Mix light. Discover color. Idle forever. Place geometric nodes, connect them, and watch colored orbs flow through your factory. Combine primaries to create 256 named colors — each one waiting to be discovered.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Huebound is playable and fun right now, but there's a lot more I want to build. Early Access lets me get the core game in front of players while I develop the prestige system, balance the economy, and add features based on community feedback.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«6-12 months. The core gameplay loop is complete. The remaining work is balance tuning, the prestige/reset system, quality-of-life improvements, and content expansion based on player feedback.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Plans at this point are to address balance and replay value at first, then move into expanding features, but are always subject to change based on community feedback.

Specifically, we're looking at different interesting factory nodes, and upgradability of the existing factory nodes. We are also considering adding additional shop options, if they feel fun!»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game is fully playable with:
- 3 primary source types (Blue, Red, Yellow), Combiners, Splitters, and Sellers
- 256 discoverable colors with pre-defined recipes
- Prestige system with permanent bonuses and prestige source nodes
- Node templates — save and replay factory layouts
- Shop with node unlocks and global upgrades
- Full save/load system with autosave
- Tutorial for new players
- Settings with volume controls and colorblind mode
- Collection gallery with recipe hints»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I'm not planning on changing the price at all. »

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community feedback has driven every major update so far. I read every comment and bug report. Steam discussions, community hub posts, and direct feedback will continue to shape development priorities.»
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Om spillet

Huebound is an abstract idle factory game about mixing colors.

Place geometric nodes on an infinite canvas, wire them together, and watch colored orbs flow through your network. Blue, Red, and Yellow sources generate primary orbs. Combiners mix them using subtractive color rules — just like real paint. Sellers convert orbs into Light, your currency. Spend Light to expand your factory, unlock new node types, and chase rarer colors.

**256 named colors** hide in the palette. Some are easy — Blue + Red = Purple. Others require layered mixing chains and careful planning. Every color has a name, a tier, and a value. The rarest hues — those furthest from the primaries — are worth the most.

### Features

- **Subtractive color mixing** — Blue + Yellow = Green, Red + Blue = Purple, just like paint
- **256 curated colors** across 6 tiers — from Crimson to Nebula to Tiger Eye
- **Recipe-driven combiners** — every color has a specific recipe visible in the Collection
- **Strategic node placement** — orb travel time depends on connection length
- **Escalating costs** — each node gets more expensive the more you place
- **Prestige system** — reset your factory for permanent bonuses and new prestige source nodes
- **Node templates** — save and replay factory layouts, unlocking more slots as you prestige
- **Shop upgrades** — boost production speed, transfer speed, buffer size, and more
- **Collection gallery** — browse all 256 colors, see recipes, plan your next discovery
- **Colorblind mode** — accessibility option for color vision deficiency
- **Procedural audio** — every sound generated from pure waveforms, no samples
- **Procedural visuals** — no art assets, everything is geometric shapes and glowing particles
- **Auto-save** — your factory persists between sessions

### The Goal

Discover all 256 colors. Experiment with different mixing chains. Browse the Collection to see which recipes you can build with what you've already found. Rare colors are worth exponentially more Light — finding them is how you scale.

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Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.

Systemkrav

    Minimum:
    • OS: 10
    Anbefalt:
    • OS: 11
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