In TRAPPED, you play as a survivor from the town of Trapped, Alaska caught between an unknown military force and some sort of mutants infestation that is taking over everything. Fight for possession over control points on the game map.
All Reviews:
Mixed (84) - 58% of the 84 user reviews for this game are positive.
Release Date:
Jun 23, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Trapped was originally released as Outbreak: Pandemic Evolution, an interesting, but fairly routine multiplayer survival shooter and, after about a year, the original developer stepped away from the project. While the game was in very rough shape back then, some of us in the community felt there was something about the game that was uniquely interesting. And so, we took over development.

Over time, it became clear that the survival and crafting elements of the game weren't really offering anything new. But the emergent gameplay we saw coming together was exciting and it gave us a focal point that we found exciting. That focal point led to the game we're working on now: an unusual blend of horror, shooting and tactics that's a little bit different from anything we've ever played before

And THAT's why Early Access. We love where the game is going and we want the rest of the community to help us shape what's special about Trapped.”

Approximately how long will this game be in Early Access?

“Trapped is in Beta now. With the help of the community and a little good fortune, we expect to reach full release later this year (2019).”

How is the full version planned to differ from the Early Access version?

“We expect to add both features and content to the game as we approach full release:

  • At least one new game mode (we're shooting for two)
  • New enemies (at least two)
  • Improved player character models
  • Improved animations
  • Multiplayer optimizations
  • More player objectives
  • New weapons, consumables and other items
  • Other cool stuff that the community suggests

What is the current state of the Early Access version?

“The game is far more stable than it was a year ago. However, multiplayer games are tricky beasts. We're very happy with our progress, but multiplayer stability still has a long way to go. (We'll get there)”

Will the game be priced differently during and after Early Access?

“Except for special offers, the price of Trapped is where it belongs. Our goal now is to make that price feel like a bargain for a genuinely entertaining game.”

How are you planning on involving the Community in your development process?

“We have an active Discord channel and use it to regularly recruit people for our open playtest sessions. We find them to be our #1 source of great feedback and fresh ideas.”
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Recent updates View all (46)

June 24


We kept at it over the weekend after releasing the Trapped Beta. There are several tweaks and bug fixes for y'all in this update.

  • Multiple Jakes - In multiplayer, if someone selected Jake and then stayed near his spawn, they would see other players spawning in as Jake and then disappearing. This was due to the partially initialized player character object being allowed to render when it wasn't supposed to. This should now be fixed.
  • NPCs vs goo - These should now be correctly damaged when they make contact.
  • Goo rising endlessly - The termination condition for the rising of the goo was being evaluated incorrectly. This should now be fixed.
  • Friendly Fire - Friendly fire was broken and is now working as intended. Note that robots and turrets CAN damage you. It's not intentional. They're just not that up to speed on gun safety.
  • Objective lockouts - In multiplayer, personal objectives were not being properly locked out for other players as players made their selections. This is now fixed.
  • Single player mode - This was always intended to be a 'hardcore' mode in that death ended the game for that character. To reflect this, single player mode is now labeled 'hardcore' in the game settings menu.
  • Ranged AI - Movement of ranged AIs has been somewhat improved. Still more work to do but ranged AIs are definitely more dangerous now.
  • Fog / goo visual artifacts - The goo surface was rendering incorrectly at certain view angles because of a shader interaction with the fog. This has been fixed.

  • Capture objective thumbnails - The images presented in the personal objective screen are now updated to reflect changes to the map.
  • Weapon audio - The pistol shot cue has been replaced with one that has a more distinctive sound. The MP7A1 shot cue has been replaced with one that sounds much better and attenuates properly over distance. All shot cues have had their audible distance extended to make it easier to hear fights in progress.
  • Loading screen backgrounds - These have been replaced with higher resolution images.

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June 21


At last, the Beta release of Trapped is here. There’s much more to come, but this is the new vision of the game that we’ve been working toward for so long.

