A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
Recent Reviews:
Very Positive (44) - 86% of the 44 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,917) - 89% of the 2,917 user reviews for this game are positive.
Release Date:
Jan 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you're not a sandbox fan or are not interested in getting involved into the development of Avorion, you should probably wait for the full release estimated in 2019.

Avorion already has a lot of features, but it's still lacking some content. We have many more features and, above all, content in mind which still needs implementing. We want to flesh out the storyline, add more missions and give players more options of what they can do.

To achieve all that we want to involve the community in the development of Avorion, working closely together with you during the remaining development time. This means that we want to collect feedback from you guys, to help us create a great and unique sandbox experience!”

Approximately how long will this game be in Early Access?

“We're planning a period of about 6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“Avorion is already rather far in development and already has a lot of features, but it's still lacking some content and things to do, such as missions. The full version will have more features, weapons, blocks, side missions, a more fleshed out story, more bosses, more goals you can pursue.”

What is the current state of the Early Access version?

“Right now we have the basic parts of the game up and running, and have started building upon them. There are first events, a story line and boss fights. To keep it simple, here are the most important features:

  • Procedural Galaxy, Factions, Ships and Space Stations
  • Co-op Multiplayer
  • Ship Building with various Materials and Blocks
  • Space Combat with large Battles, fully destructible Ships, Loot and Boss Fights
  • Dozens of different Weapons and Upgrades
  • Dynamic Trade System including Smuggling
  • Storyline serving as a driving factor to discover the game
  • Day 1 Modding Support

The engine and basic game systems are standing and we will now start building the remaining content based on that.”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the Early Access period, so the price of the Early Access version is lower than the final version.”

How are you planning on involving the Community in your development process?

“We want to work closely with the community to make sure the game will be in the best possible state. We have ingame means where you can easily submit bugs or feedback.
Those who have been following the game for a while now know that we're very responsive and have been working with the community since the very beginning. We've always taken your feedback to heart (be it positive or negative) and we have no intention of changing that.”
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Recent updates View all (91)

September 19

Beta Branch Patch 0.19.0 Patchnotes - System Upgrades

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

"We added a second gate-system for better fast-travel, that also allows gate travel of larger ships. Upgrades can now be installed permanently for improved stats. Most upgrades get a stats-bonus of about 50% for permanent installation."
  • Added a new ancient gate system for easier fast-travel
    • Ancient Gates have to be activated before they can be used
    • Ancient Gates are a lot bigger and can lead a lot farther than normal ones
  • Upgrades can now be installed 'permanently' for additional bonuses
    • They can only be removed safely near Equipment Docks (3km distance)
    • Upgrades are now displayed with a little anchor when they're permanently installed
    • They can still be removed anywhere else by destroying them
  • Color of entire ship can now be changed in building mode
  • Shot color can now be set for turret designs
  • Salvaging and Mining AI sends a message if there is nothing to mine or salvage in the sector
  • Increased upscaling of Xsotan damage in the center from up to 600% to up to 800%
Xsotan Artifacts
"We reworked the Xsotan artifacts to give them a more meaningful way of how they work."
  • Swoks Upgrade gives +10 military turrets
  • Researched teleporter key gives +8 arbitrary turrets
  • Teleporter key by the merchant gives +10 unarmed turret slots
  • Energy Lab upgrade gives massive energy boosts
  • Smuggler Upgrade gives massive hyperspace boosts
  • AI upgrade makes turrets and fighters no longer require gunners, miners or pilots
  • Upgrade dropped by the four gives bonuses to nearly everything
  • Haati upgrade is now an activation key for ancient gates
  • Xsotan teleporter key upgrades are now considered unique and each one can only be installed once in the same craft
  • Xsotan upgrades DON'T have to be installed permanently to work with the teleporter!
  • Renamed (Un)armed turrets in upgrades to (Un)armed turret slots
  • Reduced "tackiness" of frames in UI grid selections
  • Clients are now notified internally when an alliance is disbanded
  • IPs for public test server(s) are now downloaded and saved locally to keep them up to date
  • Cleaned up code for window for joining via IP
  • Blueprints for fighters can now be removed from Hangar Tab
  • Color can now be changed in whole ship modification window
  • Added loading screen tips for shields
Scripting API
  • Added ShadingType enum for block shading types
  • Added getting entities by script to ClientSector
  • Added missing TurretBases enum to ScriptComponentTypes
  • Added PlanMesh component
  • Added ReadOnlyTooltip, ReadOnlyScriptUI, ReadOnlyIcon and ReadOnlyPlanMesh to client script API
  • Extended ShipSystem to support permanent installation features
"Bugfixes marked with [UBR] are bug reports that we received from users. Thanks for reporting everyone and keep up the good work!"
  • [UBR] Fixed securing values resetting all script values to nil when another script crashes the VM
  • Fixed a crash when flying through gate while having it selected
  • Fixed a performance issue when loading data from disk
  • [UBR] Fixed an issue where dragging fighter blueprints lead to squad fighters being deleted
  • [UBR] Fixed an issue where switch to sector wouldn't place players into their alliance ships
  • [UBR] Fixed an issue where players would start out with mining lasers that would consume massive amounts of energy
  • [UBR] Fixed an issue where Xsotan Fighters were depicted as neutral even though they were already attacking
  • [UBR] Fixed an issue where Xsotan Fighters weren't attacked by PDCs
  • [UBR] Fixed an issue with the calculation of DPS for overheating weapons
7 comments Read more

September 18

Combat Update II now live!

Turret Building now live on the stable branch
Great news! The combat update part II is now live on the default branch! With this update we're introducing the new Turret Building Mode, which allows you to build your own turret designs. Turret designs will be purely aesthetic, for balancing & time reasons.

You can now use turret bases to build a turret design for your ship. Those turret designs can be saved & shared on the Steam Workshop just like normal ship designs.

Coaxial Weapons
Coaxial weapons now found their way into Avorion! Weapons that require 5 or more slots will now be considered coaxial weaponry. Those only look in a single direction and cannot turn.

They also deal 3 times the damage of their 5-Slot equivalent non-coaxial turret counterpart.

Collision Damage Rework
Collision damage got a revamp in this update: Instead of applying all inflicted damage to blocks AND main HP, collision damage now spreads through the ship, and only damages main HP as much as it would damage blocks. So when you just slightly graze an asteroid you're ship won't blow up immediately any more.

Different kinds of blocks also absorb a portion of their HP in collision damage, for example armor. A block with 100 hp will negate 75 hp of collision damage, so armor will be perfect against collision damage.

Bugfixes and Polishing
We also fixed tons and tons of bugs & crashes in this update. Thanks to everybody who reported issues!

There were also several adjustments to balancing and some polishing, which you can all find in the patchnotes of the previous releases:
Have Fun!
11 comments Read more
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About This Game

Avorion is currently in Early Access, and under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an insurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple insurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumors about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.


Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.


Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

Build Your Fleet

There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability and energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.

Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!


Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

Co-op Multiplayer

You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.

In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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