You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.
发行日期:
2026 年 3 月 13 日
开发者:
发行商:
标签

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 3 月 13 日

离此游戏计划的解锁时间还有大约:13 天

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
添加至您的愿望单
 

关于此游戏

You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.

Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.

How the Game Works

Each floor consists of a central room with 4 doors. When you cross a door:

  • You may advance to the next floor.

  • You may remain on the same level.

  • You may enter a safe room.

To leave each floor, you must find a hidden key located somewhere within the rooms.

The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.

Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.

Anxiety System

Anxiety is a core gameplay mechanic.

  • It increases progressively over time.

  • It temporarily decreases when you find certain objects.

  • It is reduced inside safe rooms.

If anxiety reaches its maximum limit, the run ends.

There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.

Progression and Structure

The game consists of progressing through multiple floors of the labyrinth.

  • There is only one ending.

  • There are no branching narrative paths.

  • There is no manual or automatic save system.

  • Each run must be completed in a single session.

The average playtime is approximately 1 hour, depending on the player’s decisions.

Key Features

  • First-person exploration.

  • Progression system based on strategic door selection.

  • Anxiety management mechanic as a fail condition.

  • Dynamic key placement with variable positions.

  • Safe rooms that reduce anxiety levels.

  • Minimalist and oppressive atmosphere.

  • Atmospheric soundtrack designed to intensify tension.

  • Short but intense psychological experience.

What Kind of Experience It Is

Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.

It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.

It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

AI was used to generate the main menu background image and game icon.

成人内容描述

开发者对内容描述如下:

The game deals with the theme of anxiety in a person, and some symptoms may seem real.

系统需求

    最低配置:
    • 操作系统: Windows 11
    • 处理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX
    推荐配置:
    • 操作系统: Windows 11
    • 处理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。