A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
Recent Reviews:
Very Positive (127) - 81% of the 127 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,816) - 88% of the 2,816 user reviews for this game are positive.
Release Date:
Jan 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you're not a sandbox fan or are not interested in getting involved into the development of Avorion, you should probably wait for the full release estimated in Q3 2018.

Avorion already has a lot of features, but it's still lacking some content. We have many more features and, above all, content in mind which still needs implementing. We want to flesh out the storyline, add more missions and give players more options of what they can do.

To achieve all that we want to involve the community in the development of Avorion, working closely together with you during the remaining development time. This means that we want to collect feedback from you guys, to help us create a great and unique sandbox experience!”

Approximately how long will this game be in Early Access?

“We're planning a period of about 6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“Avorion is already rather far in development and already has a lot of features, but it's still lacking some content and things to do, such as missions. The full version will have more features, weapons, blocks, side missions, a more fleshed out story, more bosses, more goals you can pursue.”

What is the current state of the Early Access version?

“Right now we have the basic parts of the game up and running, and have started building upon them. There are first events, a story line and boss fights. To keep it simple, here are the most important features:

  • Procedural Galaxy, Factions, Ships and Space Stations
  • Co-op Multiplayer
  • Ship Building with various Materials and Blocks
  • Space Combat with large Battles, fully destructible Ships, Loot and Boss Fights
  • Dozens of different Weapons and Upgrades
  • Dynamic Trade System including Smuggling
  • Storyline serving as a driving factor to discover the game
  • Day 1 Modding Support

The engine and basic game systems are standing and we will now start building the remaining content based on that.”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the Early Access period, so the price of the Early Access version is lower than the final version.”

How are you planning on involving the Community in your development process?

“We want to work closely with the community to make sure the game will be in the best possible state. We have ingame means where you can easily submit bugs or feedback.
Those who have been following the game for a while now know that we're very responsive and have been working with the community since the very beginning. We've always taken your feedback to heart (be it positive or negative) and we have no intention of changing that.”
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Recent updates View all (83)

July 4

Beta Branch Patch 0.18 Patchnotes - Combat Update pt. II

We're ready to deploy the first public build of the Combat Update II. We've got some more polishing and tweaking to do, but we want you to try out the build so we can fix errors and adjust things.
Have fun!