  • Duplicate player character objects - On respawn, players’ BP_PlayerCharacter objects were being disconnected from the player controllers, but not destroyed. Because the respawn code creates a fresh character for every respawn, this meant there were sometimes several copies of various player characters floating around in the game. While they weren’t connected to a controller they were still being processed by the main game loop which cause a huge range of bugs.
  • Sudden drops in both in-game and network performance - This was happening because all of the dead character objects were still being replicated. With enough respawns, this would eventually cause the network code to be overwhelmed leading to frame rate drops and even disconnects.
  • Player inventory bugs - This could manifest as missing items, items that acted as something other than what was shown in the inventory screen, disappearing items (or sometimes magically reappearing items).
  • Respawn bugs - Players would sometimes spawn in the wrong location or get stuck in a loop continuously respawning. Sometimes the host player would move suddenly during another player’s respawn sequence.
  • Degraded performance - The buildup of extra characters caused a large (and constantly growing) drain on CPU resources.
  • Enemy AI - Military AI would sometimes lose awareness of players, causing them to go into search mode, even when a player was right in front of them. This should now be fixed.
  • The Prison - The capture point at the Prison, on the western side of the map now functions as intended.
  • Lighting and atmospherics - Light shafts no longer penetrate distant mountains. A special fog layer has been added to complement the nanosludge. This fog becomes denser as time goes on. Sunlight is now set the correct color temperature.
  • Environment - Literally hundreds of small issues in the map have been corrected. These range from collision bugs to object positioning and terrain mesh cleanup.
  • Enemy damage - Sometimes NPCs would fail to do full damage to their targets. This has been fixed and NPCs are MUCH more lethal now.
  • Enemy accuracy - Enemy accuracy was being incorrectly computed. It’s now correct and ranged NPCs are much more dangerous now. Crouching and running will help considerably.
  • Air drops - Some capture point objectives would fail to generate an air drop. This should now work correctly.
  • Turrets and Robots - In PvP, turrets and robots would sometimes attack their owners. They should now correctly recognize their human overlords.
  • NPC goo damage - Goo was not correctly damaging NPCs. This should now work correctly.
  • NPC ranges - NPC ranges have been shortened for some classes. Turrets are still the longest range weapons in the game.
  • MP7A1 audio - This weapon has a new sound and now correctly attenuates with distance.
  • PvP damage - Players were not correctly damaging each other in PvP. This is now fixed.
  • Sound settings - Many sounds in the game were being ignored by the sound settings. This is now fixed.

  • Supply Crates - A large number of new lootable supply crates have been added to the map.
  • Enemy spawns - Several new enemy spawns have been added to the map to improve overall game flow.
  • Audio - Many fixes, tweaks and additions have been made to the soundscape.

  • Nanosludge - All bodies of water have now been replaced with a rising tide of toxic sludge that applies a DOT on contact. The damage caused by the debuff is modest and it’s possible to wade through the sludge for a few seconds. This will become increasingly important later in the game since the rising sludge will eventually cause parts of the map to be unreachable on dry ground. Monsters are immune to the sludge. Players, animals and military are not.
  • New control points - There are two new control points on the map, the Mine in the far southeast and the Motel in the far north. Two new player objectives have been added as well.
  • New ambient audio - Improved music and ambient audio have been added to many parts of the game.

Join our Discord as well and stay up to date.
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About This Game

In TRAPPED, you play as a survivor from the town of Trapped, Alaska caught between an unknown military force, and some sort of infestation that is taking over everything. The sea has turned into a sinister looking sludge that kills everything it touches. Worse, it's rising. You may not have much time before the whole town is inundated. Join the desperate fight to gain control of key points on the map. Both the military and the deadly mutant creatures that spawn from the sludge are bent on your destruction, but with the help of other survivors you may still stem the tide.


The game allows you to play coop with friends. Launch a game, either private or public and let others join you. Time is essential as the longer you play the larger the outbreak will become as it spawns out three classes of Mutants, each one larger and more deadlier than the last.

Core Features

  • Single-Player and Faction-based Co-op Combat. Play alone or with your friends who can join at any point of the game through steam.
  • AI Personality Profiles: Combat is dynamic, the AI might flank you, run away, call for help, depending on the situation and each NPCs personality. This is especially the case on the military side.
  • Beautiful Open-World with dynamic Day & Night Cycle, already optimized for average PCs.
  • Capture System, areas of the game-world are contested and can be captured.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows 8.1 or later
    • Processor: Intel/AMD x32/x64
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce or AMD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • OS: Windows 10
    • Processor: i7 CPU
    • Memory: 16 GB RAM
    • Graphics: NVidia GeForce 760GTX or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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