You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.
發行日期:
2026 年 3 月 13 日
開發人員:
發行商:
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 3 月 13 日

此遊戲預計大約於 13 天後解鎖

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關於此遊戲

You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.

Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.

How the Game Works

Each floor consists of a central room with 4 doors. When you cross a door:

  • You may advance to the next floor.

  • You may remain on the same level.

  • You may enter a safe room.

To leave each floor, you must find a hidden key located somewhere within the rooms.

The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.

Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.

Anxiety System

Anxiety is a core gameplay mechanic.

  • It increases progressively over time.

  • It temporarily decreases when you find certain objects.

  • It is reduced inside safe rooms.

If anxiety reaches its maximum limit, the run ends.

There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.

Progression and Structure

The game consists of progressing through multiple floors of the labyrinth.

  • There is only one ending.

  • There are no branching narrative paths.

  • There is no manual or automatic save system.

  • Each run must be completed in a single session.

The average playtime is approximately 1 hour, depending on the player’s decisions.

Key Features

  • First-person exploration.

  • Progression system based on strategic door selection.

  • Anxiety management mechanic as a fail condition.

  • Dynamic key placement with variable positions.

  • Safe rooms that reduce anxiety levels.

  • Minimalist and oppressive atmosphere.

  • Atmospheric soundtrack designed to intensify tension.

  • Short but intense psychological experience.

What Kind of Experience It Is

Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.

It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.

It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI was used to generate the main menu background image and game icon.

成人內容說明

開發者表示產品內容如下:

The game deals with the theme of anxiety in a person, and some symptoms may seem real.

系統需求

    最低配備:
    • 作業系統: Windows 11
    • 處理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
    • DirectX: 版本:11
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX
    建議配備:
    • 作業系統: Windows 11
    • 處理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
    • DirectX: 版本:11
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX
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