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Turret Building Mode
"We've finally implemented the option for you guys to make your own turret designs and give your turrets custom looks, matching the ship you're flying! Disclaimer: For a multitude of reasons, mostly balancing related (but also development scope) turret designs are purely visual."
  • Players can now design their own custom turrets
  • Turrets consist of three parts: base, body and barrel
    • The base is placed directly onto the ship
    • The body is connected to the base and can rotate horizontally
    • The barrel is connected to the body and can rotate vertically
    • These parts can be rotated to get a feel for the design
  • Players can also design their own custom coaxial guns
    • These consist only of a single part
  • Players can choose the size of their turret
Using Turret Designs
  • Turret designs can only be used on top of Turret Base blocks
    • Select a Turret Base block in building mode and press the "Enter Turret Design Mode" button
  • A ghost preview of all inactive designs is rendered in building mode
    • Place an actual turret on the desired Turret Base to activate the design
  • When editing an inactive turret design the side of the Turret Base block it is going to be built on is the one you are looking at
    • This side is highlighted when the Turret Base is selected
    • The ghost preview of the selected Turret Base is put on this side
Coaxial Guns
"We've still got some fine tuning to do with these, so please give us feedback!"
  • Weaponry that would take 5 slots or more, is considered coaxial weaponry
  • Coaxial weapons deal 3x the damage of normal weapons that would take the same amount of slots
  • Coaxial weapons are always rigid and cannot turn
Collision Damage
"We've tuned collision damage to make it feel more natural and less threatening. All in all, your ships should no longer just explode after hitting a small asteroid."
  • Added a threshold for collision damage
  • Collision damage is no longer directly applied to ship HP, but in relation to the blocks that are damaged
    • No more immediate death by collision, except for when your ship only consists of a handful of blocks
  • Collision damage is applied in a cone, potentially damaging interiors as well
  • All blocks have a structural integrity, which is a percentage of their health which is subtracted from incoming collision damage
    • Armor has a high structural integrity of 75% percent, meaning that an armor block with 1000 hp will always reduce its collision damage by 750 points
"Several adjustments to the workshop, especially considering the uploading of turret desings and ships including turret designs."
  • Added uploading of turret designs to the workshop
  • Ship Designs include their Turret Designs when uploaded to the workshop
"In order to make the end-game a little more interesting, all Xsotan ships in the center of the galaxy scale with the strength of the player(s)' ships."
  • Massively increased damage and reach of the mobile energy laboratory
  • Xsotan ships inside of the barrier remember the player's strength and send ships with higher firepower
  • Added a 50% chance of getting a lower-slot turret drop in high-level areas
  • Activating the teleporter to the center spawns strong Xsotan ships
Client & Graphics
  • Updated Credits
  • Added a separate button for firing torpedoes (default: right-click)
  • Added a texture for Torpedo Storage Blocks
  • Added a neutral version of the editor with neutral lighting
    • The neutral version is only available when the game can be (and is) paused as to avoid confusion
    • The neutral version of the editor can be switched on and off
  • Renamed 'Saved Ships' window to 'Saved Designs' window
  • Reworked design of Saved Designs window to use less buttons but instead a right-click context menu
  • Added a folder structure to 'Saved Designs' window
  • Added a prominent [Game Paused] message
  • Added a dark background to error and info message on the bottom right
  • Improved performance of Saved Designs window by creating thumbnails for ships
  • Uploading to the workshop shows better error messages
  • Saved designs window now no longer shows unknown files
  • Galaxy Map Improvements
    • Fixed markers not getting deleted on empty sectors (except when manually tagged by a player)
    • Fixed old ships still being visible in old markers, even though they're with you
  • Added folders to the Saved Designs Window
  • Improved handling of Double-Click
  • Made color of untrained crewmen brighter
  • Added french community translation of Avorion
    • Thanks to 'Ribosome' for administrating the french translation!
Scripting API
  • Added a new TurretDesign class
  • Added a dbg function to give players CoAx Guns Guns Guns
  • Implemented a script variable check to disable transfer of entities through wormholes or gates
    • Setting the value called "untransferrable" to true prevents the entity from travelling through wormholes or gates
  • Implemented a script function check to disable transfer of entities through wormholes or gates
  • Added better translation handling of several plurals, more to come
  • Renamed several instances of "Unknown Ship" to "Xsotan Ship"
"Most bugfixes have been added in the 0.17.X update, but that doesn't mean you should stop keeping them coming! All user bug reports are marked with [UBR], as usual!"
  • [UBR] Fixed energy suppressor satellite tooltip
  • Fixed turrets making sounds in strange places
  • Fixed an issue where the keys for mirroring a plan in BlockTemplateBrush were hardcoded
  • [UBR] Fixed an issue with the splash screen not showing correctly
  • [UBR] Shooting down your own torpedoes is only possible for torpedoes targeting the shooting ship
  • [UBR] Fixed several crashes related to Turret AI and automatic targeting
  • Fixed a crash when enabling the debug text output
  • Fixed a crash in EnergyTab when player is not inside a ship
  • [UBR] Fixed an issue where hails couldn't be reliably answered with Return key without opening chat window
  • Fixed a script crash when trader stations have too many goods for the UI
  • Fixed a script hang when trying to transfer goods with neutral/unowned ships
  • Fixed explore sector mission hanging sometimes with no sector to explore
  • Fixed an issue when spawning persecutors in sectors with objects without owner
  • [UBR] Fixed an issue where player owned ships fired torpedoes without launcher blocks
  • Fixed several issues with quality of font rendering
37 comments Read more

June 29

News: New look for the official forum!

Today the new look for our official Avorion Forum goes live! Check it out here

This is, of course, only a visual update, your posts and post history are unchanged by it.
I hope you like the new design as much as we do! It features a more modern design and proper mobile support!

In case you miss the old design you can change it back. Just go to your profile and find the option “look and layout” under the section "modify profile". Click on it and change the current theme to "Avorion".

Parallel to the new design for the forum we continued working on the Combat Update part II. It still needs a bit of polishing and testing, but it’s looking really good!

Have a nice day!
3 comments Read more
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About This Game

Avorion is currently in Early Access, and under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an insurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple insurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumors about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.


Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.


Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

Build Your Fleet

There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability and energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.

Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!


Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

Co-op Multiplayer

You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.

In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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