Spire of Ash is a dark-fantasy run-based dungeon crawler with deep itemization, tactical combat, and escalating key-driven challenges. Build your team, refine your strategy, and push deeper into deadly endgame runs.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We’re launching in Early Access so the community can help shape Spire of Ash while we continue expanding core systems, balance, and endgame content. The game is already playable and progression-focused, but major features, tuning passes, and content updates are still in active development.
Early Access lets us iterate faster with real player feedback and deliver a stronger full release.  »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Spire of Ash is planned to remain in Early Access for approximately 12 months. This timeline allows us to expand content, improve balance, and polish core systems based on player feedback before full release.  »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan for the full version of Spire of Ash to include broader content scope, deeper progression paths, expanded build variety, and additional endgame goals beyond what is available in Early Access. We also plan continued improvements to combat feel, pacing, onboarding, and overall quality-of-life based on community feedback.

Early Access is focused on proving and refining the core loop. The full version is intended to deliver a larger, more polished, and more complete experience across progression systems, balance, and long-term replayability.  »

Quel est l'état actuel de la version en accès anticipé ?

« The current Early Access version is playable end-to-end, including account creation/login, core run-based dungeon gameplay, progression systems, itemization, crafting, and key-based difficulty progression. Players can complete runs, improve builds, and engage with repeatable challenge loops.

The game is actively being tuned, with ongoing balance updates, content expansion, and UX/quality-of-life improvements planned throughout Early Access. Some systems and content are still evolving, and players should expect regular iteration as development continues. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We currently plan to keep the Early Access price lower than the full release price. As content, polish, and overall scope increase over development, we may adjust pricing for the full launch. Any price changes will be communicated in advance.  »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to involve the community through regular update notes, balance discussions, and direct feedback channels where players can report issues and suggest improvements. Player feedback from real runs is a core part of how we prioritize tuning, quality-of-life improvements, and future content direction during Early Access.

We also plan to share development progress transparently, explain major design decisions, and iterate on systems based on what players are experiencing in-game.  »
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Date de sortie prévue : 6 mars 2026

Ce jeu prévoit d'être disponible dans 7 jours

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À propos de ce jeu

A dark-fantasy auto-battler fusing deep gear crafting, tactical 5-man combat, and infinite dungeon scaling. Build your team from 36 heroes, craft gear with 290 currencies, collect 988 passive cards. Compete on global leaderboards. The Spire never ends.

- Build. Battle. Dominate.

- Endless Depth. Infinite Builds.

- The Dungeon Crawler With No Ceiling.

- Forge Your Legend. Climb the Spire.

- 36 Heroes. 988 Cards. Infinite Possibilities.

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ABOUT THIS GAME - FULL DESCRIPTION

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**THE SPIRE AWAITS**

Spire of Ash is a dark-fantasy auto-battler that combines deep gear crafting, tactical team-building, and infinite dungeon scaling.

Build your ultimate 5-man squad. Craft powerful gear. Open booster packs. Climb higher than anyone.

---

**BUILD YOUR TEAM**

Choose from **36 heroes** across 3 tactical roles:

- **Defensive (10 heroes)** - Tanks that protect and absorb

- **Offensive (10 heroes)** - Damage dealers that destroy

- **Support (16 heroes)** - Healers, buffers, cursers, and controllers

Every team composition creates different synergies. Every hero brings a unique party buff. Find the combination that dominates.

---

**MASTER YOUR HEROES**

Each hero has **4 unique skills** with distinct rotations.

- **144 total skills** across the roster

- Ultimates that turn the tide

- Stances that define your strategy

- AoE, single-target, buffs, debuffs, and more

No gems. No linking. Just pure hero mastery. Learn the rotation. Execute perfectly.

---

**DECK BUILDING MEETS DUNGEON CRAWLING**

Forget passive skill trees. In Spire of Ash, your passives come from **Aether Cards**.

