The Triassic is fracturing. Stabilize the timeline, tame ancient creatures, and survive the age before the cracks consume everything.

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Planned Release Date: 2026

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About This Game

Time was never a line.

It was always layers, Triassic, Jurassic, Cretaceous, pressing against each other, separated by a membrane as thin as breath. For millions of years, that membrane held.

It doesn't anymore.

THE TRIASSIC IS FRACTURING

You are Owen, a Resonance Node, the last intervention of a force older than memory. Your mission: enter the Triassic, find the Time Anchors, and seal them before the timeline collapses.

Stabilize an anchor and a rune lights up on the Altar. Seal all of them and the Prime Rift opens, where the Fracture Guardian waits.

But some fractures are fed by something bleeding in from other eras. To close them, you'll have to travel into the Jurassic, into the Cretaceous, and stop it at the source.

The world doesn't care if you succeed. But it will feel every choice you make.

GATHER. CRAFT. GROW STRONGER.

Nine skills, all earned through use. No class. No forced path.

Fight more and your Combat rises. Mine deeper and new materials unlock. Hunt long enough and rare creatures become trackable. Every skill scales to level 60, anchored by six gear tiers, from Primitive wood and vine to Fracture-grade Resonance steel.

The key materials for each tier are era-locked. Iron Ore only in the Jurassic. Crystal Ore only in the Cretaceous. Resonance Stone only near active fracture zones. You cannot buy your way forward. You have to earn it.

A WORLD FULL OF PREHISTORIC LIFE — AND DANGER

30+ creatures across three eras. Passive giants that graze at the edge of your vision. Pack hunters that pursue. And Time Dinos, creatures pulled through fractures from the wrong era entirely, violet-misted and dangerous, carrying rare loot and Rift Shards on death.

Every creature is Herbivore, Carnivore, or Flying, and every weapon aligns to one. Four weapon types, each with a distinct heavy attack. The Spear kicks creatures away and creates distance. The Battleaxe sweeps its full arc. The Dagger fires three rapid hits. The Sword breaks defense, the specialist tool for the creatures that don't fall easily.

Use the right weapon against the right creature: +25% damage. Use the wrong one and the triangle works against you.

Some creatures, if you go deep enough, can be tamed as mounts or hatched from eggs into permanent companions.

THREE GUARDIANS. ONE PRIME RIFT.

At the end of each era: a Guardian.

Gojirasaurus in the Triassic, charges and stuns, must be out-maneuvered. Stegosaurus in the Jurassic, plates charge before the slam, hit it in the window. Spinosaurus in the Cretaceous, controls the zone with water surges and terrain pressure.

None of them die. They are redirected. The fracture energy that made them needs somewhere to go.

Beyond the three Guardians: the Prime Rift. The endgame. Owen's Resonance abilities are not optional there.

YOUR POWER HAS A COST

Owen's resonance deepens as you stabilize the world, unlocking abilities with greater reach and greater consequence. But every ability costs Resonance Strain. Push past the limit: tremors, blackouts, violet storms that tear new fractures open.

Power here is precision. Not firepower.

FEATURES

  • Three prehistoric eras — Triassic, Jurassic, Cretaceous. Each with era-locked materials, unique creatures, and fracture types that don't exist anywhere else.

  • Nine skills, earned through use — Combat, Crafting, Gathering, Mining, Hunting, Cooking, and more. No class. No forced path. Level 60 endgame depth.

  • Four weapon types — Spear, Battleaxe, Dagger, Sword. Each with a unique heavy attack and a creature-type alignment that changes how you approach every encounter.

  • 30+ prehistoric creatures — Tier A through Tier D, including rare Time Dino variants and three Guardian bosses.

  • Rune Altar system — every anchor sealed lights another rune. Your progress is visible, permanent, and felt.

  • Rarity-based loot — creature drops, boss rewards, and hidden lore fragments. The deeper you go, the better it gets.

  • Resonance progression — attunement abilities with real costs and real consequences.

  • Taming and hatching — some creatures can become mounts or permanent companions, for players who go deeper.

  • A world with rules — every mechanic connects to the lore. Nothing is arbitrary.

NEW TO DINO AGE?

Start with Dino Age - The First Fracture, a free 2.5-hour introduction to Owen's world, available on Steam. 500+ players. No cost. The beginning of everything.

THE DEMO IS LIVE

Play Survive the Eras free at Steam Next Fest, June 15, 2026.

The Triassic is already fracturing. The first anchor is waiting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:

Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).

Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.

Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: macOS 10.13 (High Sierra) or later
    • Processor: Intel Core i3 or Apple M1/M2
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (Intel Iris or AMD Radeon)
    • Storage: 2 GB available space
    Recommended:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Intel Core i5 or Apple M1/M2
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU or Apple Silicon (M1/M2)
    • Storage: 2 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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