills, and gameplay mechanics are all fully implemented and usable.

3. Casual Idle Gameplay
Three idle modes are fully available: in‑town online idle, field online idle, and offline rewards. In‑town idle can also provide urgent mission intelligence, adapting to various casual playstyles.

4. Gear Progression System
A mature core system for gear synthesis and enhancement has been established. All mechanics for gear crafting, enhancement, material consumption, and advancement function properly.

5. Basic Interaction Systems
The in‑town shop system is fully open, supporting the purchase and exchange of various game items and progression materials to meet basic gameplay supply needs.

6. Complete Quest System
Four types of closed‑loop quests are implemented, covering all stages of play:

Growth Quests – upgradable with tiered rewards.

Boss Battle Quests – repeatable for gear and material drops.

Daily Quests – complete each day for rare items.

Emergency Quests – repeatable for crystal resources.

7. Achievement Reward System
A large number of achievements are tied to core actions such as power increases, gear synthesis, and enhancement proficiency. Completing achievements grants abundant crystal rewards, encouraging players to deeply explore game content.

8. Welfare & Value‑Added System
A player investment feature is available, allowing players to gain long‑term, stable in‑game returns, enriching the progression experience.

At this stage, the core gameplay loop, numerical system, and basic functions are all in place. Players can fully experience the complete set of basic gameplay, including beginner exploration, class progression, gear crafting, quest challenges, and idle rewards, offering a complete and smooth early‑game experience.»

Изменится ли цена игры после выхода из раннего доступа?

«We plan to gradually adjust the price as new content and features are introduced.»

Как вы планируете вовлекать сообщество в разработку игры?

«Community Feedback as the Core of Iteration

Community feedback is the foundation of our game's iterative development. We highly value the experience and suggestions of every player during the Early Access phase. We will keep all community communication channels open throughout development, allowing players to deeply participate in game optimization and content iteration, working together with us to refine the game.

We will use Steam community reviews and discussion boards as our primary communication hubs. We will actively monitor player feedback on gameplay, feature suggestions, bug reports, and numerical balance issues. We will regularly collect opinions on level difficulty, class balance, progression pacing, gameplay experience, and system functionality.

In future development, we plan to flexibly adjust our development priorities based on community feedback:

For issues frequently raised by players, such as performance stutters, bugs, and experience shortcomings, we will prioritize rapid iteration, fixes, and optimizations.

For popular gameplay features, class builds, and expansion requests, we will adjust the direction and details of subsequent content development as appropriate.

At the same time, we will keep a close eye on community discussions, using player experience suggestions to optimize numerical balance, polish gameplay details, and improve functional quality. Our goal is to ensure that game updates stay closely aligned with players' real needs, and together with the community, craft a more complete and higher-quality full version of the game.»
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Об этой игре

Fantasy Progress Bar
A relaxing idle, deep progression, free class-switching fantasy medieval idle RPG featuring pet taming, equipment forging, and a mount system. No need to stay glued to the screen—whether you're working, studying, or resting, as long as the progress bar moves forward, your character grows stronger. Your fantastical beasts grow too, gear upgrades never pause, and your mount explores and accumulates progress on its own.

Game Feature 1 – Effortless Idle
Grow while away – Auto-battle, auto-loot, full offline rewards. Even pet training and enhancement materials are collected automatically while idle. Your mount’s exploration and growth happen without manual input. Just log in, collect rewards, and enjoy simultaneous progression for your character, pets, gear, and mount with minimal time investment.

Game Feature 2 – Free Class Switching
Build your unique playstyle – Warrior, Mage, Archer, Priest… Freely switch between multiple class paths. Combine different skills, stats, and gear with pet bonds and skill bonuses, plus mount stat boosts, to create your own distinctive build and double your tactical edge.

Game Feature 3 – Companion Fantastical Beasts
Grow together through taming and training – On this medieval continent full of magic and adventure, fantastical beasts of all shapes and attributes await. Challenge wild beasts and dungeon boss beasts, then use strategy to tame them as your exclusive partners. Through feeding, training, and bond development, unlock unique pet skills. Your once‑tiny companion grows into a powerful ally, fighting alongside you and your mount as you explore the continent’s mysteries.

Game Feature 4 – Gear Enhancement & Synthesis
Break through power limits – Looted gear can be worn directly or pushed further via enhancement and synthesis. Use extra gear as materials for advanced synthesis to forge epic legendary items. Consume materials to enhance gear attributes. Whether you equip your character, synergize with pet bonds, or outfit your mount, you’ll unlock greater power to tackle high‑level dungeons and powerful bosses.

Game Feature 5 – Exclusive Mount
Dual assistance in exploration and combat – Unlock a variety of unique mounts. They’re not just cool companions for travel—they also explore autonomously. Without your direct control, your mount roams the continent, discovers hidden areas, and gathers rare gear and special items, saving you time. Meanwhile, mounts wear their own gear to boost stats, assisting you in battle with both attacks and damage reduction, becoming an indispensable partner on your adventures.

Game Feature 6 – Fantasy Medieval World Exploration
Roam a land of magic and adventure – Ride your mount across the continent, challenge monsters, dungeons, and bosses, and unlock hidden maps and storylines. Collect gear, learn skills, tame fantastical beasts, and train your mount. With every step, uncover the world’s mysterious tale and find new surprises.

Game Feature 7 – Long‑Term Replayability
Continuous content updates – As development progresses, new classes, maps, dungeons, systems, and gameplay modes will be added, along with more fantastical beast species, equipment synthesis recipes, enhancement mechanics, and mount types with exclusive features. Your feedback shapes the game’s future—so the adventure never ends.

Fantasy Progress Bar is for every player who loves idle relaxation without sacrificing RPG depth. Start the game, watch the progress bar move forward, and let your worries fade. Your character, fantastical beasts, and mount grow stronger, your gear advances, and your fantasy medieval adventure begins.

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС *: Windows 7.1 or later
    • Процессор: Intel Dual-Core 1.6GHz or faster processo
    • Видеокарта: Graphic card with DX7
    Рекомендованные:
    • 64-разрядные процессор и операционная система
* С 1 января 2024 года клиент Steam будет поддерживать только Windows 10 и более поздние версии.
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