- **988 unique cards** across 3 deck types

- **Offense (383)** - Damage, crit, attack speed

- **Defense (312)** - Armor, resistances, life

- **Support (293)** - Healing, mana, utility

- **4 rarity tiers** from Common to Mythic Rare

- **Stackable synergies** that define your build

Build a deck. Open packs. Chase Mythic Rares. No two builds are the same.

---

**DEEP GEAR CRAFTING**

Gear matters. Every slot. Every affix.

- **42 equipment affixes** (20 prefixes, 22 suffixes)

- **8 affix tiers** from Rusted to Perfect

- **6 influences** (Void, Radiant, Primal, Infernal, Glacial, Storm)

- **290 crafting currencies**:

- 10 Orbs for base crafting

- 85 Inscriptions for targeted affixes

- 144 Sigils to amplify power

- 51 Imprints for special tags

Chase the perfect item. Craft your legend.

---

**INFINITE SCALING**

Keys unlock dungeons. Keys scale forever.

- Start at Key Level 1

- Push to Key Level 100+

- **There is no ceiling**

- Higher keys mean harder enemies and better loot

How high can your build climb?

---

**GLOBAL COMPETITION**

Prove you're the best on **global leaderboards**.

- **5-man team rankings** - Your squad vs the world

- **4 game modes** - Dungeon Clear, Boss Rush, Survival, Gauntlet

- **Softcore & Hardcore** - Choose your stakes

- **Real-time competition** - Chase the top spot

The leaderboard awaits.

---

**KEY FEATURES**

- 36 heroes across 3 tactical roles

- 988 Aether cards for passive deck building

- 144 unique skills (4 per hero)

- 42 equipment affixes across 8 tiers

- 290 crafting currencies

- 6 influences for endgame gear

- Infinite key scaling with no difficulty cap

- Hex-grid tactical auto-combat

- Global 5-man team leaderboards

- Softcore and Hardcore competitive modes

- 4 game modes with unique challenges

---

**THE CLIMB NEVER ENDS**

Build. Battle. Dominate.

The Spire awaits.

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FEATURE BULLET POINTS (for store sidebar)

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- 36 playable heroes

- 988 passive Aether cards

- 144 unique skills

- 42 equipment affixes

- 290 crafting currencies

- Infinite dungeon scaling

- 5-man tactical teams

- Global leaderboards

- Deep deck building

- Multiple game modes

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EARLY ACCESS DESCRIPTION (if applicable)

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**Why Early Access?**

Spire of Ash has deep, interconnected systems - heroes, cards, gear, and dungeons. Early Access lets us balance these systems with real player feedback while adding new content.

**Current State:**

- Core gameplay loop complete

- 36 heroes playable

- 988 Aether cards available

- All major systems functional

- Leaderboards live

- Regular updates shipping

**Planned Updates:**

- Additional heroes and cards

- New dungeon types and affixes

- Expanded crafting options

- Quality of life improvements

- Balance passes based on feedback

**Pricing:**

The price may increase as we add content. Early supporters get the best value.

**Community:**

Join our Discord to share feedback, report bugs, and shape the game's development. Your input directly influences updates. - 

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SYSTEM REQUIREMENTS (example format)

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**MINIMUM:**

- OS: Windows 10

- Processor: Intel Core i5 or equivalent

- Memory: 8 GB RAM

- Graphics: GTX 1060 or equivalent

- Storage: 2 GB available space

**RECOMMENDED:**

- OS: Windows 10/11

- Processor: Intel Core i7 or equivalent

- Memory: 16 GB RAM

- Graphics: GTX 1080 or equivalent

- Storage: 2 GB available space

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel i3-6100 / AMD FX-8350 (or equivalent)
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GTX 750 Ti / AMD Radeon R7 370 / Intel HD 630 (WebGL 2.0 capable)
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Requires a GPU/driver that supports WebGL 2.0. Integrated graphics may work but can vary by driver.
    Recommandée :
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel i5-8400 / AMD Ryzen 5 2600 (or equivalent)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 1060 / AMD RX 580 (or better)
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Requires a GPU/driver that supports WebGL 2.0. Integrated graphics may work but can vary by driver.
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